Master Wishlist Thread
RE: Master Wishlist Thread
ORIGINAL: Antario
PMC's....ye that'll be the day, not only do we have monsters, pirates, and mean space aliens...but our own civilians are starting wars to now
and YES PLEASE a refit button for every station that isnt a port, its incredibly annoying not being able to update defence and custom stations (like my research citadel or shipyard)
and while their at it....custom station automation please, let them accept the massive orders i take
and while their at that, a central place to order ships + let me select a point in space and build them nearest to that
a quote from something i thought up a little this morning, this is the appropriate thread for it i believe?
RE: Master Wishlist Thread
Make the A key a 'toggle automation' key. As it stands, pressing A will only automate a currently non automated ship. If a ship is already automated, the A key does nothing. It should 'de-automate' the ship. I almost reported this as a bug, until I realized that the A key works, but in only one direction.
When 6 of my latest design ships roll off the assembly line, I don't want them patrolling or escorting, I built them for a reason. I'd like to just be able to select them and hit A and let them chill until I am ready to use them.
When 6 of my latest design ships roll off the assembly line, I don't want them patrolling or escorting, I built them for a reason. I'd like to just be able to select them and hit A and let them chill until I am ready to use them.
RE: Master Wishlist Thread
I think Privateering needs to be a PRIVATE occupation, so that you can design and send out Privateer craft, which will appear as "Pirates", and prey on the shipping of unfriendly nations. If they complain about this, you go, "Pirates? What pirates? We have NEVER condoned piracy!".
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Master Wishlist Thread
ORIGINAL: Shark7
Adding to my list:
Increased modability:
1. Ability to add additional races.
2. Ability to have 1 ship set per race, rather than the limit of 8 sets.
3. Ability to define new government types.
4. Ability to define new planet types/habitability.
5. Ability to define new species (IE Feline, Kanine, Gas-Bags, Avian, Mechanical, etc)..think MOO for inspiration.
6. Ability to define new resources, ruins, events, etc.
7. Ability to add resources to planets/moons with the in game editor.
8. Ability to save an edited game map as a scenario for easy loading and replay.
9. Ability to define ship designs for use at game start for each race for the generation of starting ships....adds variety.
I agree with all of these, but I would also very much like to see the ability to:
- Define new ship components.
- Modify existing ship components (costs, effects, etc.)
- Add some different troop types (dependent on tect advances).
The best way to allow so much moddability would be to have these things exposed in plain text files (or maybe spreadsheets?), so that they can be altered. This would allow different variants of the game to be created by fans and distributed. I think this would add a lot of longevity to this game design.
Andrew
PS: Since this is a wishlist thread, I should add that I have a soft spot for carriers/fighters as well. Perhaps something to consider for an expansion.
RE: Master Wishlist Thread
Just an idea. Don't know if this would be problematic to implement, but here it is...
When construction of ships is completed, instead of the ships automating and flying off into the unkown, why not have them line up next to one another in rows of, say, 5 or 6?
This would allow us to organize our fleets better.
EDIT: just realised, deanco2 posted something similar above.
When construction of ships is completed, instead of the ships automating and flying off into the unkown, why not have them line up next to one another in rows of, say, 5 or 6?
This would allow us to organize our fleets better.
EDIT: just realised, deanco2 posted something similar above.

RE: Master Wishlist Thread
Can we change how planets, stars and moons look in the editor? There are some planets I would love to change the look of, but I can't. Espically my home planet, and if in a moon, I can't change the gas giant to look different or the sun. (sorry if I asked this before, been sick for a week, and still am.)
RE: Master Wishlist Thread
Unique Planets and moons should be possible.
RE: Master Wishlist Thread
I love the spy game in 4X games. Either I am missing something and I don't see it, or it's not in the game. Can we have techs that give you bonuses to make better spies and better defenisve spies?
Also what about techs that increase the colonies? Maybe faster birth rates, or sky scrappers or space cities so we can have bigger populations. I don't like the idea of hospitals or the money thingy on star bases to make planets more efficient. See I don't even know the name of the money thingy that makes more money for the colony. I can understand putting them on star bases, but it still makes the colonies and planets naked. I want to develop my planets. I want to but missle bases and fighter bases on my planets and colonies to give them bonuses for ground combat defence. I would love to put in planetary shields on planets and then have spies to be able to disable them.
How about having diplomats like in the spy game, to be able to bribe units. I loved I could do this in Civ II. I liked how that was done in Call 2 power. I miss those features and never seen them in a Space 4X game. Maybe diplomats would have a better chance at converting planets but not being spies have a greater chance of being caught.
How about in the spy game, the first time going agaisnt an alien race we only have the % chance of success, but when complete, either by success or failur, then next time we send a mission to that race we get the % chance of success and % chance of getting caught? We are given alot of information in the game, why can't we have a % chance of getting caught as well. How about a slider that increases the chance of catching spies, but also lowers the happiness of the population?
How about automation for different colonies? It's either they are all automated or none of them. Once thing I like in the Civ games and Call 2 Power games I can let the AI control the cities I wanted so I only focused on a few that I wanted. So in the late game, I can automate say 85% of my colonies and only worry about the few I want focus on. Also give us options where the AI should automate. Eg no military ships being made, focus on research ships or what not.
Also what about techs that increase the colonies? Maybe faster birth rates, or sky scrappers or space cities so we can have bigger populations. I don't like the idea of hospitals or the money thingy on star bases to make planets more efficient. See I don't even know the name of the money thingy that makes more money for the colony. I can understand putting them on star bases, but it still makes the colonies and planets naked. I want to develop my planets. I want to but missle bases and fighter bases on my planets and colonies to give them bonuses for ground combat defence. I would love to put in planetary shields on planets and then have spies to be able to disable them.
How about having diplomats like in the spy game, to be able to bribe units. I loved I could do this in Civ II. I liked how that was done in Call 2 power. I miss those features and never seen them in a Space 4X game. Maybe diplomats would have a better chance at converting planets but not being spies have a greater chance of being caught.
How about in the spy game, the first time going agaisnt an alien race we only have the % chance of success, but when complete, either by success or failur, then next time we send a mission to that race we get the % chance of success and % chance of getting caught? We are given alot of information in the game, why can't we have a % chance of getting caught as well. How about a slider that increases the chance of catching spies, but also lowers the happiness of the population?
How about automation for different colonies? It's either they are all automated or none of them. Once thing I like in the Civ games and Call 2 Power games I can let the AI control the cities I wanted so I only focused on a few that I wanted. So in the late game, I can automate say 85% of my colonies and only worry about the few I want focus on. Also give us options where the AI should automate. Eg no military ships being made, focus on research ships or what not.
RE: Master Wishlist Thread
New feature:
When a civilzation own a planet with more than an alien race, a possibility to "Expulse Aliens to their Homeland". So some aliens ships will be created and this alien population will travel to their "original" alien capitale. This need to cost a lot of money and take some time.
Advantages:
- Reduce war weariness on this planet if you plan to declar war to them or if you already are at war with them
- Roleplay ^^
Disadvantage:
- Lost the "bonus" associated with the Aliens in the empire population.(eg: %Research bonus)
- Reputation lost
- Lost income (population has decreased, it's mechanical)
What do you think of this?
When a civilzation own a planet with more than an alien race, a possibility to "Expulse Aliens to their Homeland". So some aliens ships will be created and this alien population will travel to their "original" alien capitale. This need to cost a lot of money and take some time.
Advantages:
- Reduce war weariness on this planet if you plan to declar war to them or if you already are at war with them
- Roleplay ^^
Disadvantage:
- Lost the "bonus" associated with the Aliens in the empire population.(eg: %Research bonus)
- Reputation lost
- Lost income (population has decreased, it's mechanical)
What do you think of this?
[Mod]Shadow Stratagems Artpack for Shadow Empire game.
RE: Master Wishlist Thread
ability to upgrade mining stations, gas mining stations, and research stations
RE: Master Wishlist Thread
Agreed. Yes I know we can just use the erase and make a new one, but shouldn't mines or at lease the construction ships be able to retrofit them?ORIGINAL: Tomcat
ability to upgrade mining stations, gas mining stations, and research stations
RE: Master Wishlist Thread
For an expansion: I'd like to see embassies established in foreign empires. This would add a layer to diplomacy, such as your ambassador adds or subtracts from negotiation percentages; expel foreign diplomats to instigate a cold war or prelude to actual conflict, etc.
RE: Master Wishlist Thread
I've been thinking over the last couple days of either an expansion to the fleet menu or adding a new menu called fleet planner. This menu would be like the Expansion Planner menu, but for fleets. Where you could set the target for your fleets to attack, set whether you wanted your fleets to do a full blown attack, raid civilian shipping, clear a system for invasion, invade a planet, etc. The reason I bring this up is I like playing on larger maps and even with my shortcut keys, its real easy to lose track of what a fleet is supposed to be doing. Especially when your trying to manage multiple fronts.
Kushan
Kushan
RE: Master Wishlist Thread
Kushan, I agree. The ability to automate attacks against civilian shipping would be handy. As it is, the ai will suggest doing so, but if you decline, there doesn't seem to be an option to initiate automated raids on private shipping later.
RE: Master Wishlist Thread
Distant Worlds – some suggestions for future updates, add-ons etc.
1. Go Back Button
- Your doing something in a system and event(s) happen, when you click on them you go to another system but, you forget what system you were working on before the event(s) happened. Add a go back button that would take you back to the previous system, even four or five systems back.
2. Selection Panel
You select ship(s) to respond to an event, without knowing if they will ever get there in time. It’s not always easy to find the right ship or the nearest fighting ship when you need one.
- Eliminate unfinished ships when selecting next/previous ships.
- Ability to toggle (automation on/off) when a ship is in the selection panel.
- Needs a next Military (fighting ship) button to respond to an event.
- Show current location, distance (how many systems away), and ETA of ship in the selection panel.
3. Ship Refit
- Allow ships to be refit from the Ship Window (refit button) or Selection Panel
- Allow multiple ships to be refit (cntr-right click) to select multiple ships in the ship window.
4. Ship Design
- Ability to save ship designs for an empire (like you can in Space Empires IV/V). So you don’t have to recreate the same ship designs for each new game.
- Ability to sort components by type/category on a ship when creating/editing a ship.
5. Custom Race
- Ability to create a custom race when starting a new game.
6. Build Recommendations
- Allow the user to select only some of the Recommendations to reduce costs.
Example: Recommend 4 Troop Ships, 10 Frigates, 14 Escorts
Show as: Recommend
4 Troop Ships (checkbox -Y/N)
10 Frigates (checkbox -Y/N)
14 Escorts (checkbox -Y/N )
7. Refuel
- Have a new class of ship (tanker) that can be used to refuel ships at remote locations or extend range of a small group of ships, something cheaper easier than re-supply ships.
8. Other Races
- Have major races appear as minor races when they are not one of the AI opponents. I keep seeing only the 6 opponent races selected at start over and over as minor races.
9. Ground Troops
- Ability to unload troops from a troop transport, there doesn’t seem to be any way to send troops or unload them on a planet/moon that is revolting.
- More troop types, maybe some to put down a revolt, effect corruption.
10. Leaders/rulers (RPG element)
- Each race gets 4 or 5 leaders.
- New way to win, kill off the leaders/rulers/royal family of an empire.
- Leaders can be (engineers, scientist, entertainers, generals, admirals, chief law enforcer, spy master, master assassin etc.) that can speed up or effect production/planet development/research/fleet attack/defense/happiness/corruption/spying/etc.
- New Intel missions to bribe, kidnap/ransom, kill, or convert/defect the other race’s leaders people.
- Find a few new leaders on new planets/ships like ruins.
- New mission for spies, guard/protect leaders.
- Ability to trade/pay ransom to get back captured leaders/spies.
11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP.
12. Go to Ship Button
- This doesn’t always work, about 50% of the time, I get nothing put empty space. I seem to go where a ship was and not where it is!
13. Diplomacy
- A button to remove all warships from another empire.
- Peace for a number of turns (peace of 10, 15, 20 years).
- Either eliminate the AI building in another empire's system(s) or eliminate sending ship warships in another empire's system (you can't have it both ways and keep friends).
14. System View
- Some quick method to show what's in a system (number and type of ships, bases, etc.)It's too hard to find out what you have or need in a system without zooming in and looking at each and every dot!
1. Go Back Button
- Your doing something in a system and event(s) happen, when you click on them you go to another system but, you forget what system you were working on before the event(s) happened. Add a go back button that would take you back to the previous system, even four or five systems back.
2. Selection Panel
You select ship(s) to respond to an event, without knowing if they will ever get there in time. It’s not always easy to find the right ship or the nearest fighting ship when you need one.
- Eliminate unfinished ships when selecting next/previous ships.
- Ability to toggle (automation on/off) when a ship is in the selection panel.
- Needs a next Military (fighting ship) button to respond to an event.
- Show current location, distance (how many systems away), and ETA of ship in the selection panel.
3. Ship Refit
- Allow ships to be refit from the Ship Window (refit button) or Selection Panel
- Allow multiple ships to be refit (cntr-right click) to select multiple ships in the ship window.
4. Ship Design
- Ability to save ship designs for an empire (like you can in Space Empires IV/V). So you don’t have to recreate the same ship designs for each new game.
- Ability to sort components by type/category on a ship when creating/editing a ship.
5. Custom Race
- Ability to create a custom race when starting a new game.
6. Build Recommendations
- Allow the user to select only some of the Recommendations to reduce costs.
Example: Recommend 4 Troop Ships, 10 Frigates, 14 Escorts
Show as: Recommend
4 Troop Ships (checkbox -Y/N)
10 Frigates (checkbox -Y/N)
14 Escorts (checkbox -Y/N )
7. Refuel
- Have a new class of ship (tanker) that can be used to refuel ships at remote locations or extend range of a small group of ships, something cheaper easier than re-supply ships.
8. Other Races
- Have major races appear as minor races when they are not one of the AI opponents. I keep seeing only the 6 opponent races selected at start over and over as minor races.
9. Ground Troops
- Ability to unload troops from a troop transport, there doesn’t seem to be any way to send troops or unload them on a planet/moon that is revolting.
- More troop types, maybe some to put down a revolt, effect corruption.
10. Leaders/rulers (RPG element)
- Each race gets 4 or 5 leaders.
- New way to win, kill off the leaders/rulers/royal family of an empire.
- Leaders can be (engineers, scientist, entertainers, generals, admirals, chief law enforcer, spy master, master assassin etc.) that can speed up or effect production/planet development/research/fleet attack/defense/happiness/corruption/spying/etc.
- New Intel missions to bribe, kidnap/ransom, kill, or convert/defect the other race’s leaders people.
- Find a few new leaders on new planets/ships like ruins.
- New mission for spies, guard/protect leaders.
- Ability to trade/pay ransom to get back captured leaders/spies.
11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP.
12. Go to Ship Button
- This doesn’t always work, about 50% of the time, I get nothing put empty space. I seem to go where a ship was and not where it is!
13. Diplomacy
- A button to remove all warships from another empire.
- Peace for a number of turns (peace of 10, 15, 20 years).
- Either eliminate the AI building in another empire's system(s) or eliminate sending ship warships in another empire's system (you can't have it both ways and keep friends).
14. System View
- Some quick method to show what's in a system (number and type of ships, bases, etc.)It's too hard to find out what you have or need in a system without zooming in and looking at each and every dot!
RE: Master Wishlist Thread
- This doesn’t always work, about 50% of the time, I get nothing put empty space. I seem to go where a ship was and not where it is!
is the ship traveling between systems? When you zoom to a ship as its traveling in hyperspace this will happen as the camera doesn't follow the ship.
- Allow the user to select only some of the Recommendations to reduce costs.
Example: Recommend 4 Troop Ships, 10 Frigates, 14 Escorts
Show as: Recommend
4 Troop Ships (checkbox -Y/N)
10 Frigates (checkbox -Y/N)
14 Escorts (checkbox -Y/N )[/Quote
I'd like to see this too. Most of the time I like the AI suggestions, but I normally dont build escorts, so having to go through and que up the other recommended ships is a pain
Kushan
RE: Master Wishlist Thread
well im not to sure if its part of the games vision and its prob been mentioned but i think an in-game race editor would be appreciated by any 4x in space fan 

- DigitalPhoenix
- Posts: 12
- Joined: Thu Apr 08, 2010 10:28 am
RE: Master Wishlist Thread
ORIGINAL: pad152
Distant Worlds – some suggestions for future updates, add-ons etc.
1. Go Back Button
- Your doing something in a system and event(s) happen, when you click on them you go to another system but, you forget what system you were working on before the event(s) happened. Add a go back button that would take you back to the previous system, even four or five systems back.
2. Selection Panel
You select ship(s) to respond to an event, without knowing if they will ever get there in time. It’s not always easy to find the right ship or the nearest fighting ship when you need one.
- Eliminate unfinished ships when selecting next/previous ships.
- Ability to toggle (automation on/off) when a ship is in the selection panel.
- Needs a next Military (fighting ship) button to respond to an event.
- Show current location, distance (how many systems away), and ETA of ship in the selection panel.
- maybe up in the left or right corner of the main view next to the time-speed adjustment buttons or the credits display , they could add :
Current View: Sector A8
Selected Item: Sector H6
maybe even add X-Y coordinates and system names or (deep space) if selected item is not in any system .
3. Ship Refit
- Allow ships to be refit from the Ship Window (refit button) or Selection Panel
- Allow multiple ships to be refit (cntr-right click) to select multiple ships in the ship window.
4. Ship Design
- Ability to save ship designs for an empire (like you can in Space Empires IV/V). So you don’t have to recreate the same ship designs for each new game.
- Ability to sort components by type/category on a ship when creating/editing a ship.
5. Custom Race
- Ability to create a custom race when starting a new game.
6. Build Recommendations
- Allow the user to select only some of the Recommendations to reduce costs.
Example: Recommend 4 Troop Ships, 10 Frigates, 14 Escorts
Show as: Recommend
4 Troop Ships (checkbox -Y/N)
10 Frigates (checkbox -Y/N)
14 Escorts (checkbox -Y/N )
7. Refuel
- Have a new class of ship (tanker) that can be used to refuel ships at remote locations or extend range of a small group of ships, something cheaper easier than re-supply ships.
8. Other Races
- Have major races appear as minor races when they are not one of the AI opponents. I keep seeing only the 6 opponent races selected at start over and over as minor races.
9. Ground Troops
- Ability to unload troops from a troop transport, there doesn’t seem to be any way to send troops or unload them on a planet/moon that is revolting.
- More troop types, maybe some to put down a revolt, effect corruption.
10. Leaders/rulers (RPG element)
- Each race gets 4 or 5 leaders.
- New way to win, kill off the leaders/rulers/royal family of an empire.
- Leaders can be (engineers, scientist, entertainers, generals, admirals, chief law enforcer, spy master, master assassin etc.) that can speed up or effect production/planet development/research/fleet attack/defense/happiness/corruption/spying/etc.
- New Intel missions to bribe, kidnap/ransom, kill, or convert/defect the other race’s leaders people.
- Find a few new leaders on new planets/ships like ruins.
- New mission for spies, guard/protect leaders.
- Ability to trade/pay ransom to get back captured leaders/spies.
11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP. (and Vista)
12. Go to Ship Button
- This doesn’t always work, about 50% of the time, I get nothing put empty space. I seem to go where a ship was and not where it is!
[font="Arial"]very nice list . i like all the suggestions on this list mainly because most r on my own MUST-HAVE list of things i badly need in the game .
the ones i italicized and underlined and colored r ones i really would like to see implemented in-game since yesterday . [:D]
i hope that we see some of these suggestions make it into the game soon and not some distant future with patch version 56.9.18 or sumthin just because it's so deep in the wish list , they probly won't be able to get to it anytime soon . [X(][/font]
He who controls the [Korabbian] Spice (and Loros Fruit and Zentabian Fluid), controls the universe !
Because the SPICE must flow ! MWAHAHAHAHAHAAaa *little pinky to corner of mouth*
Because the SPICE must flow ! MWAHAHAHAHAHAAaa *little pinky to corner of mouth*
RE: Master Wishlist Thread
Im sure they arnt just adding anything based on the time its suggested. Chances are most things listed here have been on their own personal wish list for awhile 
They prob (i wouldnt know of course) just do things by priority/difficulty of implementing

They prob (i wouldnt know of course) just do things by priority/difficulty of implementing