@ Elliot: .NET framework 4.0 issues ?

Post bug reports and ask for support here.

Moderators: Icemania, elliotg

Post Reply
atlana
Posts: 23
Joined: Tue Mar 30, 2010 12:51 pm

@ Elliot: .NET framework 4.0 issues ?

Post by atlana »

this is for Elliot; since MSFT has now publically released .NET-framework 4 ( http://www.microsoft.com/downloads/deta ... 17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?

Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.

cheers @
OverlordCW
Posts: 88
Joined: Sun Mar 28, 2010 1:56 pm

RE: @ Elliot: .NET framework 4.0 issues ?

Post by OverlordCW »

I'm playing with the release candidate of .NET Framework 4.0 installed without any issues.
atlana
Posts: 23
Joined: Tue Mar 30, 2010 12:51 pm

RE: @ Elliot: .NET framework 4.0 issues ?

Post by atlana »

thanks overlordCW - I'd like to hear the "bossman's" Elliot feedback, since he made Distant Worlds and knows the code inside-out. [8D]
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: @ Elliot: .NET framework 4.0 issues ?

Post by Erik Rutins »

I haven't tested it with .NET 4.0, but we have no reason to expect it to have any issues.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
elliotg
Posts: 3934
Joined: Mon Sep 10, 2007 9:32 am

RE: @ Elliot: .NET framework 4.0 issues ?

Post by elliotg »

ORIGINAL: atlana this is for Elliot; since MSFT has now publically released .NET-framework 4 ( http://www.microsoft.com/downloads/deta ... 17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?

Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.

cheers @
As Erik said, we expect DW to run fine using .Net 4.0

The release notes for .Net 4.0 state that it increases the working set size, which means it allows more memory to be used. So this may help some who are still getting out of memory problems, although the upcoming patch should also resolve those problems.

I haven't checked how exactly .Net 4.0 improves multi-core use (beyond the improvements in parallel tasks that automatically scale across cores). In DW we have our own multi-threading for some parts of the game, so maybe these will benefit from any other multi-core improvements in .Net 4.0.
Leon Shirow
Posts: 21
Joined: Thu Apr 01, 2010 7:06 am

RE: @ Elliot: .NET framework 4.0 issues ?

Post by Leon Shirow »

I installed NET framework 4.0 when it was released hopeing that I would be able to continue some of my larger saved games, but it made no difference, still stuck at 120MB. Maybe the program needs a change to make use of the new features?
FerretStyle
Posts: 157
Joined: Tue Mar 30, 2010 7:00 am

RE: @ Elliot: .NET framework 4.0 issues ?

Post by FerretStyle »

After I installed 4.0 my next new game loaded up nearly instantly.

This could be because of 4.0 or because I used the exact same settings in the new game as I had been using in the previous game. Thought it was interesting either way.
OverlordCW
Posts: 88
Joined: Sun Mar 28, 2010 1:56 pm

RE: @ Elliot: .NET framework 4.0 issues ?

Post by OverlordCW »

ORIGINAL: elliotg
ORIGINAL: atlana this is for Elliot; since MSFT has now publically released .NET-framework 4 ( http://www.microsoft.com/downloads/deta ... 17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?

Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.

cheers @
As Erik said, we expect DW to run fine using .Net 4.0

The release notes for .Net 4.0 state that it increases the working set size, which means it allows more memory to be used. So this may help some who are still getting out of memory problems, although the upcoming patch should also resolve those problems.

I haven't checked how exactly .Net 4.0 improves multi-core use (beyond the improvements in parallel tasks that automatically scale across cores). In DW we have our own multi-threading for some parts of the game, so maybe these will benefit from any other multi-core improvements in .Net 4.0.
I think you have to recompile the game with 4.0 as the target framework version, so its assemblies get loaded and not the 3.0 ones, for any improvements to take effect.
User avatar
VarekRaith
Posts: 138
Joined: Sun Feb 21, 2010 6:39 pm
Location: Manassas, Virginia

RE: @ Elliot: .NET framework 4.0 issues ?

Post by VarekRaith »

It may just be my imagination but, I've noticed a performance hit when I upgraded to 4.0. The game seemed to stutter a bit. I'll uninstall .Net 4 and see if this is the case.
Post Reply

Return to “Tech Support”