Space Port Income

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
dawilko
Posts: 87
Joined: Mon Feb 25, 2008 8:45 pm

Space Port Income

Post by dawilko »

Hi guys,

I am playing my 4th game at the moment, and each time i've played everything has been going well until without warning my income has tanked. I've been able to pin it down to my space port income. At one point it was at 41k and now its droped to 1k. The only thing I can think of was the addition of 2 small space ports at the fringe of my empire (21 cols) that has somehow borked my space port income. I'm trying to fix by removing them and re-building with larges but... time will tell.

Any thaughts on space port incoming dropping and how to fix would be welcomed.

Wilko
User avatar
lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: Space Port Income

Post by lordxorn »

Did you check out Elliot's war room economy tips? I have yet to implement them, however I think they will make the difference.
dawilko
Posts: 87
Joined: Mon Feb 25, 2008 8:45 pm

RE: Space Port Income

Post by dawilko »

Have yet to read them, will look for the thread now.

Still if anyone has seen the same type of issue with space port incoming dropping from a healthy level to zip please post yout thaughts.
User avatar
Erik Rutins
Posts: 39778
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Space Port Income

Post by Erik Rutins »

Space Port income can be quite variable as it's based on events rather than a set flow of money. For example, if the private sector decides that it needs to build more freighters, your space port income will go up. If they decide that they don't need any ships for a while, it will go down. The tax base from other revenue tends to even this out, but there will still be some swings.

What we are investigating right now is some possible economic issues related to luxury resource distribution that seem to be affecting some games. The economic tips in the War Room sub-forum should help though, as if you don't over-build and over-extend any of these dips or swings are manageable and recoverable while more colonies come up to a good development level. Once you get over that "hump" of one main world supporting multiple developing colonies, the economy should become much easier to manage.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
dawilko
Posts: 87
Joined: Mon Feb 25, 2008 8:45 pm

RE: Space Port Income

Post by dawilko »

Thanks for the info there Erik, I see what you mean. My empire's private industry is fairly well built and checking my yards only a handfull of private ships are being constructed.

On your other issue, happy to test or provide save games for referance if you believe it would help.
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: Space Port Income

Post by Titanwarrior89 »

ORIGINAL: Erik Rutins

Once you get over that "hump" of one main world supporting multiple developing colonies, the economy should become much easier to manage.


I think thats a big factor.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
User avatar
Webbco
Posts: 694
Joined: Sat Feb 06, 2010 10:15 am

RE: Space Port Income

Post by Webbco »

Hi Erik, I see you actually managed to turn the economy around on someone else's saved game where their empire wasn't doing so well, did mine have the same issues and could things be reversed? If so maybe I could elect you as governor in my empire..."Change we can hope for" [:D]
User avatar
Erik Rutins
Posts: 39778
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Space Port Income

Post by Erik Rutins »

ORIGINAL: dawilko
Thanks for the info there Erik, I see what you mean. My empire's private industry is fairly well built and checking my yards only a handfull of private ships are being constructed.
On your other issue, happy to test or provide save games for referance if you believe it would help.

Feel free to upload a save (see the tech support forum for instructions on how).

We think we've resolved the distribution issue here, but we will be testing it against the saves we have to make sure.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39778
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Space Port Income

Post by Erik Rutins »

ORIGINAL: Webbco
Hi Erik, I see you actually managed to turn the economy around on someone else's saved game where their empire wasn't doing so well, did mine have the same issues and could things be reversed? If so maybe I could elect you as governor in my empire..."Change we can hope for" [:D]

The first save that I turned around, 99% of the problem was over-building and over-expansion. In your save, I'd say only 33% of the problem was over-building, the rest was the luxury resource distribution issue. Your save was actually the first one that allowed me to see that in action and figure out what was going on (thanks also to Jim's hint on that). Elliot has since confirmed that there was an issue and we think it's fixed. I'd say hang on just a bit longer and we should have an update for you all to try.

If you take your save and scale back a bit on the ships/bases and other things needing upkeep, switch your taxes back to automatic for now and let it run, it will eventually recover but it may take longer than you want.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
JosEPhII
Posts: 173
Joined: Sun Jan 17, 2010 7:47 pm
Location: Cornfields of Western IL. USA

RE: Space Port Income

Post by JosEPhII »


2 games in and I've had to abandon both because my revenue tanked and wouldn't come out of it.

Last nights game I let it run for an hour in the red. My Balance was -32K, and Monthly (the smaller # in ( ) under it) was -12K. So I went into game editor and gave my empire 140K. I had 4 colonies at that time (400 star galaxy- 4AI- Eliptical). I bought 2 colonies (for cash and tech and maps), 1 from the Sulken and another from a second insect race.
I refused every "Suggestion-We need to build 1 explorer, x 3 escorts, etc.'' to save money. I did pay Pirates for protection  as my fleet was the smallest in the galaxy.
I had built 2 Large spaceports and 1 medium.

And I still ran out of money. The Sluken demanded their Colony back. I said No. And so they declared war.

How can you fight a war when your broke?

Even cheating by giving my empire 140k only lasted so long. And with 4 quadrants explored I only had 6 colonies with 2 of them bought, not found. Rather disturbing.

I tried to leave everything on auto. But when home planet tried to rebel I did take over the taxes. My 3 "founded" colonies were Happy faces but the highest tax rate was 15% and that planet did get unhappy till I lowered it's taxes to 13%. he other 2 were still developing and only had 7 and 3% respectively.

Economy is rough.

Making sure Mining stations are going after "needed" resources and Luxury resources seems impossible to do (as it's in the Private sectors hands so how do I nudge them along?).

This games learning curve is as Hard/Steep as MoO3's was. (I did figure MoO3's out eventually ;P )

And no I didn't save the game when I quit at 1:00am this morning. If there was an Auto Save then I could've sent it in to be looked at.

JosEPh
"old and slow.....Watch out!"
User avatar
Erik Rutins
Posts: 39778
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Space Port Income

Post by Erik Rutins »

Joseph,

The economy should become easier once we release the first update as we did find a luxury resource distribution issue and we think that has been fixed. I'm sorry this has hit some games so hard, we'll get the update out ASAP, try not to get burned out before then.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
JosEPhII
Posts: 173
Joined: Sun Jan 17, 2010 7:47 pm
Location: Cornfields of Western IL. USA

RE: Space Port Income

Post by JosEPhII »

I'm a stubborn Missouri Mule. [;)] So I'll stick with it for awhile longer.

I spent over an hour in the Tutorials alone.

I tried starting small and that may have been counter intuitive for this game. Actually made it harder to succeed.

Maybe the key to a good start is going Big?

Guess I need to go give it a try, huh!

How soon before I try to Update for this Luxury fix?

JosEPh [:)]
"old and slow.....Watch out!"
Post Reply

Return to “Distant Worlds 1 Series”