Pilot training methods - acceptable or gamey?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Central Blue
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RE: Pilot training methods - acceptable or gamey?

Post by Central Blue »

ORIGINAL: Yakface

4. using the 'resize to fit ship' to create a massive single units to increase pilot training numbers

I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.

As for the rest, I am not sure why you would want to do some of the things listed, but it wouldn't concern me.
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Grotius
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RE: Pilot training methods - acceptable or gamey?

Post by Grotius »

I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.
For Japan, the button doesn't do anything unless you run a turn with it toggled on. Also, the air unit has to be on board a ship whose aircraft-capacity exceeds the total number of aircraft on it. This procedure doesn't work for the Allies?
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Mark Weston
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RE: Pilot training methods - acceptable or gamey?

Post by Mark Weston »

ORIGINAL: bilbow

Pushed to the limit is also pointless, since land-based aviation support for the Japanese is very limited. I expanded a few float groups to 24, same for a couple of small carrier groups, and find I've pretty much maxed out my aviation support in the HI. The resize feature is useful, but also self-limiting.

That's a good point, at least in part. It should limit the Japanese ability to use all those aircraft in combat. However, aviation support doesn't seem to be much of a limitation for training. I've had training air units on heavily overstacked bases show little sign of generating ops losses or maintenance problems.
Moss Orleni
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RE: Pilot training methods - acceptable or gamey?

Post by Moss Orleni »

ORIGINAL: Yakface

1. Extracting the pilots with high defence ratings from transport aircraft and transferring them to a fighter squadron to provide them with some A2A training before use in frontline fighter units

3. Putting floatplane units on sweep trainig to create a pool of pilots that can be used in fighter squadrons

6. similar to 3 and 4. As Japan - Taking some of the very small ship based FP's, resizing on a CS to enlarge from 1 to 24 planes and training pilots for use on other planes (sweep or bombing training)

IIRC, transferring pilots between different types of air units (e.g. bomber pilots to fighter units) is subject to considerable loss of experience/skill.
Central Blue
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RE: Pilot training methods - acceptable or gamey?

Post by Central Blue »

ORIGINAL: Grotius
I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.
For Japan, the button doesn't do anything unless you run a turn with it toggled on. Also, the air unit has to be on board a ship whose aircraft-capacity exceeds the total number of aircraft on it. This procedure doesn't work for the Allies?

I tested your recipe on the Hornet's fighter group, and it is specifically set to not re-size. If memory serves, I think that all of the US groups are similarly restricted.

I will try it with some Brit groups at the earliest opportunity since I tend to steal their air groups to Colombo before the ships cycle back to the European theater. It seems I have been doing it wrong. [:(]

Thanks for the tip! [:)]
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year
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Central Blue
Posts: 695
Joined: Fri Aug 20, 2004 5:31 pm

RE: Pilot training methods - acceptable or gamey?

Post by Central Blue »

ORIGINAL: Central Blue

ORIGINAL: Grotius
I have tested that "button" as the allies and I don't think any of the groups re-size, so it was interesting to read how well it works for the Japanese.
For Japan, the button doesn't do anything unless you run a turn with it toggled on. Also, the air unit has to be on board a ship whose aircraft-capacity exceeds the total number of aircraft on it. This procedure doesn't work for the Allies?

I tested your recipe on the Hornet's fighter group, and it is specifically set to not re-size. If memory serves, I think that all of the US groups are similarly restricted.

I will try it with some Brit groups at the earliest opportunity since I tend to steal their air groups to Colombo before the ships cycle back to the European theater. It seems I have been doing it wrong. [:(]

Thanks for the tip! [:)]


OK. It works for some of the British FAA units. Seems to me that the concept is working as designed by the folks that wrote the stock scenarios using the tools provided by the coders. Folks that think this sort of thing is "gamey" should write their own mods or be real up-front about their house rule needs if they play stock versions.
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year
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