Cargo and passenger ships

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Warspite3
Posts: 210
Joined: Wed Mar 30, 2005 10:07 pm

Cargo and passenger ships

Post by Warspite3 »

Do any of you make your own designs with these? I wonder if anyone has tried an armed version of these vessels or is it just better to escort them? When I see large freighters especially, I like to make sure they have at least 1 escort. I have not tried yet but I am considering making an armed freighter design with at least some weapons to defend itself from pirates or single ships. I also wonder if pirates will attack passenger ships?
-Warspite3-
Tyranicus
Posts: 59
Joined: Mon Mar 22, 2010 11:29 pm

RE: Cargo and passenger ships

Post by Tyranicus »

I did add weapons to my freigthers, I called it the "Civillian Safety Act" borrowed from the Sins of a solar empire tech name. The they fended off pirates until the hyper-drive kicks in, but other empire always ask what my military ships are doin in their systems.
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Okim
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RE: Cargo and passenger ships

Post by Okim »

Hm... I`m always equipping my freighters with 1-3 blasters/beams but i never received such a warning from any of my trade partners.

BTW freighter with a weapons can help escorts to do their job more efficiently. However in later games i prefer to put more armor and shields rather that weapons.
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