What if this game used mipmapping?

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Baleur
Posts: 373
Joined: Mon Jan 18, 2010 9:48 pm

What if this game used mipmapping?

Post by Baleur »

I was thinking, if this game used mipmapping for all its textures, perhaps it would be smoother zooming in and out, loading and unloading textures? Right now it (if im right) loads everything when you zoom into a star system at once at max resolution even if you cant see it, while if it used mipmapping it would only have to load tiny lowres textures, progressively more detailed (level of detail for 2d). Perhaps it'd make a difference?
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elliotg
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Joined: Mon Sep 10, 2007 9:32 am

RE: What if this game used mipmapping?

Post by elliotg »

The internal graphics handling doesn't work the way you described - mip-mapping would not help here.

The focus has been on smooth scrolling up-down-left-right when stopped at a particular zoom level. This trade-off means that zooming in-out is a bit slower.

However there is probably some further optimization that can be done to improve zoom speed some more. At the moment the focus is on resolving crashes, bugs, etc. But we'll no doubt take another look at zooming later.
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