"How do you mean destroy?"
By destroy I mean, remove the economic aspect of the game, making it pointless.
1. The Offer for resources is too excessive.
Too fast, the Gallactic offer for 90% of the resources is so huge, that all items tend to cost 0.5.
But saying they cost 0.5 is not the truth. Since everyone and their mothers have huge stockpiles of all (by all, read 90%) resources, noone needs them, noone buys them, so even though they have a minimum price of 0.5, in reality they never get sold. They just accumulate on the Space Ports Cargos.
Only a few very rare luxury items are worth more anything, and off course, the extremely rare luxury resources are worth in gameplay effect (add 50% development instead of 10% like other luxuries) so much that it doesnt matter, because you dont want to trade them anyway with other alien races.
How did this happen? Too many miners collecting resources too fast.
How is that a problem to the economy that we should care about? Building a mine ends up not being an investment and most mineable places are better of let alone, in other words, whatever resource you get is worthless because noone needs it, you and whole galaxy already have stockpiles of that resource.
You waste credits in maintenance to keep mining and gain none value back as resources (because everyone already have to much and noone needs enough of it).
We (the player and the AI races) accumulate resources too fast.
I like the idea of setting up a mine everywhere and still benefiting from it more than the maintenance cost.
I understand that players are expected to prioritize resources when building up mines.
In my current game 15 years after start (but I dont know when it started, I just noticed it now)
100% of resources GALAXY STOCK is superior than GALAXY DEMAND.
How superior?
I will post screenshots so you guys can get an idea of how the abudant resources render any "demand" useless.
http://img97.imageshack.us/img97/2811/r ... soffer.jpg

Note the white icon for the Korabbian Spice. It is a extremelly rare luxury resource that increases colonies that have access to it in 50% development. Look at the Galaxy Stock for it! 25.9K and Galaxy Demand 0.5K. Is this a joke? One of the three most rare itens in the Galaxy has 50 times the Stock to Demand rate.
Look at all the Galaxy Stock vs Galaxy Demand. The Stocks outweight the demand by OVER 9000. Its like there is no Demand compared to its Offer.
Look at Your Stock (my empire stock) vs Your Demand (my empire demand). I dont need anything that I already dont have. Zentablia Fluid is one of the three extremely rare luxuries and in my game I have just found it (in less than a year) and I already have three times my demand.
Now look at the Price for all the resources. All the "Strategic" resources prices are 0.5. This means they are worth nothing, because 0.5 is the minimum price, the price of nothing. They dont even pay for the maintenance of the mining bases on them, because they are so abundant.
The Luxury resources prices themselfs are very low as well.
11 Luxury resources have prices ranging from 0.5 to 4
7 Luxury resources prices range from 4.1 to 7.
4 Luxury resources have prices at 64, 100, 100, 332,3.
No, its not that the world is so pacific, everyone is happy happy. No, each empire is at war with atleast 3 or 4 other races, and this for a long while now.
What I suggest? Reduce the gathering of resources rate.
To something credible. Galaxy Stock being over a dozen times the Galaxy Demand is not right.
I think that way to fix it is reducing the rate at wich resources are extracted, slow it down to a point where the resources are generated as slow as they are consumed. Right now we need a huge tweak. Something like slow resources gathering rate. Make we gather just 10% of what we are currently gathering. And even then, I still certain the Galaxy Stock will still be many times the Galaxy Demand, but atleast we will have different numbers, meaningfull numbers so the fact that some colonies have more mining stations will actually matter, and there will be money to be made by trading, and maybe mining bases will be worth investing again like they should.
Im not to sure of what Im talking here. Im not very good at this. This is what I spotted and I think its wrong and needs tweaking. But I really would appreciate other players input and experiences on this.
Ok, now the second problem economic problem.
Since Ive spoke to much already, I let this second problem for you guys to discuss, start by looking at the screenshot:
http://img149.imageshack.us/img149/1814/economy.jpg
Its about how imbalanced your sources of income are and how your investment in mining stations/gas stations and acquirement of resources is worthless and how trade is worthless.
I can resume the economy in two things: Colonial Planets plus Luxury resources = win. Ignore all the other economic aspects.
edit: how do I edit the image so they appear on the message?







