OKH Plan 1942 - Alpha AAR

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DivePac88
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RE: OKH Plan 1942 - Alpha AAR

Post by DivePac88 »

ORIGINAL: PyleDriver

Its the Slovak Mot Div...

Is it a division, I always thought it was a Brigade?
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RE: OKH Plan 1942 - Alpha AAR

Post by jaw »

ORIGINAL: DivePac88

ORIGINAL: PyleDriver

Its the Slovak Mot Div...

Is it a division, I always thought it was a Brigade?

It began the War as a brigade but was expanded to a full division. This upgrade happens in the 41-45 campaign game.
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RE: OKH Plan 1942 - Alpha AAR

Post by DivePac88 »

Thanks Jaw you're absolutely right, as I just checked that on the net. It is just that all my old books say it was a brigade (Pilfousek I think), and that it was disbanded in 43 to rebuild the 1st Slovak infantry division. Just to think that I thought it was wrong as the 2nd Slovak motorized division in the first game (War in Russia). All thoughs years it used to rankle me when I ran across it in the game, and it was me that was wrong.
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RE: OKH Plan 1942 - Alpha AAR

Post by jaw »

With the enormous contributions being made by Pavel and Trey plus input from testers and people on this forum, I think WitE will have one of the best orders of battle of any Gary Grigsby game. In the end I think everyone will agree that the long development has paid off in a game people will be able to enjoy for years to come.
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RE: OKH Plan 1942 - Alpha AAR

Post by ComradeP »

We had a debate about the Slovak Fast Division a short while ago.
A human Russian player's reaction to PyleDriver's offensive plans would be "Go ahead, make my day!" Attacking headlong into the Russian strategic reserves reflects the unfounded contempt the German General staff still had for the Red Army in the spring of 1942. I don't know how well the AI will do but as a Russian player I would welcome the chance to re-organize and reinforce my weak southern wing while the Germans bang their heads against dug in rifle divisions. You can't expect too much from the AI but maybe in this AAR we'll see which army really was stronger in 1942. I'm on the side of the argument that says Blau was strategically correct but operationally mismanaged, and the OKH plan overly optimistic regarding the relative strength of the two armies. This AAR should be very interesting to follow.

Well, on paper the southern half of the front was roughly equal in strength to the northern half, so he won't be attacking into all the strategic reserves. The Axis are also close to Moscow to begin with. Also: the Soviets were still basically no match for the Germans in 1942, that has little to do with optimism on the German side, but more with the very slow reorganization of the Soviet armed forces to try and iron out the many deficiencies.
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RE: OKH Plan 1942 - Alpha AAR

Post by AZKGungHo »

This is an excellent way to show off what this game has got!  I'm really looking forward to your AAR and the game itself of course!  Thanks for taking the time to do this!
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RE: OKH Plan 1942 - Alpha AAR

Post by Banzan »

I can't really remeber it completly, but i am pretty sure i read about the german units near Moscow (mainly AGC)were quite exhausted and lost most of their vehicles and heavy equipment and were nowhere ready for another assault.


I guess Pyledrivers strategic targets are very optimistic, but we'll see how it works out :)
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RE: OKH Plan 1942 - Alpha AAR

Post by PyleDriver »

Hoth's 4th PzA cracks open a front 50 miles wide and send 4 divisons retreating and routing another. This ss shows only the opening attacks. It also shows how you can veiw many info modes at once (three in this case)...Hoth did request two better PzC commanders, Balck (48th PzC) and Hube (24th PzC), which were granted...

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RE: OKH Plan 1942 - Alpha AAR

Post by PyleDriver »

I want to show another neat tool for info. In Lee's AAR I spoke of it but one more ss won't hurt. The box (yellow arrow) toggles in 6 modes, none, morale, experence, supplies, fuel, and units attached. I shows up in the top left corner of a unit (green arrow). In this case Im in units attached mode and lets me know how many are there (red arrow). Green means none, yellow one, orange two, and red three. The same four colors reflect levels in the othe modes. So I don't have to click on units to find where my support units are just toggle that mode...Anyway 6th army is gearing up to crush the line...

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The SNAFU
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RE: OKH Plan 1942 - Alpha AAR

Post by The SNAFU »

PyleDriver,

Thanks for sharing this new AAR of year two. Your plan for 1942 goes to one of the great "what if's" of the war in the east. What would have happened had the Germans moved against Moscow rather than attacking toward the Volga and into the Caucasus? I'm anxious to see how the AI handles the Soviet forces in these circumstances.

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RE: OKH Plan 1942 - Alpha AAR

Post by wmcalpine »

PyleDriver,

Would it be possible for you to post the OOB for each turn?

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wiking62
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RE: OKH Plan 1942 - Alpha AAR

Post by wiking62 »

Hi Jon,
 
Thanks for all the new screenshots and explanations. Can you give us more detail on "static" and "active" status. I understand that units with active status basically receive an allocation of trucks which allows them to move, but surely infantry divisions have the capacity to move without trucks (motorised support units being the exception, although most infantry divisions were still relying on horse transportation at this stage of the war). I presume this is some form of game abstraction. If an infantry division, for example, is broken down to its individual regiments, why cant they move without the need of trucks?
 
And one more for you[:'(], are units in "static" only capable of defensive actions?
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RE: OKH Plan 1942 - Alpha AAR

Post by freeboy »

yep, I read this stuff every day and dream! lol
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RE: OKH Plan 1942 - Alpha AAR

Post by Q-Ball »

Looking at the screens, I think the following unit background colors are the Axis Satellites. Am I right?

Light Blue = Romanian
Yellow = Italian
Green = Hungarian

Is that the case?

Any rules about stacking or mixing the Hungarian and Romanian troops?
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RE: OKH Plan 1942 - Alpha AAR

Post by SGHunt »

Oh, no - another AAR thread!!   That's another fortnight of rocking myself to sleep thinking about what I would have done, or if only....  And wondering about all those excellent info screen options.... I want to add a couple of extra Assault Gun Battalions to the 78th Infantry Division's OOB, and with this game, I can!

Keep it coming, PyleDriver - has your missus come home or what?

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RE: OKH Plan 1942 - Alpha AAR

Post by PyleDriver »

I do plan to post each turn...Static units can't attack...Yes the minor Axis colors are as you say...Please on questions like these post them in the Q&A section. Its enough for me to make the moves, then ss's, then find the time to get on the compter with my wife competing for time on it...Good news the turn is complete, bad news is, comments and ss's will be later tonight...
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RE: OKH Plan 1942 - Alpha AAR

Post by freeboy »

good luck on getting folks t onot ask ?,  the game itself causes one to look and go; " but what about X ?" but we will try to ask nicely in Q and A lol
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RE: OKH Plan 1942 - Alpha AAR

Post by PyleDriver »

Hoths 4th PzA crushed the defences as Balck captures Voronezh and Hube joins with 6th Army trapping over 20 units...

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RE: OKH Plan 1942 - Alpha AAR

Post by PyleDriver »

Heres a zoom out of the action...6th Army had a tough go, as I hoped it would press across the Oskol River. It forced the 4th PzA to come further south than I wanted...

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RE: OKH Plan 1942 - Alpha AAR

Post by PyleDriver »

Kliest's 1st PzA made some headway, as Mackensen's 3rd PzC cross the Oskol river in force with 4 divisions...

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