Distant Worlds v1.0.3 Public Beta Now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

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Erik Rutins
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Location: Vermont, USA
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Distant Worlds v1.0.3 Public Beta Now Available!

Post by Erik Rutins »

Thanks again for your patience while we resolve the issues that are still affecting some playstyles and systems in serious ways, we are working to fix the critical issues as quickly as possible and we hope that this update will resolve all reported critical issues, allowing us to move on to more minor issues, tweaks and other improvements for the next updates.

We strongly recommend that if you are experiencing any serious issues, including crashes or save/load problems that you give this update a try. This update will work fine with existing saved games, but please note that some of the original issues may have introduced corruption in old save files. If your old save file continues to have issues, please start a new game.

Here's how to download this update - because it's a public beta, you need to get it from our Members Club. Click on the Members Link in the top nav bar. If you haven't created an account there yet or registered your copy of Distant Worlds, please do so. Once logged in and registered, click on "My Games" then click on the "Private Downloads" link next to Distant Worlds and you will see a link to download the public beta update.

Please note that once this becomes official, it will be available through our normal download and update process (in the Latest Downloads section and through the "Check for Updates" link on your game menu) but we do not like to release public beta updates widely until we are sure they are good to go.

Items fixed/added in this patch:


1. Memory usage extensively optimized and reduced. Large games now consume much
less memory. Should resolve the crashes related to Out of Memory and crashes during
save/load.
2. Added AutoSave feature - turn on in Game Options screen (O key), can set variable
interval between saves from 10-60 minutes
3. Fleets now respond properly to manual control - will not automatically disband
4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit selected
fleet
5. In Ships and Bases screen, names of damaged ships display as red, and ships under
construction display as orange
6. Added new button to Ships and Bases screen: Repair ship
7. Fixed Design screen issues (tm.asp?
m=2420971). Also reworked Designs screen as follows:
- Can filter designs to show: All, Non-Obsolete, Latest of each type
- Can toggle designs as obsolete/not obsolete directly from designs list
- Can mass upgrade designs from Designs Screen - multi-select designs and click
Upgrade button
- Allow retrofit to any non-obsolete design for a given ship type (right-click menu)
- AI ship design will no longer auto-obsolete manually created designs
8. Fixed Trade negative money with another empire
(tm.asp?m=2418787)
9. Fixed crash when attack abandoned ship
(tm.asp?m=2418633)
10. Fixed drawing crash (tm.asp?
m=2419321&mpage=1&key=)
11. Fixed Design values for Recreation center and Medical center components
(tm.asp?m=2417704)
12. Fixed bug where could build advanced designs without proper tech
(tm.asp?m=2419094)
13. Ships evaluate space monsters as stronger threats, keeping their distance from them
when attacking (tm.asp?m=2420346)
14. Fixed UI issues after history events from Zenox
(tm.asp?m=2419586)
15. Fixed exploration ships sometimes getting stuck, especially when manually assigned
to explore a system
16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete
space ports (tm.asp?m=2422103)
17. Can now continue playing after you lose a game, but only if you have not been
completely conquered (no colonies left) (tm.asp?
m=2420055)
18. Fixed crash research program sometimes not stopping
(tm.asp?m=2419493)
19. Ensure Resupply Ships properly deploy and refuel themselves from own supply
(tm.asp?m=2420208)
20. Fixed stalled construction problems - construction now much less likely to stall
21. Added Resort Bases to build menu (were missing previously)
(tm.asp?m=2418554)
22. Bombard weapons and Torpedo weapons now properly used in designs when
upgrading (tm.asp?
m=2420919&mpage=1&key=#2420919)
23. Fixed positioning of information in Selection Panel
(tm.asp?m=2419234)
24. Canceling a retrofit mission for a ship no longer prevents reassigning another retrofit
mission (tm.asp?m=2424223)
25. Fixed retrofitting issues (tm.asp?m=2424082)
26. Fixed crash in Trade screen (tm.asp?
m=2426018)
27. Rebalanced and reduced colony income for large empires - corruption stronger when
grow very large
28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Distant Worlds v1.0.3 Public Beta Now Available!

Post by elmo3 »

Great work Erik.  Looking forward to starting a new game with this update.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
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VarekRaith
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Location: Manassas, Virginia

RE: Distant Worlds v1.0.3 Public Beta Now Available!

Post by VarekRaith »

Awesome.

Now go take a well-deserved break.
Korvus77
Posts: 27
Joined: Fri Apr 02, 2010 10:31 am

RE: Distant Worlds v1.0.3 Public Beta Now Available!

Post by Korvus77 »

sweeeeeeeeeeeeeeeeeeeeeeetness.
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lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: Distant Worlds v1.0.3 Public Beta Now Available!

Post by lordxorn »

Just in time for my new AAR [:D]
codearchitect
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Joined: Tue Mar 30, 2010 4:57 pm

RE: Distant Worlds v1.0.3 Public Beta Now Available!

Post by codearchitect »

Good show!
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Templer_12
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Erik the workaholic zombie strikes again!

Post by Templer_12 »

Hi Erik,
looks like you had another winner in the offer.

I remember your selfless commitment (24 / 7) with Witpen: AE. [:)]
And now Distant Worlds.

Your service is still outstanding - but when is Erik sleeping anyway? [&:]
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Barthheart
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Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: Erik the workaholic zombie strikes again!

Post by Barthheart »

Cool beans! [8D]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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EisenHammer
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RE: Erik the workaholic zombie strikes again!

Post by EisenHammer »

Yes...
Hyfrydle
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RE: Erik the workaholic zombie strikes again!

Post by Hyfrydle »

Thanks guys gonna start a new game tonight looking forward to all the improvements.
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Wade1000
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Location: California, USA

RE: Erik the workaholic zombie strikes again!

Post by Wade1000 »

28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit
EPIC!
Thanks!
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
tgb
Posts: 766
Joined: Thu Jul 07, 2005 11:14 pm

RE: Erik the workaholic zombie strikes again!

Post by tgb »

You da man.
Interesting
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RE: Erik the workaholic zombie strikes again!

Post by Interesting »

Is the update save game compatible?
HsojVvad
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Joined: Tue Mar 23, 2010 9:21 pm

RE: Erik the workaholic zombie strikes again!

Post by HsojVvad »

ORIGINAL: Interesting

Is the update save game compatible?
I asked this before it was released and they said yes.
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thiosk
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RE: Erik the workaholic zombie strikes again!

Post by thiosk »

[&o]
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Wade1000
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RE: Erik the workaholic zombie strikes again!

Post by Wade1000 »

ORIGINAL: Davor

ORIGINAL: Interesting

Is the update save game compatible?
I asked this before it was released and they said yes.
It's in the original post.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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EagleMountainDK
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Location: Denmark

RE: Erik the workaholic zombie strikes again!

Post by EagleMountainDK »

Great news AND thanks!
DiggyDad
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RE: Erik the workaholic zombie strikes again!

Post by DiggyDad »

Um, where is the link for this? Boy I feel stupid. NVM
David W. Burrows
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Templer_12
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RE: Distant Worlds v1.0.3 Public Beta Now Available!

Post by Templer_12 »

Oh Erik,
let´s see - I send you, Matrix and CodeFore some Loros Fruit´s.

But beware, shipping and handling are yours.

The fruits come from far away. So the sending is unfortunately a bit expensive.

You know my bank account.
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Fornadan
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RE: Erik the workaholic zombie strikes again!

Post by Fornadan »

Erik

So I tried to sign up to this Members Club only to discover that an account with the user name "Fornadan" already existed
Suspecting that I have signed up some years ago and forgotten about I put my old e-mail address into the Forgot your password field, and sure enough "Password sent"
Unfortunately that e-mail no longer exists so it is not possible for me to retrieve the password

Is there any way for me to get access to my old account again or will I have to register a new one?
(I can pm additional information required for identification as necessary)
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