Disbanding private mining stations

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Coupon
Posts: 35
Joined: Sun Jun 25, 2006 7:06 pm

Disbanding private mining stations

Post by Coupon »

So I have started my first real game and I have run into a little problem. I have this nice continental planet with luxury resources and a ruin which gives development bonus, but I can't colonize it. A private mining station is preventing me from doing that and I don't seem to be able to disbanding that station. Is that working as designed?

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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Disbanding private mining stations

Post by ASHBERY76 »

No the station will not stop you having a colony.
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lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: Disbanding private mining stations

Post by lordxorn »

A private mining station is not preventing you from colonizing, your Habitation module technology is, check the game concepts under the "Galactopaedia" and it tells you exactly what module you need for each planet. The first module allows Continental. Also, the mining complex will disappear automatically once your colony ships makes the colony.
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Coupon
Posts: 35
Joined: Sun Jun 25, 2006 7:06 pm

RE: Disbanding private mining stations

Post by Coupon »

Ahh thanks..
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