any Sicily scenarios vs PO?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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igor7111
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any Sicily scenarios vs PO?

Post by igor7111 »

tried Sicily43.sce but it doesn't seem to work in TOAWIII (unless it's been converted and I don't know it)
but all the others seem to be PBEM only. Reading Rick Atkinson's "The Day of Battle" and would love to follow
along with a good TOAW Sicily.......anybody?
Erik2
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RE: any Sicily scenarios vs PO?

Post by Erik2 »

Try Bitter Victory by Marc Custer.
igor7111
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RE: any Sicily scenarios vs PO?

Post by igor7111 »

Hi Erik,
Thanks, I did look at that one and it looks excellent,
but, sadly, it's PBEM only.
pzgndr
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RE: any Sicily scenarios vs PO?

Post by pzgndr »

I'd like a nice Husky scenario for TOAWIII also.  There used to be a good one for TOAW WOTY version that I liked to play long ago but it's not on the current list of updated scenarios. 
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parmenio
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RE: any Sicily scenarios vs PO?

Post by parmenio »

I've done Sicily 43 under TOAWIII - I don't remember having to convert it to run first. Also, I'm pretty sure I remember a post from someone who had also done Bitter Victory against the German PO even though it's marked as PBEM-only (may have been on GameSquad).

Sicily 43 could do with some work - there wasn't much of a withdrawal (i.e. none) of the elite German units back to the plains of Catania - which means that I didn't manage to recreate Patton's speedy advance, so Bitter Victory might be a better bet.

Edit: As I thought it was on GameSquad...

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igor7111
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RE: any Sicily scenarios vs PO?

Post by igor7111 »

hi parmenio,
thanks for the information. sicily.sce wont open in TOAWIII, either as a scenario or in the editor. you just get a little box that says this scenario is incompatible with TOAWIII.
If it's been converted to work, i'd be real interested in a link.

the "bitter harvest" scenario looks way more comprehensive, but i stayed away from it because it says pbem only. but you're saying it has a rudimentary PO?

again, thanks for the response.
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Curtis Lemay
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RE: any Sicily scenarios vs PO?

Post by Curtis Lemay »

I think Parmenio is referring to the Sicily 43 scenario in the Classic TOAW folder. Have you tried that?
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ogar
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RE: any Sicily scenarios vs PO?

Post by ogar »

Igor,

I did play out the Marc Custer Sicily scenario, and found that if you (as Axis or Allies) follow the house rules, it is a very good PO scenario. You'll get a couple of Elmer-errific moves, but it is the PO.

I did the reply to Parmenio when he was asking about Sicily43, which I too found to be in great need of rework (I played the version in the TOAW Classic folder that Curtis mentions.) And I think the Bitter Victory scenario (Custer's ) is much better. Definitely recommend you give it a try.

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parmenio
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RE: any Sicily scenarios vs PO?

Post by parmenio »

ORIGINAL: Curtis Lemay

I think Parmenio is referring to the Sicily 43 scenario in the Classic TOAW folder.

Indeed I was [:)]

But as Ogar has now confirmed that Marc Custer's scenario is worth a go, might as well take a shot at that one.
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igor7111
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RE: any Sicily scenarios vs PO?

Post by igor7111 »

Bloody hell, no......I always forget that damned classic folder....thanks gen'ral.
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sPzAbt653
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RE: any Sicily scenarios vs PO?

Post by sPzAbt653 »

I took a look at the Bitter Victory scenario, and it does have house rules and Theater Options, so letting the PO run one side might not allow the scenario to play as intended. I would think the PO might have some difficulty running the Allied side. Just wanted to let you guys know what I saw.
igor7111
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RE: any Sicily scenarios vs PO?

Post by igor7111 »

Thanks Ogar. Did give it a shot and it seems very very good but.............
how the h*ll do I get my troops to land? Even with those beach units
he put in there (very clever).....the only place my guys can hit the
beach is at a port. Am I missing something? (seems a rather odd
question, obviously I am lol). BTW, I'm trying to land on turn 2,
turn 1 being prohibited. I understand it might have been awhile
since you played this so no prob. if you don't remember......i'll
figure it out eventually.
igor7111
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RE: any Sicily scenarios vs PO?

Post by igor7111 »

well, i'm gonna take a crack at it from the allies side, so we'll see how it goes.
igor7111
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RE: any Sicily scenarios vs PO?

Post by igor7111 »

BTW, I'm old enough to remember Curtis LeMay in his heyday and he always scared the hell outta me. Seing your avatar reminds me that.........HE STILL DOES!!
igor7111
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RE: any Sicily scenarios vs PO?

Post by igor7111 »

>But as Ogar has now confirmed that Marc Custer's scenario is worth a go, might as well take a shot at that one.<

Let me know how it goes......I may take a crack at it as well.....
but then I'm not very good lol.
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sPzAbt653
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RE: any Sicily scenarios vs PO?

Post by sPzAbt653 »

how the h*ll do I get my troops to land?

um ... I'm not playing it but I think you have to move an embarked unit next to a coast hex, then next turn 'right click' on the unit and 'disembark' it. Then it can move onto the coast, or land. I think.
ogar
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RE: any Sicily scenarios vs PO?

Post by ogar »

Igor,

I'll check my notes later, but as I recall, you need to embark the troops on the RLs. Then sail next to a beach or port, (?and maybe wait a turn -- 2 turns/day -- to disembark) - unless you're next to a port or if you're SAS. Pretty sure this in the notes, but Marc does write long notes. (And I had some practice -- lost both US and IJ navies/ground forces in the Guadalcanal scenario so I had some practice at screwing up amphib landings.)

I think I mostly stayed historical with the initial landings, but got aggressive later in the game.

sPzAbt653 is correct that unless you play by the rules, the PO is gonna lose fast and hard. That said when playing by the rules Marc lists, the PO does do a good job of land and air as the Axis, and an okay job as Allies. I do think the full value of this is human to human, but what else is new. People play vs PO for all sorts of reasons (like Elmer not minding waiting a week or more between my turns), and this is a better PO than most.

HTH

Ogar
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