[font="times new roman"][left]Change History:[/left][left]v1.0.3 – April 8, 2010[/left][/font][font=timesnewromanpsmt][left]Please note – this update does create a new save folder, although it will work with[/left][left]previous saves. You need to navigate to the previous version save folder to open your[/left][left]older saves. Also, this update resets the automation settings in your Options. Please[/left][left]open the Options screen again to adjust them to your preference. Apologies for any[/left][left]inconvenience.[/left][/font]
[font="times new roman"][left]Third Official Update[/left][left]Fixes and Additions:[/left][/font][font=timesnewromanpsmt][left]1. Memory usage extensively optimized and reduced. Large games now consume[/left][left]much less memory. Should resolve the crashes related to Out of Memory and[/left][left]crashes during save/load.[/left][left]2. Added AutoSave feature - turn on in Game Options screen (O key), can set[/left][left]variable interval between saves from 10-60 minutes[/left][left]3. Fleets now respond properly to manual control - will not automatically disband[/left][left]4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit[/left][left]selected fleet[/left][left]5. In Ships and Bases screen, names of damaged ships display as red, and ships[/left][left]under construction display as orange[/left][left]6. Added new button to Ships and Bases screen: Repair ship[/left][left]7. Fixed Design screen issues (
tm.asp?[/left][left]m=2420971). Also reworked Designs screen as follows:[/left][left]1. Can filter designs to show: All, Non-Obsolete, Latest of each type[/left][left]2. Can toggle designs as obsolete/not obsolete directly from designs list[/left][left]3. Can mass upgrade designs from Designs Screen - multi-select designs and[/left][left]click Upgrade button[/left][left]4. Allow retrofit to any non-obsolete design for a given ship type (right-click[/left][left]menu)[/left][left]5. AI ship design will no longer auto-obsolete manually created designs[/left][left]8. Fixed Trade negative money with another empire[/left][left](
tm.asp?m=2418787)[/left][left]9. Fixed crash when attack abandoned ship[/left][left](
tm.asp?m=2418633)[/left][left]10. Fixed drawing crash (
tm.asp?[/left][left]m=2419321&mpage=1&key=)[/left][left]11. Fixed Design values for Recreation center and Medical center components[/left][left](
tm.asp?m=2417704)[/left][left]12. Fixed bug where could build advanced designs without proper tech[/left][left](
tm.asp?m=2419094)[/left][left]13. Ships evaluate space monsters as stronger threats, keeping their distance from[/left][left]them when attacking (
tm.asp?m=2420346)[/left][left]14. Fixed UI issues after history events from Zenox[/left][left](
tm.asp?m=2419586)[/left][left]15. Fixed exploration ships sometimes getting stuck, especially when manually[/left][left]assigned to explore a system[/left][left]16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete[/left][left]space ports (
tm.asp?m=2422103)[/left][left]17. Can now continue playing after you lose a game, but only if you have not been[/left][left]completely conquered (no colonies left)[/left][left](
tm.asp? m=2420055)[/left][left]18. Fixed crash research program sometimes not stopping[/left][left](
tm.asp?m=2419493)[/left][left]19. Ensure Resupply Ships properly deploy and refuel themselves from own supply[/left][left](
tm.asp?m=2420208)[/left][left]20. Fixed stalled construction problems - construction now much less likely to stall[/left][left]21. Added Resort Bases to build menu (were missing previously)[/left][left](
tm.asp?m=2418554)[/left][left]22. Bombard weapons and Torpedo weapons now properly used in designs when[/left][left]upgrading (
tm.asp?[/left][left]m=2420919&mpage=1&key=#2420919)[/left][left]23. Fixed positioning of information in Selection Panel[/left][left](
tm.asp?m=2419234)[/left][left]24. Canceling a retrofit mission for a ship no longer prevents reassigning another[/left][left]retrofit mission (
tm.asp?m=2424223)[/left][left]25. Fixed retrofitting issues (
tm.asp?[/left][left]m=2424082)[/left][left]26. Fixed crash in Trade screen (
tm.asp?[/left][left]m=2426018)[/left][left]27. Rebalanced and reduced colony income for large empires - corruption stronger[/left][left]when grow very large[/left][left]28. Ensure that retrofitting always works - ships no longer need free slots at a[/left][left]construction yard, they will simply queue up for retrofit[/left][left]29. Resupply Ships finally working properly all of the time - will not head off to[/left][left]refuel when deployed or deploying[/left][left]30. Fixed bug where cancelling an edit of a design still applied changes[/left][left](
tm.asp?m=2429627)[/left][left]31. Fixed bug where bombard weapons and standard torpedo weapons were[/left][left]sometimes not both showing when "Show Latest Components" was enabled in the[/left]design screen (
tm.asp?m=2429835)[/font]