Protip, dont declare war on old civs ;(

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Baleur
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Protip, dont declare war on old civs ;(

Post by Baleur »

First proper game, started out in a medium spiral galaxy with 9 other races, a bit aged and spread out while i started from scratch.
No biggie, they were all pretty friendly. Then my advisors suggest declaring war on the badger-people ;(
"Our fleet is standing by, lets attack their planet!" um, okay i suppose [:D]

Biig mistake, broken fleet, a 15 ship attack on MY homeworld (i only had another puny colony, this was within 30min), as well as leaving all my mining outposts in ruins.
This is as far as i got LOL, my system is the light brown one in the middle surrounded by the ancient races [:(]
While im talking about colors, the light brown and dark brown are way too similar, and i was kinda sad that white wasnt available as a primary color.
(custom background image btw, since i hated the original one. modded it before i started playing lol)

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elliotg
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RE: Protip, dont declare war on old civs ;(

Post by elliotg »

Glad to see the AI is working Baleur [;)] Maybe your advisors were a bit over-eager.

Nice background galaxy image too - looks cool. How big is that image pixel-wise?
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Baleur
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RE: Protip, dont declare war on old civs ;(

Post by Baleur »

Its 2000x2000, same as the normal one :)
Manually blurred it a bit, otherwise the native "stars" in the background would be a bit too confusing XD
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Erik Rutins
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RE: Protip, dont declare war on old civs ;(

Post by Erik Rutins »

Yes, I would say that was questionable "advice". Always check it against your own evaluation before accepting their suggestion and we'll see if we can tweak that a bit further. I know they evaluate a number of factors right now, but I'd say in your case they must have been feeling extremely aggressive.

And I agree, nice background mod, you should zip it up and post it in the mod sub-forum!
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Wade1000
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RE: Protip, dont declare war on old civs ;(

Post by Wade1000 »

With a race we play, does its aggresiveness or recklessness statistics have anything to do with such advisor recommendations?
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Erik Rutins
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RE: Protip, dont declare war on old civs ;(

Post by Erik Rutins »

Yes, that does influence your advisors as far as I know.
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Baleur
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RE: Protip, dont declare war on old civs ;(

Post by Baleur »

Ah so thats why. I was playing as the Sulken :) (i may have misspelled that)
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ASHBERY76
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RE: Protip, dont declare war on old civs ;(

Post by ASHBERY76 »

The adviser is not programmed to know you are a noob.[:)]
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Baleur
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RE: Protip, dont declare war on old civs ;(

Post by Baleur »

ORIGINAL: ASHBERY76

The adviser is not programmed to know you are a noob.[:)]
HEY, i know! [:'(] [:-]

I watched the Sid Meier GDC keynote a few days ago, where he talked about how important he felt it was making the player feel like they are amazing players even when they suck (thereby resulting in dumbing the games down, though he obviously didnt use those words). It ended up with big elaborate examples of how his Civilization Revolution (you know that crappy console-civilization version) testers were too dumb to accept losses when fighting battles on a 3 to 1 chance.
So eventually, they dumbed it down so much as to remove the % completely, rather implementing an algorithm that would heavily favor the player units, basically giving a 100% chance for victory if you lost a unit in the previous turns.

Im so glad that all developers dont follow this mindset, but rather has the courtesy to expect their players to be somewhat intelligent.
Im glad i got my butt kicked in this game :)
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impact
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RE: Protip, dont declare war on old civs ;(

Post by impact »

Kind of makes sense though that it assumes you want to punch people in the face when playing a war-oriented race :)
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JonathanStrange
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RE: Protip, dont declare war on old civs ;(

Post by JonathanStrange »

Perhaps the advisor's recommendations improve as one gains "intelligence" - via diplomacy, observation, espionage - and have some statistics?
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Wade1000
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RE: Protip, dont declare war on old civs ;(

Post by Wade1000 »

ORIGINAL: ASHBERY76

The adviser is not programmed to know you are a noob.[:)]
LOL.

Yeah. Baleur, that makes some sense...since you were playing as Sluken. I wonder if you could have accomplished more in your attck if you used an excellent grand strategy involving many approaches including espionage/sabotage.

Of course, there's not much you can do if your enemy's technological level far surpasses you.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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