ORIGINAL: zbig
Do the movement points on the counters decrease as the unit moves?
Yes, in most cases. If you drag and drop without the move animation turned on then you won't see MP's change until the unit reaches it's destination hex.
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: zbig
Do the movement points on the counters decrease as the unit moves?
ORIGINAL: Naughteous Maximus
I have a question in regards with reinforcements, for example, What if you started a game from '41 and got to late '43 and there was no Stalingrad. Do the divisions that historically had been destroyed in Stalingrad, are they automatically withdrawn in late '43 to reinforce the Italian front? Since we are playing a game that is supposed to be historically accurate, what if you change events in the east so that historic events did not happen, how does that change divisional replacements and reinforcements?[&:]
ORIGINAL: Naughteous Maximus
I have a question in regards with reinforcements, for example, What if you started a game from '41 and got to late '43 and there was no Stalingrad. Do the divisions that historically had been destroyed in Stalingrad, are they automatically withdrawn in late '43 to reinforce the Italian front? Since we are playing a game that is supposed to be historically accurate, what if you change events in the east so that historic events did not happen, how does that change divisional replacements and reinforcements?[&:]
ORIGINAL: von Jaeger
Different question based on looking at PD's latest AAR, and trying to be good by not asking on his thread!
Am I right that even fixed units can move one hex per turn? Can they fight (assault) without penalty?
Another question, and sorry if this has been dealt with elsewhere: what happens when you assault from a number of hexes, some over a river and others overland? What happens to the effectiveness of the combat elements of the different units?
And another:
Are fixed fortifications, such as the Stalin line, represented and if so are they ever presented along hex sides, and thus are they capable of being turned? It seems to me that with most fortifications, bar genuine fortresses and the German hedgehog, the direction of attack is all important.
Thanks
ORIGINAL: von Jaeger
Thanks, Jaw.
I guess the second question is answered by the 'more movement points a unit expends the less effective become all its combat elements' but I want to know those complex details!!!! (I know I won't be able to really get to grips with them before release.)
Essentially, am I right that each combat element of each unit will be affected by having to force the river, attack into the forest or whatever, and there will be diffferent effects for different arms in different terrain, and this will also be affected by supply, morale, fortification level and type of enemy combat element etc etc.
I presume there will be some sort of table or matrix (or matrices) for these various effects in the manual? No chance of a sneak preview, I suppose?[:)]
Thanks again
!!) - what I want to know is this:ORIGINAL: von Jaeger
Again, thanks to both of you for the replies. I am not being a super nerd here (although I did enjoy, like Jaw used to I suspect, wading through the Squad Leader rules when I wasn't able to actually play the game!!) - what I want to know is this:
Once I have learned how to play the basic mechanics of the game, am I going to be able to 'read' the likelihood of success, and importantly the likely relative cost of a battle, by looking at the units and the type of combat elements within those units, then examining the terrain, the weather and other factors, and by considering what is known about the enemy? I don't need to know all the 'under the bonnet' calculations to do this, nor would I be able to understand half of it, I'm sure, but I do need to know something of how it all works together in order to husband my troops and equipment and use the best combination of kit for the best job.
If this is driving you mad or boring you into submission[>:], I apologise in advance, but now I know something of the strategy from the excellent AAR's, I want to know more about the battle tactics, especially for the tricky and high risk battles, sieges, major river crossings etc.
Thanks for your patience
Stuart
ORIGINAL: ComradeP
Is there something that prevents the player from abusing the system by using certain formations to attack mostly weak targets, so their leader will end up with more victories than defeats and in the Soviet case, a unit has a higher chance of becoming a Guard unit?