1.02 is out

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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darkrenown
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Joined: Sat Mar 27, 2010 1:12 pm

1.02 is out

Post by darkrenown »

Perhaps everyone except me already knew this, but I just checked the updater and 1.02 is on there :) I'd assumed there'd be an announement here when a new patch was out.
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Mad Russian
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RE: 1.02 is out

Post by Mad Russian »

There has been several. You're right you missed it.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Tycow
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RE: 1.02 is out

Post by Tycow »

Are you sure MR? Sure, there have been announcements about the beta 1.02, but this could be the official one as it's available via the in game updater, rather than the member only FTP.
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Erik Rutins
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RE: 1.02 is out

Post by Erik Rutins »

This is indeed the official one, we'll be posting the official announcement a bit later tonight.

This is effectively the same as the beta those of you on the forum have been using, with a few more notes in the readme. Although we may have had one crash and a minor glitch slip through from the list we intended to fix, it's still a major enough improvement over 1.0.1 that we wanted to get it out to as many customers as possible as soon as possible (and most customers don't check the forum or download public beta updates). We will try to catch any remaining crashes and other frequent issues in the next update.
Erik Rutins
CEO, Matrix Games LLC


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DarkWraith
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RE: 1.02 is out

Post by DarkWraith »

It's pretty awesome that you guys can move this fast. Keep up the good work.
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Wade1000
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RE: 1.02 is out

Post by Wade1000 »

I just got the update via the game menu "Check for updates":

[font="times new roman"][left]Change History:[/left][left]v1.0.2 – March 28, 2010[/left][left]Second Official Update[/left][/font][font="times new roman"][left]Please note – this update does create a new save folder, although it will work with[/left][left]previous saves. You need to navigate to the previous version save folder to open your[/left][left]older saves. Also, this update resets the automation settings in your Options. Please[/left][left]open the Options screen again to adjust them to your preference. Apologies for any[/left][left]inconvenience.[/left][/font][font="times new roman"][left]Fixes:[/left][/font][font="times new roman"][left]1. Fixed overall Economy issues. A bug was introduced to order fulfillment that[/left][left]prevented freighters from distributing resources properly, thus tanking the[/left][left]development level of your colonies over time. This has been fixed and tested[/left][left]against multiple customer savegames.[/left][left]2. Fixed crash at startup when Windows language settings are Polish or other[/left][left]languages that use commas as decimal separators[/left][left](tm.asp?m=2413949)[/left][left]3. Fixed crashes when zoom in/out at edge of galaxy[/left][left](tm.asp?m=2414140)[/left][left]4. Fixed crash that occasionally occurs when opening Expansion Planner screen[/left][left](tm.asp?m=2414116)[/left][left]5. Fixed crash that sometimes occurs when you sort items in Construction Yards[/left][left]screen by the Maintenance column (tm.asp?[/left][left]m=2414115)[/left][left]6. Fixed crash that occasionally occurs when explore ruins[/left][left]7. Fixed crashes when game ends. This problem was frequently showing up as[/left][left]repeatable crashes when victory conditions set[/left][left](fb.asp?m=2415200)[/left][left]8. Fixed bug that caused various crashes related to attempt to finish construction of[/left][left]planet destroyer. This bug manifested itself in a variety of unusual crashes, but the[/left][left]underlying cause was any empire attempting to build the planet destroyer[/left][left](fb.asp?m=2414757)[/left][left]9. Fixed crash caused by defeated empires sometimes still being referenced by other[/left][left]empires (AndrewL encountered this)[/left][left]10. Fixed bug where could not retrofit to designs generated by "Upgrade" button in[/left][left]Designs screen (fb.asp?m=241623)[/left][left]11. Fixed bug where player giving gift to other empires had no effect[/left][left](tm.asp?m=2416641)[/left][left]12. Fixed crash when press Alt-F4 to exit Distant Worlds - this key combination is[/left][left]now disabled while in the main game[/left][left]Bugs #7 and #8 above were causing most of the mysterious "Distant Worlds has[/left][left]stopped working" crashes that have been reported. Hopefully we have seen the[/left][left]last of those with this update.[/left][/font][font="times new roman"][left]New Features:[/left][/font][font="times new roman"][left]1. Added quick-save key shortcut: Ctrl-S, saves current game, or prompts for file[/left]name if no current save[/font]
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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