Chaos Cats in space. First impressions.

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elliotg
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RE: Chaos Cats in space. First impressions.

Post by elliotg »

ORIGINAL: Sarissofoi
DXDiag.
No music.
Sarissofoi, have you ever had any music? Did it stop playing, or you've never heard any music?

What version of Windows Media Player do you have installed?

Thanks
Elliot
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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

Nope any music ever.
Only sound effetcs.

BTW My empier is growing. Yeah that was hard times but thus my awesome skills and luck I pay my debt and start growing.
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I meet some other civ and more pirates but this civs are weak. AI dont have good start(like me) and this hurt them more than me.
Gertjan
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RE: Chaos Cats in space. First impressions.

Post by Gertjan »

Thanks for the effort of writing this AAR
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ASHBERY76
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RE: Chaos Cats in space. First impressions.

Post by ASHBERY76 »

The music stopped playing for me when I used the editor.
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wodin
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RE: Chaos Cats in space. First impressions.

Post by wodin »

Sarissofo; Its reading this AAR that made me realise why you think the game sucks.........
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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

Haha.
Realy I like this game. It isnt that bad. I simply like complaining and bitching.
And many things can be done better.
So I start bitching becoze I like it. I will play this game and swear.
:).
Cheers.
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wodin
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RE: Chaos Cats in space. First impressions.

Post by wodin »

ORIGINAL: Sarissofoi

Haha.
Realy I like this game. It isnt that bad. I simply like complaining and bitching.
And many things can be done better.
So I start bitching becoze I like it. I will play this game and swear.
:).
Cheers.

Well Im glad you say you like it really...and I apologise if I came on a little harsh.
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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

Dont worry wodin. I am from internet. No offense planed no offense taken. In internet nothing can hurt me.

Ok. I waste about hour and half with my system and programs and music is here.
Cheers.
On the other hand my USB speakers stop working.
I dont know what happend I must ceck this crap on other PC.
This waste of time make me mad but there is worse.
I lost somewhere save from yesterday.
I am furius. Yes. Mostly on myself.
BTW I come back to my native language settings and geuss what. Game work.
Miracle and wonders.

But I lost my saves . Arghh. I must find some good word to describe this.
"Ja kurwa pierdole."
Ok. Sory for that.
I gonna start again and check designs and rest of the stuff.
But man I lost saves. Kurrrrrvuss magnuss!

Then I start again from new game. I think that meyby my other problems with retrofitting dissapir to.
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elliotg
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RE: Chaos Cats in space. First impressions.

Post by elliotg »

ORIGINAL: ASHBERY76
The music stopped playing for me when I used the editor.
Hi ASHBERY76

What version of Windows are you running? Which version of Windows Media Player do you have installed?

Thanks
Elliot
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ASHBERY76
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RE: Chaos Cats in space. First impressions.

Post by ASHBERY76 »

ORIGINAL: elliotg
ORIGINAL: ASHBERY76
The music stopped playing for me when I used the editor.
Hi ASHBERY76

What version of Windows are you running? Which version of Windows Media Player do you have installed?

Thanks
Elliot

Vista64 and the latest version of mediaplayer.
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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

I try this game after patch and now is much beter.
I modified al race native planet to continental and cut their development level by 2.
Strange my race start on swampl planet and I see that some other races start on other types as well(like Welkarus on Ocean planet).
I decide to share some screenshots with you. Game is ok no CTD but still designs work weird. Sometimes some of it is lost and other strange tings happen.

My diplomatic relations.
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I manege to ally with four pirates and they raid my closest potential enemy. The fiolet bugs.

Known space with ally pirate bases.
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My Empire screen with econmic budget.
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Economy fix wworks. That is good thing.

Spy. I see that spy system is similar to Imperium Galactica 2. I dont very like it(too micro) but can be worse. Still I see beter and MoO I system was the best.
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10 best olonies in known universe.
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My colonies.
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I have some green ladies in my empire and few bugs. ladies are okey but bugs are illegals. I hope that there were be possible to close you borders for some race.

Resarch screen
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Shalow but working. Stll this can be better. And I hope for more diversity. Especially in military equipment.

Some comparisions screens.
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Something bad happen and i dontsee any info on top.
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Erik Rutins
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RE: Chaos Cats in space. First impressions.

Post by Erik Rutins »

Thanks for keeping this up, I'm glad the 1.02 update helped you!
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

Greetings again.
I modified all races, changing their stats, name and adding new picture. Also I change their family.
What is lacking here?
1)I want change name of family race and their relations. Also I want have possibility to add new family races.
Why? It is silliy if in my mod where there are only humans some race(?) family will be insectoid(for example).
2)Special goverments. I want to modify race by adding or removing their special goverment.
3)Goverments.  Possibility to modify existing and possibility to add new. And possibility to change relations beetwen them.
4)Possibility to modify galactopedia entries for races.

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Also I cut development(population grown?) speed. With all races native planet as continental and lowered grown rate there should be less colonies and less ships and bases.
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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

I started as Succesors nation. They are modified Zenox race and thus they have possibility to form technocracy goverment. Also I get used to Zenox special shields and their have it too.
They call these shields Distrosion Fields.
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They belong to humanoid family although this family should be called Terrans. It consist with two other Nations - Jowians and Earthlings. Succesors have martyians orgins and find themselves in this part of galaxy using not tested enough bosen jumping engine. That was accident but now this colony of Succesors start growing and want find way back to home.

Starting situation:
Galaxy -1000 stars
Empires- 19 others with basic tech, starting situation and normal home system. Their goverments and nation is set as random.
Galaxy ave more than normal amounts of pirates but others factors are prety standard.

First thing I did was manually design all ships. Civilian too. I want to aviod Zenox shield bug. My civilian ships get only basic shields- no need for more powerfull devices.
Design now is big pain in the ass but I cant resist messing wth designs. As I say before:check Space Empire IV and see by yourself how to make good design system. It has simple graphic but design is a pleasure not a pain like here.
Also sorting things. Is a mess. Really you must be blind not to see this. I realy want blame you for this but on the other hand your betatesters must be too nice for you or too stupid to see obvius things or you ignre them. Dont be afraid of coping good ideas from other sources. It is bad only when you screw this. And now design system is a mess.

Things about ships and stations - they are too cheap. Actually I find this disturbing my common sense. Now you pay only for resources which I find silly because you need to make them into components, asseble it into ship, train crew etc. Esspecially this bother me with colonisation ships because they are cheap. Too cheap for my liking. Colonisation now is easy. Find planet, bulit cheap ship, send, colonize. Leave colony alone for some time, no tax plus meyby small cheap to mainatian port with recrational and medical facilities - profit. I cut population grown in my game - colony rise much longer but still too fast for my laking.

Also thing about economy system right now. This consist only resource. I find this lacking. Why? There are any goods in this system. High developed worlds should produce advance goods. Mining bases and low developed colonies should supply advanced worlds with resources for suplies and goods.
For me this should look something like this.

Your income come from two main source:
A)population tax(based on population and wnew 'wealth' rating of colony- this rating mean how wealthy colony population is, poor poeple dont pay much taxes when rich folks pay more and you can get more % from them before they start protest)
B1)trade tax(this is tax from goods and resources, population consume goods and food and you can tax consumpsion but this can lead to poverty or rebellion)
B2)customs(when you additionaly tax some goods or res when traded with other empire on independed worlds- you can do this to get additional income or to discurage or to encurage trade with other empires

Colony rating
A)development(aka industry)- this mean how high your industry is developed, high rating mean larger resources extarction but also better production capabilities(can produce more and better goods, machinery, luxury, supplies)
B)wealth- how wealth your colony is, this affect how good living condition is here, population satisfatcion, how high taxes are allowed(and how much you get from it), also what goods types are needed for grown and what luxury is wanted
C)atraction- this mean how atractive is colony for your population, high atractive colony give bonus to happines, atract tourists and immigrations; high taxes, harsh climate, hostile world, non selfsustained(mean constant fear for lack of supplies), sortage of goods or luxury lower atraction rating when nice places, many resources, nice climate, low taxes, cheap food, high development rating and wealth, constant supply of luxury and goods, goverment donations make it higher. But some worlds always will be less atractive tan others.

Types of resources, goods etc:
A)basic resources- these resources are very common and you can find them almost everywhere, the only problem with them you can have is that you can mine not enough them, they are used for supplies, basic and normal goods,basic luxury goods, basic machinery, space ships and base components, most development worlds need import these resources
B)strategic recources-these resources are difrent than basic, you need them to make advanced goods, normal luxury goods, normal and advanced machinery and for more hightech components. These resources are needed for your empire and lack of these can be disatrous.
C)luxury resources- these resources are not needed but wanted, you can live without them but they have important functions, colony with supply of this is happier also you can tax this type of resources more before people start complaing, most of this resources are used raw, some can be used to manufacture advanced luxury goods
D)goods- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic goods-low development, normal-medium, advanced-high), population consume this goods, if colonies have enough of them 'Wealth" of colony increase. Poor colonies dont want advanced goods(becouse they cant afford them) they need basic goods to grow. Heavy tax on goods slow this proces and can hurt your empire in long run. If colonies dont have enough goods their lost their wealth also high taxes can also do this.
E)machinery- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic machnery-low development, normal-medium, advanced-high), their are needed to increse and sustaind 'development'(or industry) rating of your colonies,if you cant produce enough advanced machinery you can increse these rating by goverment donations but it will cost you, 'development' rating affect minig ratings for colony(higher 'dev' rating - more mining)
F)luxury goods- prduced from varius resources on worlds with enough 'development' rating, these goods increse happines of your colonies also they are good source of income, basic luxury goods are cheap, can be produced on medium developed colony and are needed on all colony types, normal luxury goods can be produced on medium or higher developed colony and are wanted on wealth or very rich colonies, advanced luxury goods can be producedon high development colonies and are wanted on rich colonies.
G)supplies-these special goods are needed by space station to keep working and for starting colonies and for colony in hostile enviroments, without them station or colonies will die, can be manufactured on colonies but space station are need them from outside, these mean that starting colonies need to be supply for some time and without support from homeplanet colonization attempts have high chance to fail.
H)food- important resources for your colonies, food can be grown on many places, even on hostile worlds but in hostile enviroment there is need for supplies for this, food can be imported and that mean that your core worlds can grown more than local food production can feed, but there is something else- food price(cost of food production) vary from place to place, it is cheap to produce food on some worlds than others, also there is amount of food what can be produced cheap, if production rise over this amount cost prouction rise to, that mean high populated world can produce high amount of food but on high price when low poulated worlds can produce less food but cheap and with very low local needs most of the food can be exported(this same situation aply for other resources too)

*C-special luxury resources are possible
*D,E,F-special goods or machinery with additional traits are possible(they can be resarched on special(not always avialable) project or these project can be discovered in some special places), example for luxury goods:Video games(look at Japan), these special can be monopolisied but other empires can discover this too(by espionage, resarch or other)

Mine bases:
need: supplies(for crew and machines)
can produce(or rather mine):strategic resources, basic resources, luxury resources, food
*Yeah mining bases give your empire all needed resources: food for your population(grown on ocean moon or planets), basic resources for goods(needed by your population), strategic resources(for ships, and advanced goods), luxury resources for population and profit(liked by population with cash thats mean rich worlds also used for luxury goods).
Low development worlds:
need: basic goods(aka first need goods for population), food(for population), supplies(for population if condition are harsh) machines(for development)
want:basic luxury goods, cheap luxury resources, machinery(for grown)
can produce:food, all resources
*Think of low development world as mine or agricultur colony. People dont realy want to go here(especially if condition are harsh). Of course when climat is nice, taxes are low, there is plenty resources to mine and there isnt shortage in goods many people will go here to look for better chances but when climat is harsh(for examples ice planet), taxes are high, there is no resources to mine and colony is short on goods and dont develop not many people(if any) like to go and live here.
These colonies are important things for empire because they give needed resources for your developed worlds. Mainatning colony is cheaper than maintaing space station and they can be more effective. This colony isnt self-sustained and need transports from outside to grow(goods,machines) or exist(supplies on less hapitable planet, food when local production is to low).
Self-sustained colony:
need: they arent self-sustained for nothing
want:luxury goods and luxury resources, variety of machinery and goods(if not produce or not produce enough), basic resources and strategic resources(if they dont mine enough), food(if they dont produce enough)
can produce:supplies(for export and for own needs), food, variety of goods, variety of resources
*Self-sustained colony is self-sustained. It can produce anything that need. But also want many tings to continue to grown. This colony can be low developed(like agrocolony)or high developed. Low developed colony will want goods and machines to advance, high developed colony will want more resources and luxury goods. This colony will not die when blocaded or cut from support but can be damaged if something cut trade lines.
Developed colony:
Need: advanced machinery(for development), basic and normal goods(for status quo), food
Want: advanced goods, luxury resources and goods
Can produce: variety of resources, food, basic and normal goods, basic luxury goods
This colony is growing. It not only supply your empire with resources but also can produce goods and supplies for own needs or for export. To continue to grown this colony need more advanced machinery and goods, also hunger for resources and food is bigger. Population is rather wealthy and want better life. Their spend more money at luxury goods and resources.
High developed colony(aka core worlds)
Need:food(if population is big), basic resources(if local production is to low to cover production of goods for local market)
Want: variety of resources, variety of goods, variety of luxury goods and resources
Can produce:all goods and machinery, supplies
This is your high developed colony. They produce high technology and advanced goods but consume resources, luxury and food. Local population can be bigger than local food production. This type colony is less possible to exist on hostile world because of constant need of supllies for colonies in harsh climate.


Ofcourse this is how I see things. Part of free thinking about "Perfect game" I dreamed. Actually I plan write some AAR but when I started this I cant stop.
Funny thing. I spend more time to writing and chhecking translator than playing today. But actually I enjoy writnig. I hope that someone find my writing amusing.

Backing to AAR.
My start was lucky. I have two planet to colonize in my starting system and one of it has Succesor population on it. They welcome us warm and join our epire right away.
I built some long range explorers(with many fuel cells) and send them to find other nations. Due to fuel bug(it is bug? or isnt it?) I prefer to bulit ships with enough fuel supplies. And this work.
My first expansion phase start slowly but that dont bother me much. I fight some pirates and some two factions join me. I retrofit their ships to my designs but find some minor bug to prevent me from enjoyng this. Former pirate stations dont retrofit pirate ships at all. They have componets for this but propably lack resources(also they were away from my worlds) then this meyby wasnt bug but only my impatience. On the end I scrap stations with ships.
My scouts meet new empire north of me.
They are called Imperial Briton Dynasty and are composed mainly by Britons with small population of Succesors. I loled on their name. Imperial Briton Dynasty - perfect! Seriusly I cant get any more fitting name that this.
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They are good miners and merchants. Also they get some bonus from Succesr populations. later I meyby try to liberate my brethren but now it is colonization race.

Soon after ecounter with Britons I find two other Empires of Succesors. If this happen only to me? or random rolls favore player race? I alway meet some Empire from my race near. But meyby this is only my luck.
Soon I start Free trade Pacts with them and we have very nice moments when our amasadors watch Gekigengar together and drink booze.

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Widell
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RE: Chaos Cats in space. First impressions.

Post by Widell »

[:D] An amphibian family of Brittons! Nice work! Make me consider buying the game!
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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

Thx. Actually Britons belong to Traditionalist faction(with Imperials, Nobles and Aristoi) but there is no way to change family race names.

Soon my explorers shps meet another space faring nations. We meet sneaky Federals on East.
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Federals belive that they are legitimate succesors of Old Federation goverment. They belong to Republican faction(with Colonials and Citizens). Actually game andle them rather well giving them republic as their goverment and Federals Republic name. They are not trusthworthy - mostly thx to their ambition in reanimating Federation Goverment. I will watch them closly.

Our scout vessels meet another Terran nation - Earthlings.
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We have previus conflicts but meeting another Terrans in this big and full of nasty monsters universe is pleasure. They too experiments with bosen jumping technology and they are glad to meet us. On Earth corporations have great influence in goverment thus there wasnt too big surprise when we learn that these Earthlings have feudalism goverment. We learn that they lost some of episodes of Gekigengar and when we share it with them they propse Free Trade with us. We gladly accept.

Our resarchers asked for two resarch station near two black holes. Our goverment agreed and builit it. These station become atraction for our curius folks and many go here to see wonders of universe by themselfs.

I manually designed my civilian vessels. I dont armed it and my ship are rather lighty shielded. They arent for war.
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As you see I use rather simply naming. And dont upgrade too often. One thing when you make ship obsolete or change tactics they are lost their numbers(how many are in service). I find this pretty anyoing.
Military ships are more often update.
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I use Escort class for light patrol vessel. Frigate as antipirate hunter. Both ships on auto.
Destroyer are main battle ships. With cruisers having long scan cnd some other cappabilities. I find that fuel burn in battles too quickly.
BTW Where is old nuclear reactor? I would see somethings like that. I will pack some uranium and fly fly and fly. Also ballistic and missle weapons with ammo and ammo depots(as ship components). Then you can have fuel to fly and ammo to shoot. Energy weapons are fine but I want choice! Other weapons family wll be good addition. Also some weapons should be in diffrent size. You know laser-big laser-very big laser.

As mine Empire grow I meet more other nations.
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Pantsu CommonWhalth is Monarchy(?) founded by Colonials. Colonials have orgin in old Federation colonies. After Great Fall they find themselfes abandon and without support. They survive by themselfes and are hard folks. They are proud and independent. Federals attemps to reanimated Federation is seeing by Colonials are threat to their freedom. Actually their monarchy is electional and heavy decentralized. Colonies have many raights and they even have autonomus fleets and ground corps.

Actually I dont see many difrences in goverment. OFcourse they grand many difrent bonusses but still. What I want to see?
Gameplay difrences. Something like in feudalism private(paid by private) ground troops and private navies. Conscription units in Democracy/Republic. And laws. But this is for another 'lecture'.


Colonials asked me to helped them fight Federals. They offer me many things but I like peace. And my force werent ready to strike.

Actually Britons are started to become a major problem. they fight wars with another Succesor nations and win. My advisors complain.
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"This cannot be forgiven - they said. Evil Brttons fight against our brethren! They dont respect GEkigengar! They are evil and they shuld be destroyed!"

I agree with them but our fleets arent ready.


Recently my diplomacy situations.
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I meet some other nations. My spies are busy. They are in constant move. Mostly i target maps which is good way to explore galaxy. Also I find spies good in revolting enemy small colonies.

Some other nation I meet.
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Imperials form very traditional society. Their aristocracy is closed caste and their commoners are very loyal to the state. Actually you can see that their empire contains small number of Nobles. Nobles are other Traditionalist but their are more open. Imperials are mostly commoners only few belong to aristocracy or low level nobility. Nobles are oposite. They have many nobles, many of them are poor and work as normal commoners. Commoners can achieve status of nobility doing great things or serving the state. Actually there is constant flow beetwen nobility and commoners. In Nobles society are people are free. In Imperials commoners belong to state or aristocracy. I wonder how these nations can live without conflict.

PS. That was my before holiday update(I do screenshots for this). Now I cant load save. Yeah.
This is first game ever when I have problem with something like this. If I load this save I plan to move against Britons but now I can only swear but I dont swear because i dont longer care. Hope is dead.

Kamonrius
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RE: Chaos Cats in space. First impressions.

Post by Kamonrius »

lol this is so sexy amazing job [&o]
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Erik Rutins
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RE: Chaos Cats in space. First impressions.

Post by Erik Rutins »

Sarissofoi,

I think that issue will be resolve with the new update, which will hopefully be available as a public beta tomorrow. Thank you for writing this AAR.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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namad
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RE: Chaos Cats in space. First impressions.

Post by namad »

how do i modify a race? i can only access the editor in game... so how do i edit something before the game starts? 
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Sarissofoi
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RE: Chaos Cats in space. First impressions.

Post by Sarissofoi »

ORIGINAL: namad

how do i modify a race? i can only access the editor in game... so how do i edit something before the game starts? 
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