Since it was a short scenario (15 turns), I decided to gamble everything on the throw of the dice: I formed several task forces: 2x carrier; 1x bombard; 2x replenishment; 2x troop.
I swung all task forces south east of Shortland and, using my subs as screens, started the long journey to take Brisbane. I figured if I took Brisbane I would win decisively, and hopefully avoid the American carriers.
Well, the American spotter planes must have seen me, because the Americans threw everything they had at me. It was a wild do-or-die carrier battle. At the end of it I sank both American carriers, while leaving me with two damaged, but still useable, carriers.
The end result was a decisive win, since I took out the only two carriers the Americans had. And this left the way open to take Brisbane.
Suggestions for next patch:
1) activate keyboard "arrow" keys to move around the map. This would be very helpful leaving the player to use the mouse to select bases and task forces.
2) possibily implement some way to show what units have already been given orders on the strategic map. With a lot ships showing, I find I wind up checking the same ship icon twice.
3) editor add-on: add more options to the editor to allow for more tweaking of scenarios and/or the ability to build stand-alone scenarios.
4) add an actual short clip of WWII bombardment footage whenever ships bombard an island base. This would be much more dramatic than the still picture currently being used.
That's about it for now. Great game. . .








