Master Wishlist Thread
RE: Master Wishlist Thread
I concur on ship clutter. It is pretty egregious.
I haven't discovered a way to arrange fleet formations (wedges, etc). Assuming that function is absent atm, it'd be a nice addition.
I haven't discovered a way to arrange fleet formations (wedges, etc). Assuming that function is absent atm, it'd be a nice addition.
RE: Master Wishlist Thread
I'd like the attack crosshair (when ordering a ship/fleet to engage a specific ship in combat) to be colored according to how your relation is with the target.
Red is okay for pirates and ships of empires you are at war with. Then there's the option to engage the ships of other empires you're not at war with in raids and such (something that I always declined when it was suggested by my advisors). In this case the crosshair could be colored yellow.
However, in the clutter of battle around my or my enemies' colonies, I sometimes inadvertently target neutrals when I want to go after freighters, and that's bad. It would be worse when it hits a freighter of an empire I am on positive terms with. The crosshair should be grey or green for these inopportune targets.
Red is okay for pirates and ships of empires you are at war with. Then there's the option to engage the ships of other empires you're not at war with in raids and such (something that I always declined when it was suggested by my advisors). In this case the crosshair could be colored yellow.
However, in the clutter of battle around my or my enemies' colonies, I sometimes inadvertently target neutrals when I want to go after freighters, and that's bad. It would be worse when it hits a freighter of an empire I am on positive terms with. The crosshair should be grey or green for these inopportune targets.
RE: Master Wishlist Thread
What if you want this desgin, and the ship dies without you knowing? What if this is a 4th generation ship, and like it, but made a 5th generation ship as well but cost to expensive for maintenance costs so want more 4th generation ships instead of 5th? Then when the last 4th generation ship dies, it becomes obosolet and the AI builds 5th generation ships wic you do not want then.ORIGINAL: taltamir
I wish for a "ship cleanup" function that will automatically DELETE any obsolete ship of which there are 0 currently in circulation. Thus, as ships die off or are retrofitted, old designs are deleted outright (Rather then remaining as merely obsolete)
I think this is a bad idea, or at least make an option not to use it. Maybe some people will like this but I do not.
What I would like since when you make a new ship and I am trying to find a build or something, that you can filter, only escorts or only cruisers instead of just military ships. I think it would make it easier and faster to try and find what I am looking for. Either that or make the fonts easier to read. It's just to small and I strain my eyes espically after playing for 4 hours. [:)]
RE: Master Wishlist Thread
Was just reading in another post and someone mentioned a "battle simulator".
What about having a battle simulator in the design screen or somewhere else? This way you can make a desgin and then see how it stacks up. I wish I had one, since I made a ship and thought it was good, but it was freaking to slow and I wish I never made it. Yes you have numbers for speed and what not, but it's all Greek. What do these numbers mean? How fast is 10? How far is 20? The game gives us lots of numbers but I have no idea what they mean in game terms becuase I have no frame of referecne. I can only guess, a speed of 20 will do this. Well we sholdn't be guessing. I should know exactly how fast it would be in combat. This way if there is a combat simulator we can try it and the tweak it before hitting save and create button.
What about having a battle simulator in the design screen or somewhere else? This way you can make a desgin and then see how it stacks up. I wish I had one, since I made a ship and thought it was good, but it was freaking to slow and I wish I never made it. Yes you have numbers for speed and what not, but it's all Greek. What do these numbers mean? How fast is 10? How far is 20? The game gives us lots of numbers but I have no idea what they mean in game terms becuase I have no frame of referecne. I can only guess, a speed of 20 will do this. Well we sholdn't be guessing. I should know exactly how fast it would be in combat. This way if there is a combat simulator we can try it and the tweak it before hitting save and create button.
-
- Posts: 19
- Joined: Sat Mar 27, 2010 9:17 am
RE: Master Wishlist Thread
I want more moddability... Seriously, modding only sounds and graphics doesnt cut it.
RE: Master Wishlist Thread
I'd like to have option to automate a fleet (not single ship) to patrol entire star system and sector, including automatic refueling and engaging hostiles.
nammafia
RE: Master Wishlist Thread
1. if you want it, don't obsolete it... its only for obsolete with 0 ships in service.ORIGINAL: Davor
What if you want this desgin, and the ship dies without you knowing? What if this is a 4th generation ship, and like it, but made a 5th generation ship as well but cost to expensive for maintenance costs so want more 4th generation ships instead of 5th? Then when the last 4th generation ship dies, it becomes obosolet and the AI builds 5th generation ships wic you do not want then.ORIGINAL: taltamir
I wish for a "ship cleanup" function that will automatically DELETE any obsolete ship of which there are 0 currently in circulation. Thus, as ships die off or are retrofitted, old designs are deleted outright (Rather then remaining as merely obsolete)
2. don't turn on that function if you don't want it... I thought it was obvious that this is meant to be optional.
What I would like since when you make a new ship and I am trying to find a build or something, that you can filter, only escorts or only cruisers instead of just military ships. I think it would make it easier and faster to try and find what I am looking for. Either that or make the fonts easier to read. It's just to small and I strain my eyes espically after playing for 4 hours. [:)]
I actually asked for that too... but I still want the option to auto delete designs.
I do not have a superman complex; for I am God, not Superman.
RE: Master Wishlist Thread
1. Units gain experience by defeating enemies, like for example 1-5 star promotion, 0 is new build, 5 is elite .. check teh old Panzer General game for a good experience system for the units!
2. Fleets must report what they are doing like single units! Or at least have the option?
3. Rainbow worlds, unique and very valuable worlds who could be extremely hard to discover. As example, see old Star Control 2 game
4. Implement a high tech feature whick allows jumps to other parts of galaxy, ofcourse extremely expensive
5. Artefacts with special effects
6. Bigger universe! Not number of starsystems, but the entire map.. i fond the idea of having real deep space sleep on extremely long distances
7. Allow manual input of number of starsystems when creating a new game, or atleast add 50 or less starsystems as an option
[8D]
2. Fleets must report what they are doing like single units! Or at least have the option?
3. Rainbow worlds, unique and very valuable worlds who could be extremely hard to discover. As example, see old Star Control 2 game
4. Implement a high tech feature whick allows jumps to other parts of galaxy, ofcourse extremely expensive
5. Artefacts with special effects
6. Bigger universe! Not number of starsystems, but the entire map.. i fond the idea of having real deep space sleep on extremely long distances
7. Allow manual input of number of starsystems when creating a new game, or atleast add 50 or less starsystems as an option
[8D]
Take Command! - Lewis E. Lyle
RE: Master Wishlist Thread
Thread to big to read through, so not sure if anyone has said this before, but here goes.
- A maximum "energy use" field of some kind in the Ship Design window. So that I'll know with a glance if I got enough power to fire my weapons.
- A maximum "fuel use" field of some kind in the Ship Design window. Meaning how much fuel does my reactors uses every second if they all go at full tilt. With one reactor it's not a big problem, but on big space station with maybe 5+ reactors to power the weapons, it would be nice to know how fast it would burn through fuel in a fight.
- A maximum "energy use" field of some kind in the Ship Design window. So that I'll know with a glance if I got enough power to fire my weapons.
- A maximum "fuel use" field of some kind in the Ship Design window. Meaning how much fuel does my reactors uses every second if they all go at full tilt. With one reactor it's not a big problem, but on big space station with maybe 5+ reactors to power the weapons, it would be nice to know how fast it would burn through fuel in a fight.
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
RE: Master Wishlist Thread
A unit is a starship with hundreds of highly trained crew, computers, and hardware... not a wizard or a dragon. It makes no sense for them to gain experience and thus powers. especially not from a few fights (they do thousands of drills; or more... to be fair it makes no sense that a wizard or a dragon gains powers from defeating a few opponents either...)ORIGINAL: vils
1. Units gain experience by defeating enemies, like for example 1-5 star promotion, 0 is new build, 5 is elite .. check teh old Panzer General game for a good experience system for the units!
anyways this will absolutely ruin the game
I don't understand what you are asking for. you can select a single unit in a fleet and see what it is doing, and the fleet as a whole also lists what it is doing...2. Fleets must report what they are doing like single units! Or at least have the option?
Those already exist. Certain worlds contain unique resources that give massive boosts... such as boost to research, happiness, etc... Less rare are worlds with ancient ruins that also contain awesome stuff...3. Rainbow worlds, unique and very valuable worlds who could be extremely hard to discover. As example, see old Star Control 2 game
or do you mean literally worlds the color of rainbow? because that would be stupid.
Its called engine technology, high level engines allow ridiculously fast speed... do you mean a ridiculously expensive instant travel system? it would just be a PITA to implement and manage. not to mention mess with the balance... bad idea.4. Implement a high tech feature whick allows jumps to other parts of galaxy, ofcourse extremely expensive
play the game, they are there. While 99% of ruins give you +20% to 60% to development of that colony, some ruins give empire wide bonuses... such as +100% bonus to a research type. Or +20% empire wide bonus to colony tax income (those are the ones I have seen thus far, must be more).5. Artefacts with special effects
The max sized universe is 1400 star systems, each containing dozens of planets and moons and objects... Playing this size results in crashes due to maxing out the ram usage of a 32bit application (2GB)... as well as lag when zoomed out and when having larger empires... also save game sizes increases massively as the game progresses..6. Bigger universe! Not number of starsystems, but the entire map.. i fond the idea of having real deep space sleep on extremely long distances
The game already has, by far, the largest galaxies I have ever seen in a 4x game. Making it larger is cool sounding but completely impractical with current hardware limitations.
already in the game. there is a built in editor that you can launch at any time and add stars, planets, and whatever else you want.7. Allow manual input of number of starsystems when creating a new game, or atleast add 50 or less starsystems as an option
I do not have a superman complex; for I am God, not Superman.
RE: Master Wishlist Thread
here is something... the ability to see WHAT kind of cargo a ship or starbase has.
the ability to see the construction progress of a starbase / constructor by clicking on it and then clicking something (as of right now, you have to find it in the "construction" menu, it would be nice if you could access it directly by clicking on a ship or construction yard).
Also... i encountered a case where a plenet was simply overwhelmed by HUNDREDS of ships (of several different alien species who are in peace with me) trying to refuel in its small starport... it tried upgrading it to large but i couldn't select the thing since it was covered in ships and right clicking on it showed me pages and pages of ships (there was literally a scroll up and down arrow).
the ability to see the construction progress of a starbase / constructor by clicking on it and then clicking something (as of right now, you have to find it in the "construction" menu, it would be nice if you could access it directly by clicking on a ship or construction yard).
Also... i encountered a case where a plenet was simply overwhelmed by HUNDREDS of ships (of several different alien species who are in peace with me) trying to refuel in its small starport... it tried upgrading it to large but i couldn't select the thing since it was covered in ships and right clicking on it showed me pages and pages of ships (there was literally a scroll up and down arrow).
I do not have a superman complex; for I am God, not Superman.
RE: Master Wishlist Thread
Goodaye,
Inclusion of Private Shipping Lines
The private industry side of things is terrific in handling the logistics and providing a living world 'feel' to the game. By not abstracting this you have a completely different atmosphere to other 4x games.
I'd like to see the private industry side fleshed out a little more. A simple way of doing this is have Private Shipping Lines,eg. Zorg Corporation, Sol Trading Co. etc..
These exist as computer controlled entities that have their own freighters. No different to what's happening currently but rather than all freighters, bases etc. belonging to a generic 'Private Industry' they instead belong to a specific Shipping Line.
To take it a step further you could then have a button on the Empire Financials screen that gives you a breakdown of the Private Industry Data by Shipping Line. Eg. The total income for Private Industry might be 100k. The breakdown shows that the Zorg Corp. made 60k of this and Sol Trading the other 40k.
Doesn't change the game in any way but greatly adds to the immersion.
If you wanted to flesh it out even further you could have a little popup window show every time a new space port is constructed. Who do you, as emperor, give the space port concession to, eg. the right to berth in this space port (like airlines and airports)? Perhaps the AI could make simple bids for the right. The more profitable the company the more they can bid. Allow one company to get too powerful and all of a sudden you get hit by monopoly frieght charges...
Cheers,
Lancer
Inclusion of Private Shipping Lines
The private industry side of things is terrific in handling the logistics and providing a living world 'feel' to the game. By not abstracting this you have a completely different atmosphere to other 4x games.
I'd like to see the private industry side fleshed out a little more. A simple way of doing this is have Private Shipping Lines,eg. Zorg Corporation, Sol Trading Co. etc..
These exist as computer controlled entities that have their own freighters. No different to what's happening currently but rather than all freighters, bases etc. belonging to a generic 'Private Industry' they instead belong to a specific Shipping Line.
To take it a step further you could then have a button on the Empire Financials screen that gives you a breakdown of the Private Industry Data by Shipping Line. Eg. The total income for Private Industry might be 100k. The breakdown shows that the Zorg Corp. made 60k of this and Sol Trading the other 40k.
Doesn't change the game in any way but greatly adds to the immersion.
If you wanted to flesh it out even further you could have a little popup window show every time a new space port is constructed. Who do you, as emperor, give the space port concession to, eg. the right to berth in this space port (like airlines and airports)? Perhaps the AI could make simple bids for the right. The more profitable the company the more they can bid. Allow one company to get too powerful and all of a sudden you get hit by monopoly frieght charges...
Cheers,
Lancer
RE: Master Wishlist Thread
the ability to type in a credit value, the ability to add more than 10k at a time (sometimes i make deals in the MILLIONS... adding 10k at a time is impractical), and a button for "auto match values" that adds money on both sides to match the trade value of an item...
EG: if i offer a tech for 109,103 and they offer a tech for 107,000... then match would add 2,103 in cash to their offer to make the values match.
EG: if i offer a tech for 109,103 and they offer a tech for 107,000... then match would add 2,103 in cash to their offer to make the values match.
I do not have a superman complex; for I am God, not Superman.
RE: Master Wishlist Thread
Actually there is a game with 5000 star systems and 3d gfx is called lost empires : immortals but its not like this game its ok but some how this game is better
1. i wish to see more details about how stuff works in relation to and when combined with other things like what is corruption in ralation to colony mood income and culture.
2. i wish that the research tree is separrated so that its more detailed to allow research to take a lot longer time
3. ships are built too quickly i think as you add components to a ship you get an extimate on how long it would take to build said ship ot station for example - i build a station with 4500(cause its the limit which is dumb i wish the limit was gone as well) and it should take at least (imho) a few years to actually build and take multiple construction ships and freighters ferring tons of materials to the site where the station is built. which also reaffirms my idea of specific shipyard locations instead of any planet building ships.
4. i wish that the made defense satelites into its own class - and it be limited to 200-400 in size and it actually orbited a planet and got bonuses to weapon dmg and range.
5. empire borders why this game does not have this is silly and they help to claim systems that you have to populations in. also i hate that yo have to colonise enite planets we need the option to create outpost. some ideas are mining outpost, research outpost, military outpost and intel outpost any of which could be tied to bonuses that help our empire and expand your terrortory.
6. i think rare luxery items should be invented and a racial bonus to the founding species of an empire and if an enemy empire has researched special trade items you can either trade for them, steal the info to make them your self or conquer the planet that they are producing the foreign luxery items.
7. i wish if i put my empire into full ai mode i could set the path to which it governs and preforms diplomatic duties for expample i set my empire to full ai and choose to tell it to avoid war, keep a budget surplus, keep the population content, defend against pirates and enemy aggression, modernise my Starfleet and negotiate trade agreements that benifit the private sector.
Just a few thoughts that i would like to see.
1. i wish to see more details about how stuff works in relation to and when combined with other things like what is corruption in ralation to colony mood income and culture.
2. i wish that the research tree is separrated so that its more detailed to allow research to take a lot longer time
3. ships are built too quickly i think as you add components to a ship you get an extimate on how long it would take to build said ship ot station for example - i build a station with 4500(cause its the limit which is dumb i wish the limit was gone as well) and it should take at least (imho) a few years to actually build and take multiple construction ships and freighters ferring tons of materials to the site where the station is built. which also reaffirms my idea of specific shipyard locations instead of any planet building ships.
4. i wish that the made defense satelites into its own class - and it be limited to 200-400 in size and it actually orbited a planet and got bonuses to weapon dmg and range.
5. empire borders why this game does not have this is silly and they help to claim systems that you have to populations in. also i hate that yo have to colonise enite planets we need the option to create outpost. some ideas are mining outpost, research outpost, military outpost and intel outpost any of which could be tied to bonuses that help our empire and expand your terrortory.
6. i think rare luxery items should be invented and a racial bonus to the founding species of an empire and if an enemy empire has researched special trade items you can either trade for them, steal the info to make them your self or conquer the planet that they are producing the foreign luxery items.
7. i wish if i put my empire into full ai mode i could set the path to which it governs and preforms diplomatic duties for expample i set my empire to full ai and choose to tell it to avoid war, keep a budget surplus, keep the population content, defend against pirates and enemy aggression, modernise my Starfleet and negotiate trade agreements that benifit the private sector.
Just a few thoughts that i would like to see.
Live and learn to be free from all Earthly attachments including but not limited to, dumb ideas, lust ,love and faith.
RE: Master Wishlist Thread
Why can't we move the windows and then open another widow of a ship so we can compare? We already can do that already. Open a windo by hitting a button or if I read it correctly we can use the 'F' Keys. So can we have in an update the ability to move the windows so we can compare ships to each other?
RE: Master Wishlist Thread
I would like an option to turn off tech brokering, i.e. you can only trade techs you research yourself. Civilization 4 BTS had that option and it made the middle/late game tech diplomacy much more enjoyable.
RE: Master Wishlist Thread
ORIGINAL: taltamir
A unit is a starship with hundreds of highly trained crew, computers, and hardware... not a wizard or a dragon. It makes no sense for them to gain experience and thus powers. especially not from a few fights (they do thousands of drills; or more... to be fair it makes no sense that a wizard or a dragon gains powers from defeating a few opponents either...)ORIGINAL: vils
1. Units gain experience by defeating enemies, like for example 1-5 star promotion, 0 is new build, 5 is elite .. check teh old Panzer General game for a good experience system for the units!
anyways this will absolutely ruin the game
I don't understand what you are asking for. you can select a single unit in a fleet and see what it is doing, and the fleet as a whole also lists what it is doing...2. Fleets must report what they are doing like single units! Or at least have the option?
Those already exist. Certain worlds contain unique resources that give massive boosts... such as boost to research, happiness, etc... Less rare are worlds with ancient ruins that also contain awesome stuff...3. Rainbow worlds, unique and very valuable worlds who could be extremely hard to discover. As example, see old Star Control 2 game
or do you mean literally worlds the color of rainbow? because that would be stupid.
Its called engine technology, high level engines allow ridiculously fast speed... do you mean a ridiculously expensive instant travel system? it would just be a PITA to implement and manage. not to mention mess with the balance... bad idea.4. Implement a high tech feature whick allows jumps to other parts of galaxy, ofcourse extremely expensive
play the game, they are there. While 99% of ruins give you +20% to 60% to development of that colony, some ruins give empire wide bonuses... such as +100% bonus to a research type. Or +20% empire wide bonus to colony tax income (those are the ones I have seen thus far, must be more).5. Artefacts with special effects
The max sized universe is 1400 star systems, each containing dozens of planets and moons and objects... Playing this size results in crashes due to maxing out the ram usage of a 32bit application (2GB)... as well as lag when zoomed out and when having larger empires... also save game sizes increases massively as the game progresses..6. Bigger universe! Not number of starsystems, but the entire map.. i fond the idea of having real deep space sleep on extremely long distances
The game already has, by far, the largest galaxies I have ever seen in a 4x game. Making it larger is cool sounding but completely impractical with current hardware limitations.
already in the game. there is a built in editor that you can launch at any time and add stars, planets, and whatever else you want.7. Allow manual input of number of starsystems when creating a new game, or atleast add 50 or less starsystems as an option
1. Your saying that in comparance a warship in any wargame should not receive experience in a game since it is unrealistic? Sorry i don't follow you here, for any crew on any assignment in any type of scene, training will never be the same as live experience.. Anyway it was a suggestion not ranting
2. I mean a single unit pop ups when its reached its destination for example. A ship within a assigned fleet tells nothing, so i have to keep an constant eye on my fleets so they dont go idle or just sits atop aliens getting eaten. Have i missed something ?
3. I mean a new type of world that would be different
4. I mean space jump (instant move, not hyperspace..
5. I was more referring to items that cannot be produced but applied to a ship.. lets say you find an ancient alien artefact that gives that particulair ship some odd statistics or such
6. I am not saying i want more stars, i just want the playground to be larger, thus bigger space between stars. As you may have noticed, it seems the playground in the game is the same regardless how many stars you elect to add to it..
7. Was not speaking of an editor, i was speaking of the pre-game menu how to design a game, as of now you can have 100 stars by minimum, i want an extra option here to allowing manual input.. if i wan't only 10 stars, i dont wanna sit and edit an map for 5 hrs before i can start the game..
Take Command! - Lewis E. Lyle
RE: Master Wishlist Thread
1. Ministers, admirals for player empire; named leader for ai-controlled empires.
2. Point defense, biological weaponry, more variey in existing beams and torpedos. Rail guns and missiles.
3. Galactic and planetary events -- plagues, astroid impacts (with so many planets, the occasional doomsday event such as an asteroid or supernova would be likely)
4. Galactic Senate that provides missions (wipe out Dread Pirate Roberts and his Merry Men, etc.) and votes on galactic laws
5. Empire borders
2. Point defense, biological weaponry, more variey in existing beams and torpedos. Rail guns and missiles.
3. Galactic and planetary events -- plagues, astroid impacts (with so many planets, the occasional doomsday event such as an asteroid or supernova would be likely)
4. Galactic Senate that provides missions (wipe out Dread Pirate Roberts and his Merry Men, etc.) and votes on galactic laws
5. Empire borders
- DigitalPhoenix
- Posts: 12
- Joined: Thu Apr 08, 2010 10:28 am
RE: Master Wishlist Thread
[font="Arial"]
1) please please please ! add SCROLL BARS - sometimes an opposing empire will want to trade a whole long laundry list of colonies , techs , and credits with me and it cuts off what they want from me in return . i can never accept or deny because i dont kno if they want to trade for my important colonies like the ones containing empire-wide bonuses or extremely rare resources like korabbian spice , zentabian fluid , or loros fruit .
also in the negotiations/trade screen with empire factions my list of trade offers is so long i have to collapse the list to reach "threaten trade sanctions with u!" etc . please add scroll bars to make it easier to get to the bottom of that list .
2) please add to every selectable object in space the SECTOR INFORMATION in their tooltips or selection information panel . also if possible add the X,Y COORDINATES like (20444k, 34885k) in the tooltips as well if u can , but mainly the sector information .
there r times i select my 1st fleet to come and protect my planet and soon discover it will take ages for the fleet to get there because it was in the complete other side of the galaxy in sector A-1 while the planet needing protection is in J-10 or something , for example . i wanna choose a fleet that is also in J-10 or I-10 or J-9 , neighboring sectors to come defend , but we must have sector information in their tooltips .
another example , i wanted to colonize the only planet with loros fruit in B-10 and the only available planet to make a colony ship was in sector J-1 . if i had known it was that far , i would've sent a fleet out to patrol the planet before the opposing empire colonized it first .
3) please add ORBIT ability to ships . sometimes i move a ship to a planet orbiting a star and after micromanaging a few other things in my empire i come back to the planet and seemed to have lost the ship i sent to it . i zoom out and find the ship just sitting there on the other side of the star system where i sent it to . i would like for a ship to orbit a planet becasue sometimes u can only patrol a planet u own but i would like to "dock" a ship or have the ship orbit a planet that i dont own other than attacking it , etc .
4) please for the love of mercy , add cycle through AT LEAST 5 or 10 NEARBY military ships instead of just one . i click nearby military ship to quickly come and defend something and it's the very ship i sent away to get itself repaired or refueled . >< i need that button to cycle through other nearby ships just in case the closest or next closest military ship has no fuel to reach me or is on another important mission that i dont want to pull it away from .
5) please , can u add more user-CUSTOMIZABLE KEYS or buttons, if possible . i kno there's only so many keys on a keyboard , but it would be nice to be able to save each important colony or ship to a specific key than only just keys 0-9 .
okay , the above list were my MUST-HAVEs . below r some other things i would love to see in the game . otherwise , great game guys ! awesome fun !
-multiplayer function: skirmishes, etc
-separate option to disable any or all notifications on private sector ships only , not one option that clumps all private sector and player-controllable ships together .
-allow us to recruit more than one troop division in one click at a time on a planet through a number input system . it gets annoying and tedious to keep having to right-click and select recruit troops 10+ times just to recruit troops .
okay i'll add more ideas here later when i run into them . laters
[/font]
1) please please please ! add SCROLL BARS - sometimes an opposing empire will want to trade a whole long laundry list of colonies , techs , and credits with me and it cuts off what they want from me in return . i can never accept or deny because i dont kno if they want to trade for my important colonies like the ones containing empire-wide bonuses or extremely rare resources like korabbian spice , zentabian fluid , or loros fruit .
also in the negotiations/trade screen with empire factions my list of trade offers is so long i have to collapse the list to reach "threaten trade sanctions with u!" etc . please add scroll bars to make it easier to get to the bottom of that list .
2) please add to every selectable object in space the SECTOR INFORMATION in their tooltips or selection information panel . also if possible add the X,Y COORDINATES like (20444k, 34885k) in the tooltips as well if u can , but mainly the sector information .
there r times i select my 1st fleet to come and protect my planet and soon discover it will take ages for the fleet to get there because it was in the complete other side of the galaxy in sector A-1 while the planet needing protection is in J-10 or something , for example . i wanna choose a fleet that is also in J-10 or I-10 or J-9 , neighboring sectors to come defend , but we must have sector information in their tooltips .
another example , i wanted to colonize the only planet with loros fruit in B-10 and the only available planet to make a colony ship was in sector J-1 . if i had known it was that far , i would've sent a fleet out to patrol the planet before the opposing empire colonized it first .
3) please add ORBIT ability to ships . sometimes i move a ship to a planet orbiting a star and after micromanaging a few other things in my empire i come back to the planet and seemed to have lost the ship i sent to it . i zoom out and find the ship just sitting there on the other side of the star system where i sent it to . i would like for a ship to orbit a planet becasue sometimes u can only patrol a planet u own but i would like to "dock" a ship or have the ship orbit a planet that i dont own other than attacking it , etc .
4) please for the love of mercy , add cycle through AT LEAST 5 or 10 NEARBY military ships instead of just one . i click nearby military ship to quickly come and defend something and it's the very ship i sent away to get itself repaired or refueled . >< i need that button to cycle through other nearby ships just in case the closest or next closest military ship has no fuel to reach me or is on another important mission that i dont want to pull it away from .
5) please , can u add more user-CUSTOMIZABLE KEYS or buttons, if possible . i kno there's only so many keys on a keyboard , but it would be nice to be able to save each important colony or ship to a specific key than only just keys 0-9 .
okay , the above list were my MUST-HAVEs . below r some other things i would love to see in the game . otherwise , great game guys ! awesome fun !
-multiplayer function: skirmishes, etc
-separate option to disable any or all notifications on private sector ships only , not one option that clumps all private sector and player-controllable ships together .
-allow us to recruit more than one troop division in one click at a time on a planet through a number input system . it gets annoying and tedious to keep having to right-click and select recruit troops 10+ times just to recruit troops .
okay i'll add more ideas here later when i run into them . laters
[/font]
He who controls the [Korabbian] Spice (and Loros Fruit and Zentabian Fluid), controls the universe !
Because the SPICE must flow ! MWAHAHAHAHAHAAaa *little pinky to corner of mouth*
Because the SPICE must flow ! MWAHAHAHAHAHAAaa *little pinky to corner of mouth*
RE: Master Wishlist Thread
Adding to my list:
Increased modability:
1. Ability to add additional races.
2. Ability to have 1 ship set per race, rather than the limit of 8 sets.
3. Ability to define new government types.
4. Ability to define new planet types/habitability.
5. Ability to define new species (IE Feline, Kanine, Gas-Bags, Avian, Mechanical, etc)..think MOO for inspiration.
6. Ability to define new resources, ruins, events, etc.
7. Ability to add resources to planets/moons with the in game editor.
8. Ability to save an edited game map as a scenario for easy loading and replay.
9. Ability to define ship designs for use at game start for each race for the generation of starting ships....adds variety.
And on the game engine front:
1. Ability to save and load a single ship design, rather than the whole list.
And desperately needed:
1. The queue on the construction ships doesn't seem to be working...rather than being able to queue up a list of jobs for a construction ship to complete in order refueling when needed, it just seems to over-ride its current orders. I'd like to be able to queue up to 1 dozen build orders and then have it carry them out in order, without further input from me, refueling as needed.
2. Ability to have ships, even under manual control either 1) auto refuel or 2) offer an on screen pop up allowing me a 'refuel now' as a response.
Increased modability:
1. Ability to add additional races.
2. Ability to have 1 ship set per race, rather than the limit of 8 sets.
3. Ability to define new government types.
4. Ability to define new planet types/habitability.
5. Ability to define new species (IE Feline, Kanine, Gas-Bags, Avian, Mechanical, etc)..think MOO for inspiration.
6. Ability to define new resources, ruins, events, etc.
7. Ability to add resources to planets/moons with the in game editor.
8. Ability to save an edited game map as a scenario for easy loading and replay.
9. Ability to define ship designs for use at game start for each race for the generation of starting ships....adds variety.
And on the game engine front:
1. Ability to save and load a single ship design, rather than the whole list.
And desperately needed:
1. The queue on the construction ships doesn't seem to be working...rather than being able to queue up a list of jobs for a construction ship to complete in order refueling when needed, it just seems to over-ride its current orders. I'd like to be able to queue up to 1 dozen build orders and then have it carry them out in order, without further input from me, refueling as needed.
2. Ability to have ships, even under manual control either 1) auto refuel or 2) offer an on screen pop up allowing me a 'refuel now' as a response.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'