
In an unrelated note, the name of the Minenram tank implies it can do something about enemy mines other than roll over one and kill itself. Is there some trick to using this thing?
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Of course, that means some poor bastard has to find the mines the hard way first :rolleyes:Originally posted by bigtroutz
if the tank clears mines like engineers, you can 'aim' the tank at the adjacent hex, set it to 'clear mines in front of unit' and it will clear mines in the adjacent hex.
Not necessarily. If assaulting a beach, your landing craft may spot mines if you point them at the suspect hex. Likewise, infantry (or anyone else) may do same if you point them at suspect hexes. I tend to point as many people as possible.Originally posted by Ograbme
Of course, that means some poor bastard has to find the mines the hard way first :rolleyes:
Post by Belisarius »
That will work only if you use big enough earth-moving ordnance, +150mm. So if you feel you can afford throwing the shells at dirt... :pOriginally posted by bigtroutz
You can also use arty to 'find' and remove mines, in combination with other units, and in this way minimize casualties caused by 'recon by death' BOOM:D
Post by Gary Tatro »
Actually, what I have found is that BIG arty will more frequently 'discover' mined hexes but even US 60mm mortars will also do 'discover' mined hexes. It seems as tho the 'discovery' dice-roll' is definitely improved as the size of the arty increases.Originally posted by Belisarius
That will work only if you use big enough earth-moving ordnance, +150mm. So if you feel you can afford throwing the shells at dirt... :p
Post by Belisarius »
True, I got your point. For AI play, this is a good tactic.Originally posted by bigtroutz
Actually, what I have found is that BIG arty will more frequently 'discover' mined hexes but even US 60mm mortars will also do 'discover' mined hexes. It seems as tho the 'discovery' dice-roll' is definitely improved as the size of the arty increases.
As far as 'wasting' my arty on mine-discovery, this is NOT an issue. Let's say you are playing vs the computer. When you plan your turn 0 arty bombardment, you should be dropping your barrage at the 3rd hex from the green-line to hit the typical AI defense/offense concentration. Setting your target hex for the bigger arty like OB battry's to hit this hex and range to the green-line is all that is required to 'discover' the minefield line.
PLaying against a human or in a scenario is another story entirely, but I hope you understand my point.
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