Distant Worlds v1.0.3 Public Beta Now Available!
- Erik Rutins
- Posts: 39652
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Erik the workaholic zombie strikes again!
Fornadan,
In that case, you should e-mail alexf@matrixgames.com with as much account/user info as you have and ask him to reset that account for you. Unfortunately that's not really my area.
Regards,
- Erik
In that case, you should e-mail alexf@matrixgames.com with as much account/user info as you have and ask him to reset that account for you. Unfortunately that's not really my area.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Erik the workaholic zombie strikes again!
Well I just played for a good long bit without a crash. [&o]
RE: Erik the workaholic zombie strikes again!
ORIGINAL: Erik Rutins
Fornadan,
In that case, you should e-mail alexf@matrixgames.com with as much account/user info as you have and ask him to reset that account for you. Unfortunately that's not really my area.
Regards,
- Erik
I'll do that. Thanks for pointing me in the right direction
RE: Erik the workaholic zombie strikes again!
The new ship design and fleet screen have already improved the game a lot.I look foward to more updates.
RE: Erik the workaholic zombie strikes again!
Why do you say this? I see no difference. It all looks the same to me. What am I missing?ORIGINAL: ASHBERY76
The new ship design and fleet screen have already improved the game a lot.I look foward to more updates.
RE: Erik the workaholic zombie strikes again!
OK, after playing most of the afternoon *(with no crashes!) I have some comments:
1. No crashes...did I mention that already? [;)]
2. Ship design with the ability to mark obsolete on the design main screen, rather than having to open up the ship design itself is a vast improvement
3. The game is running much more smoothly with ships and fleets now gliding across the screen instead of doing bunny hops across the screen
4. AI seems less likely to trade off its colonies. This is a good thing.
5. Economy model seems a bit more stable now.
6. Overall, it seems like my system is straining less to run the game, despite the fact that I have a 20 empire game on a 1400 star map, with pirates to max and allowing lots of indepenants.
This is a good update IMO.
1. No crashes...did I mention that already? [;)]
2. Ship design with the ability to mark obsolete on the design main screen, rather than having to open up the ship design itself is a vast improvement
3. The game is running much more smoothly with ships and fleets now gliding across the screen instead of doing bunny hops across the screen
4. AI seems less likely to trade off its colonies. This is a good thing.
5. Economy model seems a bit more stable now.
6. Overall, it seems like my system is straining less to run the game, despite the fact that I have a 20 empire game on a 1400 star map, with pirates to max and allowing lots of indepenants.
This is a good update IMO.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Erik the workaholic zombie strikes again!
Wooooot!
Time to start a new game.
Time to start a new game.
RE: Erik the workaholic zombie strikes again!
1. You are fixing bugs at breakneck speed.
2. You actually listen to what people ask for... (and respond quickly to it)
You guys are an awesome company that knows how to treat their customers. thank you.
2. You actually listen to what people ask for... (and respond quickly to it)
You guys are an awesome company that knows how to treat their customers. thank you.
I do not have a superman complex; for I am God, not Superman.
RE: Erik the workaholic zombie strikes again!
Erik, Elliot et al, game playing a lot better now...really enjoying it! Well done!
RE: Erik the workaholic zombie strikes again!
i registered, but there doesn't seem to be an option to change my password... that would be nice if there was one.
I do not have a superman complex; for I am God, not Superman.
RE: Erik the workaholic zombie strikes again!
I had this problem too. I can't remember now, but if you see where it says passwork, just erase it and put in a new password. It dosn't ask you to repeat it to verify that they are the same, so be carefull you type it in correctly.ORIGINAL: taltamir
i registered, but there doesn't seem to be an option to change my password... that would be nice if there was one.
RE: Erik the workaholic zombie strikes again!
I DON'T see it, thats the problem
EDIT: ok, i found it... after login, you need to click on "My Account", in "My Account" there is a field called "password" that lets you change your password, as Davor said, there is no verification so type it in right the first time.
EDIT: ok, i found it... after login, you need to click on "My Account", in "My Account" there is a field called "password" that lets you change your password, as Davor said, there is no verification so type it in right the first time.
I do not have a superman complex; for I am God, not Superman.
RE: Erik the workaholic zombie strikes again!
You need to register the game w/ Matrix Games. After that the patch is available to you under "registered Downloads"ORIGINAL: DiggyDad
Um, where is the link for this? Boy I feel stupid. NVM
- JonathanStrange
- Posts: 114
- Joined: Sat Mar 13, 2010 12:48 am
RE: Erik the workaholic zombie strikes again!
Good stuff here. Hope all the non-player error refueling dilemmas disappear.
The opinions expressed by JonathanStrange are solely those of JonathanStrange and do not reflect the opinions of Matrix Games, the forum members of Matrix Games, the forum moderators, or JonathanStrange.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Erik the workaholic zombie strikes again!
It's not showing that I own Distant Worlds.
***Edited *** It shows up just fine when I register it. Just a senior moment..they come and go....more frequently now than they used to......[>:]
MR
***Edited *** It shows up just fine when I register it. Just a senior moment..they come and go....more frequently now than they used to......[>:]
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Erik the workaholic zombie strikes again!
dammit... crashed after 10 minutes of play...
i will wait for next version
i will wait for next version

I do not have a superman complex; for I am God, not Superman.
- Erik Rutins
- Posts: 39652
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Erik the workaholic zombie strikes again!
From a prior save or a new v1.0.3 game? Do you have any listing or description of the error?
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Erik the workaholic zombie strikes again!
ORIGINAL: Erik Rutins
From a prior save or a new v1.0.3 game? Do you have any listing or description of the error?
from a prior save, and there was no error description, just windows' standard "program performed an error and needs to terminate" thing. (not in those exact words)...
speaking of... on 1.02 i had one such crash... well I kept playing without pressing the "close" button, then i tried to save, it got a 16MB file (normal save is 64MB) before terminating (save was corrupt)... but it seemed to run completely fine before it finally terminates.
I do not have a superman complex; for I am God, not Superman.
RE: Erik the workaholic zombie strikes again!
Started a new game. So far so good! No issues with crashing and the game seems to be playing much faster performance-wise.
Here's to hoping for a scrap ship button in the Shipyard screen and a "retrofit all" button!
EDIT: I found one issue in the patch, but I'm not sure if it's intended. When you use the "Upgrade" button in the design screen, it doesn't automatically obsolete the old AI created design. I understand that it isn't supposed to obsolete player-created designs; however, shouldn't it auto-obsolete an upgrade of an AI design? At least I think it should.
My strategy was to custom create my military ships and auto-upgrade everything else. Eventually I had 4 different non-obsolete star bases, construction ships, mining vessels, etc. IMO the old designs should have been made obsolete.
Otherwise, great patch!
Here's to hoping for a scrap ship button in the Shipyard screen and a "retrofit all" button!

EDIT: I found one issue in the patch, but I'm not sure if it's intended. When you use the "Upgrade" button in the design screen, it doesn't automatically obsolete the old AI created design. I understand that it isn't supposed to obsolete player-created designs; however, shouldn't it auto-obsolete an upgrade of an AI design? At least I think it should.
My strategy was to custom create my military ships and auto-upgrade everything else. Eventually I had 4 different non-obsolete star bases, construction ships, mining vessels, etc. IMO the old designs should have been made obsolete.
Otherwise, great patch!
RE: Erik the workaholic zombie strikes again!
the upgrade button should obsolete ANY design, AI or Player Created...
the AI shouldn't obsolete player created designs by itself; but if you select a design that you created and click upgrade then it should obsolete the old one.
the AI shouldn't obsolete player created designs by itself; but if you select a design that you created and click upgrade then it should obsolete the old one.
I do not have a superman complex; for I am God, not Superman.