totally lost

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Wicky
Posts: 102
Joined: Thu Apr 01, 2010 2:18 am
Location: Linz, Austria

totally lost

Post by Wicky »

So I'm here to report my utter failure at starting a small galaxy (100 stars) with all 11 AIs at maximum aggression (chaotic), plus maximum number of pirates and space monsters.

Well, I managed to capture 3 more colonies very early, and also I built one ultimate research base at a black hole (with 12 of each labs).
But I didn't calculate with the big number of pirate ships raiding my mining stations and gas extractors. By the time they had killed all of them, I had researched many above average weapons, reactors, etc. but lol! I lacked the resources to build any of my advanced ships.
I had 4 colonies by the end, but 0 mining ships/stations, and in every spaceport had queued like 20 ships, unable to finish.

What do we learn from this? Don't start with crash researching concussion beam weapons, they use Iridium which you don't have much at the beginning.
I recommend using the starter techs to build a lot of military to grab as many resources as possible, then when many researches have finished put a custom design with advanced tech, ie armed mining stations + freighters
thx for reading

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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: totally lost

Post by ASHBERY76 »

AIs at maximum aggression (chaotic), plus maximum number of pirates and space monsters.

Hmmm.
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