CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I have been getting "unhandled exceptions" when I click on certain menu buttons, especially the button for construction. If I click continue, the game doesn't crash, but I'm still unable to get access to the construction screen. I think it just happened with a different, screen, too.
I'll try reloading a save to see if I can reproduce it, and perhaps post more info here.
I think so; I just bought the game yesterday, and I thought I noticed v 1.02 somewhere. But I'll double-check next time I fire up the game -- probably tomorrow.
I get all these errors even with a small sized galaxy on 1.02 and virtually nothing happening. I had hoped it would be ok in a small map but evidently not. Still completely unplayable.
I am still on my first game and I have had the unhandled exception problem several times. Sometimes you can click on continue, then save the game, restart, load the save and continue. This has worked 50% of the time for me. If it has not saved correctly the save game will be a lot smaller. Seem to have hit a brick wall now though, my last save is over 120MB and nothing I try will get it to load.
I have media player turned on, got this anyway. Game was running, got about half way through designing a ship and it crashed. As far as I know all my drivers etc are up to date, but DXdiag is attached). The game is actually still running after the crash, I can play with the UI but the main map is just blank white with a red X through it, like a massive image that has failed to load. ...
I have had this same crash with 1.02. Once with the red X on white screen, another with just a black screen. I can still use the UI though. It did allow me to save my game if I hit continue on the crash popup. I could then reload and it seemed fine. I allowed the installer to update .net and directx.
This is with a corei5-750 ATI 4890 w/ Catalyst 10.2 drivers 4gb ram Windows 7 X64
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ComponentModel.Win32Exception: Not enough storage is available to process this command at System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits) at System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height) at System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) at System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) at System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System
and the second one; (FYI: i'm only post from now on the ExceptionFault errors, not the whole Module Names & states, since they do not change) - this time i could NOT "safe my progress by saving"
************** Exception Text ************** System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)
at System.Threading.Thread.Start()
at System.Threading.Thread.Start(Object parameter)
at DistantWorlds.Main.pN1UnKemwjfogD0N6OdF3TEp(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
**************
This all smells like Memory Leaks - I can assure you that according to my EVEREST ULTIMATE system snapshots/scanning through my Logitech G19 Keyboard, that over 70% of my 12 GB Ram are not used.
Note that all of today's games are designed to use only max 2gb memory (due to the 32bit structure). So there is no use in 12 gb ram, unless you want to have other applications running as well at the same time.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Note that all of today's games are designed to use only max 2gb memory (due to the 32bit structure). So there is no use in 12 gb ram, unless you want to have other applications running as well at the same time.
it's actually 4GB for 32bit programs, and not two GB and even so, a 64 bit PC/windows will "virtual machine" the needed Ram around, in which said case (except minus a few megabytes for the memory/paging pointers and tables) windows will make all 4 GB's available for that particular 32bit program w/o the 32bit program actually knowing about whats physically available for real. But since the TaskManager traced ~1.4 GB in ram usage (active/paged and non-paged/private/WorkingSet/CommittedSize) alltogether at the moment of the crash, it's far off the 2GB limit you mention.