ORIGINAL: JudgeDredd
If it's there, I missed it - but I think a "double click" to open the Aircraft mission dialogue is needed.
I'm gonna try that tonight! [8D]
Moderator: maddog986
ORIGINAL: JudgeDredd
If it's there, I missed it - but I think a "double click" to open the Aircraft mission dialogue is needed.
ORIGINAL: Prince of Eckmühl
No doubt, you're aware of the problems with American torpedoes, issues that weren't resolved until well into 1943.
ORIGINAL: JudgeDredd
re this point - I did it this way. I went to the carrier and opened up the aircraft dialogue. I selected one of the other Scouts and assigned it a patrol mission and set it to loiter when the CV is found. There are one of two things I did before that...I either set the aircraft a direction towards the carrier, then waited for it to make contact and THEN set the mission, or I gave the aircraft a path using the max and min degrees, knowing it would put the scout in touch with the carrier and set it to loiter on CVsORIGINAL: RedArgo
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Also, in this last game my scout who found the enemy got shot down. I moved in several other scouts, but I had to manually keep them in contact with the Japanese CVs. Is there a way to have the scouts automatically stay in contact after I had to move them?
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If it's there, I missed it - but I think a "double click" to open the Aircraft mission dialogue is needed. It's a pita having to go back to the carrier and selecting the correct flight. It's been a few days since I played as I am rebuilding a friends computer and my memory is terrible at the moment, but I can't remember if there is another way to re-assigning an air group as opposed the the method I know (going back to the carrier, finding the right air group and setting the mission)
ORIGINAL: RedArgo
I haven't had that problem as in the 4 or 5 games I've played all the way through, I've never had a TBD get close enough to launch!!!
ORIGINAL: rahamy
Might try selecting the flight, the using Command Menu/Assign Mission to give the flight a new Search mission. Note that there is also a Command Menu/Packages option to review and modify packages.
ORIGINAL: JudgeDredd
I had 4x3 Devastators the other day and not one torpedo hit!!! I thought I was doing something wrong, but couldn't understand what. I saw the white splashes, then as they went towards the CV, some disappeared, others seemed to strike, but I had no notifications/sounds to suggest contact was made, neither did any damage occur!
ORIGINAL: Airborne82nd
Something did come up over the weekend when playing Coral Sea, however. I kept my 2 carriers (US) hugging a cloud bank after launching the searches, and then, strikes. The expected Japanese strikes passed mine and I immediately got off all remaining CAP and then headed for the bad weather to hide my carriers. The first enemy strikes bagged the Yorktown (it was closer to the clouds but also closer to the enemy). It had just disappeared under the cloud cover so I didn't think much of it other than cursing my slowness at getting them there. However, the wave of Kates came in after my TF was under clouds but still managed to deliver a crushing torpedo strike on the hapless Yorkie. I thought clouds hid TF's from strikes? Or, does it just lesson the chance of them getting detected and hit?
Also, in my current game, I managed to spot a lurking Kate near my TF and shot it down with an F4F. Do you folks have success at finding enemy search planes with (radar) or CAP? I don't have much luck.
ORIGINAL: rahamy
Oh I wouldn't say that at all...Wargamer has had more traffice when you combine the HPS specific forums & the general gaming discussion area. [8D] The Blitz is also pretty active...GameSquad has been pretty quiet of late though...
ORIGINAL: garymc
In any case, in terms of strikes "running into" one another. That's an actual occurance in the war. I can think of two right off the top of my head. At Midway, the fighter escort for the first Japanese strike on the Yorktown (the Vals) peeled off their escort duties to rip into one of our homebound strikes. They hadn't caught up with hte Vals by the time the strike hit the US CAP (this is reflected in the "Japanese Counterattack" scenario, where the Zeros are well behind the Vals). Then, the escort for one of the IJN strikes at Santa Cruz jumped one of our outbound strikes and made a mess of it. But, again, the Zeros were entirely out of position to defend their own strike aircraft when the time came.