Protectorate conquest problem

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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evwalt
Posts: 644
Joined: Wed Nov 14, 2007 4:37 am

Protectorate conquest problem

Post by evwalt »

Before I posted this in the bug thread, I wanted to see if anyone else had this problem.

The situation: 1792 PBEM (about 1797 now)

Poland was declared war on early in the game and control was obtained by Sweden. Sweden subsequently ceded a great deal of the country away for peace, including part to Russia.

Russia was in the mist of a NM crisis and had several of her conquered countries declare independence. This also happened to the Russian controlled Polish provinces, creating a "New Poland" with a capitol in Minsk (and also causing all the remaining Polish provinces controlled by Sweden to switch from Polish Protectorate controlled by Sweden to Swedish conquered). Subsequently, Sweden regained a few of the previously held Russian-controlled Polish provinces, giving her a Poland protectorate with a capitol in Minsk.

Skip forward several years and Russia and Prussia are fighting Sweden over the remainder of Swedish controlled Poland. ALL of the Polish provinces, INCLUDING the captiol are now occupied yet the protectorate CAN'T be conquered!

Anyone else had a problem conquered preotectorates?
Russia in "Going Again II"
France in "Quest for Glory"
Prussia in "Invitational"
Pistachio
Posts: 203
Joined: Sun Dec 14, 2008 10:25 pm

RE: Protectorate conquest problem

Post by Pistachio »

I would like to know the answer to this as well.

I had a similar issue with Savoy (playing as France) and Piedmont, although that involved a neutral independent not a protectorate. Savoy refused to become part of France and would show as occupied even though the other two provinces of Piedmont, including the capital province, were conquered.

The game is good, but it has so many conditional rules that sometimes it seems like the game engine gets lost in its own scheme. It's as if some things happen (or don't) just because it's the third Thursday of the month.

I can't tell if this situation is the result of a bug or of some condition that I'm unaware or forgetful of.
arras
Posts: 189
Joined: Tue Sep 07, 2004 8:13 pm
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RE: Protectorate conquest problem

Post by arras »

I saw some inconsistencies with protectorates too.

In CoG if you conquered capital of protectorate it became your province. In EE it doesn't seems to be the case and protectorates behave like other provinces of your opponent (the one who protector that protectorate). Personally I like that as you can't really expect protectorate to surrender its sovereignty if you did not defeat its protector. It was totally unlogical way of getting provinces especially if you consider that former protector could not even reconquer/liberate them form you during same war.

BUT ...I saw AI controlled powers to conquer protectorates in EE just like in original CoG and I happened to conquer them the same way (they instantly became my provinces) when I saved/loaded game after occupying protectorate capital and before war with its protector ended.

So there are some bugs with protectorates I think.
Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

RE: Protectorate conquest problem

Post by Kingmaker »

HiHi

The game is good (very), but it has so many conditional rules that sometimes it seems like the game engine gets lost in its own scheme

My emphasis but a very pertinent point; not being a ‘Techy’ and therefore knowing Bog all about coding or programming it nevertheless seems to me (and this is specifically with regard to PBEM) that the Coding can’t cope with the complexities generated by having multiple Human input.

As I’ve suggested elsewhere a, “very”, rough analogy might be with Hard disk space or RAM for a puter, ie the game doesn’t have enough to handle the higher demands placed on it, either that or maybe it needs a ‘Defrag’ built in to it to sort out its proper path(s).

A Brilliant game and concept but sadly flawed in crucial areas [:(]

Evwalt (and also causing all the remaining Polish provinces controlled by Sweden to switch from Polish Protectorate controlled by Sweden to Swedish conquered) but then these (Courland & Kovno) subsiquently revert again back to protectorate status, this after I had started developments there!

All the Best
Peter



Pistachio
Posts: 203
Joined: Sun Dec 14, 2008 10:25 pm

RE: Protectorate conquest problem

Post by Pistachio »

ORIGINAL: Kingmaker
...seems to me (and this is specifically with regard to PBEM) that the Coding can’t cope with the complexities generated by having multiple Human input....

Yeah, I agree. Because one thing that seems to really wreak havoc is having the experts turned on (Diplomacy, especially) and then making your own independent choices in addition. Over the weekend, in single player, I was put into a war with a foreign power I thought I was courting, and I think the diplomacy expert was to blame. I don't remember getting prompted for a treaty, but next thing I know there it is in the reports - I've signed a Pact that forces me to into a situation I don't want. Anyway - I guess the moral of that story is, don't use the experts! Or at least don't use 'em all. :)
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