Current difficulty?

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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StCyr
Posts: 148
Joined: Wed Jul 02, 2003 2:27 pm

RE: Current difficulty?

Post by StCyr »

You need to reflect the past if you want to learn from the mistakes made in the past.
Thresh, which decisions do you have in mind that can´t be undone ?
Is this "can´t be undone" your contribution ?
NeverMan
Posts: 1712
Joined: Tue Feb 24, 2004 1:52 am

RE: Current difficulty?

Post by NeverMan »

ORIGINAL: flipperwasirish

ORIGINAL: NeverMan

You should take your own advice, I never said that code couldn't be robust if not modular. I used the word "or" in the quote you gave.

Again, maybe you should take your own advice, but I doubt that will happen anytime soon.

My error and I apologize for it.
ORIGINAL: NeverMan
Secondly, I don't need to see the code. Marshall has explicitly stated regarding several issues that the code is not robust enough to accept some of the needed changes (ie. that "this is hard coded into the engine", as one example).

My point is not that the code is robust or not, it was that Grognot did not say it was. My point was that you implied he did and agreed with him to support your position that the code was written poorly. Yes, Marshall did say certain areas were less than robust. The leap you take to saying it is poorly written code is where you crash and burn. Without seeing the code, you have no support for this statement. Yet, you repeat it over and over with your implications, jabs and digs at the game. Somehow expecting if you say it enough it will become true. Sorry, but this is not how computer programs work, at least in reality. Robust code can be poorly written or it can be Mona Lisa quality. The same holds true for non-robust code.
ORIGINAL: NeverMan
Again, you have no idea wtf you are talking about, as usual.

Once again, mature comments just flow from you as you type. I'm comfortable that my experiance with software more than meets the standard for being able to talk about this subject at an advanced level. So yes, I do have an idea of what I am talking about.

If the day ever comes when the code is released please attempt to prove the quality of the code is poor. If you don't have the knowledge or experiance for this get some help. The answer may surprise you.[:)]

Be well,

Ok, what is your experience with software?

I don't need to know how the engine of a car works if the car won't take me from point A to point B without breaking down!!!
NeverMan
Posts: 1712
Joined: Tue Feb 24, 2004 1:52 am

RE: Current difficulty?

Post by NeverMan »

ORIGINAL: Thresh

Having more posts makes your argument more relevant? That's a new one.

And as an aside, some of you still have no idea wtf your talking about.

If you did you wouldn't keep carping over decisions made a few years ago that can't be undone.

T

Why can't these things be undone?

It's just code, it can be rewritten/redesigned.
Thresh
Posts: 393
Joined: Mon Dec 25, 2006 4:19 am
Location: KCMO

RE: Current difficulty?

Post by Thresh »

StCyr,

Reflecting on the past is fine.
Continually reliving the past in an effort to affect the present, not so helpful.

I think the inclusion of certain aspects of Empires in Harms was a mistake from the outset.

I said as much when the decision was announced.

T
ORIGINAL: StCyr

You need to reflect the past if you want to learn from the mistakes made in the past.
Thresh, which decisions do you have in mind that can´t be undone ?
Is this "can´t be undone" your contribution ?
Thresh
Posts: 393
Joined: Mon Dec 25, 2006 4:19 am
Location: KCMO

RE: Current difficulty?

Post by Thresh »

ORIGINAL: NeverMan
I don't need to know how the engine of a car works if the car won't take me from point A to point B without breaking down!!!

But I'm reasonably sure you'll be bitching out the designer/manufacturer of said engine whilst waiting for AAA to arrive and tow said car away...
Thresh
Posts: 393
Joined: Mon Dec 25, 2006 4:19 am
Location: KCMO

RE: Current difficulty?

Post by Thresh »

ORIGINAL: NeverMan

Why can't these things be undone?

It's just code, it can be rewritten/redesigned.

Which is currently being done. Right?

Or are you miffed its not being be rewritten and undone fast enough to meet your requirements of what the game could be. If that's the case, you're not exactly the first in line.

T
NeverMan
Posts: 1712
Joined: Tue Feb 24, 2004 1:52 am

RE: Current difficulty?

Post by NeverMan »

ORIGINAL: Thresh

ORIGINAL: NeverMan
I don't need to know how the engine of a car works if the car won't take me from point A to point B without breaking down!!!

But I'm reasonably sure you'll be bitching out the designer/manufacturer of said engine whilst waiting for AAA to arrive and tow said car away...

No doubt!

Who cares if I'm the first in line? What does that have to do with anything? [&:]
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