Magnetic anomaly detector (MAD)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Husky_MatrixForum
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Magnetic anomaly detector (MAD)

Post by Husky_MatrixForum »

Is magnetic anomaly detector (MAD) device mounted on some bombers help to improve ASW capability of my air groups?
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Sardaukar
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RE: Magnetic anomaly detector (MAD)

Post by Sardaukar »

Yes, it is supposed to make them more efficient. Subject to exp and skill of unit, of course.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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AW1Steve
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RE: Magnetic anomaly detector (MAD)

Post by AW1Steve »

MAD was (and is) an extremely short range device. It's less about finding and enemy sub then it is about narrowing a contact to the point that you can direct fire onto it and kill it. Unless you are operating in an extremely restricted space, it's not really a location device. It's more of a searchlight. You narrow down your target's suspected location , then you bring in MAD. Which enables you to pinpoint and bomb your target.      MAD range is measured in yards, not miles or even thousands of yards. In WW2 it would have been maybe hundreds of yards.        In other words MAD is extremely usefull, but in itself not a war winner. The number of sightings shouldn't go up, but the number of kills per sighting should. Of course , that's real world/real life. [:D]
Husky_MatrixForum
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RE: Magnetic anomaly detector (MAD)

Post by Husky_MatrixForum »

ORIGINAL: AW1Steve

Of course , that's real world/real life. [:D]

Yes I more interesting about game mechanic :)
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AW1Steve
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RE: Magnetic anomaly detector (MAD)

Post by AW1Steve »

ORIGINAL: Husky

ORIGINAL: AW1Steve

Of course , that's real world/real life. [:D]

Yes I more interesting about game mechanic :)

Of course the designers have done their absolute best to model real life , and without a doubt will continue to try to more accurratly reflect real life (as they always have) but that's not important. What you really want to know is "how do I game the system?".[:D] Sorry, can't/won't help you. Good luck though. [:D]
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