ORIGINAL: BigJ62
Your machine appears to be balancing the load across all four cores and in particular not greater than 25% of total according to your screenshot.
Oh it is?
ORIGINAL: BigJ62
Your machine appears to be balancing the load across all four cores and in particular not greater than 25% of total according to your screenshot.
Original: taltamir
I did discover another issue... a large part of rebelling planets is taxation... they will have something like
"+1 something"
"+2 we have some development"
"-6 <race> are upset we are at war with their race"
"-18 to 60 due to taxes being too high"
turns out the taxation AI will randomly set planets to max tax levels of 50% (or just below it at 48 or 49... although sometimes even 30 or 40 can be too high, especially on a planet with 0 development)... its not like those planets actually can make any money since they have no development, at all! Worse, it lets it go into the "rebellion" status where they pay 0 taxes
Original: taltamir
Well, My last save was 10pm... the game crashed at 2:30am... so i lost 4.5 hours of play there... I will migrate the install from my 2 platter 640GB WD Caviar blue to my intel SSD G2 80GB with trim... hopefully that will improve load and save times.
i actually looked up the planet amounts of the other empires and my own...
mine was 208... went all the way up to 350 before game crashed.
AI was: ~60, ~30, 5, 4, 2, 2, 1, 1, 1, 1, 1, 1. went down some before the game crashed... i destroyed a bunch of pirated but every time a new pirate faction spawned immediately...
I agree, this is an AAR and suggestion post in one. I like the way your game went, but I can see it was frustrating. I have a similar problem now in which many races start to get jealous on me. However, my power difference is not as big as yours with the other empires. Indeed a good suggestion to improve relations early on in the game. I also have some performance issues. But playing on a "smaller" map (not 500 stars and 5000 planets/moons) helps . I've read somewhere that this game plays better on lower end pcs than on new pcs. But it is quite processor intensive. So make sure you have suffiencent mhz.
I am certain playing on a smaller map would help... but then the game wouldn't be as epic as i want it to bethe reason I like this game over others is how epic i can make it.
As for how my game went, i found a solution:
1. get lucky and find way of ancients or path of darkness (helps a lot!)
2. kill a bunch of pirates (destroy their base, easy as pie later on) and you will go from evil to a saint... now your citizens are gaining moral instead of losing it, and the hate due to jelously is mitigated by you being good... so the other empires will form trade agreements with you.
It is rather ridiculous that 1 planet empires are declaring war on 200+ planet empires because they are jealous of their overwhelming power. they should be licking my boots and asking for hand outs and protection... I tried offering protectorates to a few of them who were at war with the other 2 big bads... and they refused because they hate me too much.
EDIT: I recalled the last bit of info from the "lost" post... it was that I noticed that if the game inches to the 3 to 3.5GB used (I only have 4GB remember), and then i load a game, it will crash with an out of memory error. I need to first exit to main menu then load the game... i assume that to save loading time it keeps assets that it already needs to load... but that could cause it to run out of memory, better do a purge and full reload OR check how much free ram there and then decide whether to do concurrent load or purge and load.
As for the claim by them that something is wrong with my machine... nope, everything is spiffy.. i am playing on max sized map but the game says the requirements for that are 2GB of ram, and 1GB for smaller...
Also, of course it has multithreading, the fact that i peg 30% on my quad core means it has to have it... what I meant is have BETTER multi threading... pegging one core at 100% (25% of my quad core) and then a tiny smidgen spread across the three remaining cores is very weak multi threading, especially for a super CPU intensive game such as this...
On a quad core it manages to get 120% the utilization of a single core... Full utilization is possible, but understandably difficult... but this game practically requires it for its higher end gameplay options.
taltamir-
I believe that the rebellion issue you see due to taxes is actually enemy covert ops causing rebellion and not the taxAI randomly screwing with the rate, however, I am not 100% certain of this, it is something I have gleened from reading around about the issue.
ORIGINAL: licker
Eh?
If the spies 'bribed' your AI to not notice...
Otherwise what would the point of that operation be?
Again, assuming that spies are the cause of drastically inflated tax rates.
