Post Patch 1.12 reports

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Tim Coakley, Sertorius

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Tim Coakley
Posts: 457
Joined: Fri Jan 28, 2005 8:32 pm

Post Patch 1.12 reports

Post by Tim Coakley »

Please post any issues identified post patch here.

Be as specific as possible, and include screen shots and saved games.

Work has already started on the next game in the series.

Regards,
Tim
Horse and Musket2---Matrix Games
jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: Post Patch 1.12 reports

Post by jackx »

Bertuczewsky Uhlans at Kesselsdorf still have their 115% fire modifier (though I'm actually no longer sure if I even reported that for 1.12a beta)

Still not sure about the balancing of Hohenfriedberg with the move to 150yards/hex, 3 hexes/450 yards close range for Saxon and Austrian guns of all types seems a lot...

These two I remembered from the patch beta, and while not technically bugs, they are issues IMHO, and they're still there...

Haven't found anything else so far, and it's good to hear that the next game is in the works. :)
no truth - no justice
all false belief
blinded by morality
there shall be ... no peace
PrinzHenrich
Posts: 815
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Location: Poland

RE: Post Patch 1.12 reports

Post by PrinzHenrich »

This 115% is accident! I remember to change them to 5% for all hussars units. But i forgott about that sorry. I correct it but I can it upload here :(
Changes....
jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: Post Patch 1.12 reports

Post by jackx »

There seems to be a bug with infantry firing on charging cavalry:

This seems to occur if at least one unit of infantry in line is charged by multiple units of cavalry. Defensive fire works normally, but the second fire prior to the charge resolution, which should hit both units of cavalry, stacks on one or the other, seemingly at random, i.e. not always on the one you target first or second.
If two units in line are charged by three units of cavalry, there's a good chance one unit of cavalry will receive all the pre-charge fire from all three units, though this doesn't always seem to happen.
Squares adjacent to units in line firing on charging cavalry also might be affected.

I'll see about providing a savegame, currently the only one I have is from a modified Kesselsdorf (no skirmish or fire-capable light cavalry, much too effective against infantry and other cavalry without charging, even with just 5% fire effectiveness)...

Edit: Removed rant about what I perceive to be a lack of cavalry effectiveness vs low-morale/high disruption infantry units - such as a bunch of freshly rallied morale 10 battalions in column all forming square when charged and seeing off the attackers.
no truth - no justice
all false belief
blinded by morality
there shall be ... no peace
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