Latest Update Plans

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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HsojVvad
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RE: Latest Update Plans

Post by HsojVvad »

Ihad this problem too. Not shure if it's because the moons were side by side, but I made a colony ship and it was on it's way to the planet but at a speed of 2. I had 2 other colony ships already made and settled in the futher reaches of the home solar system, before the first colony ship even made it to the moon.
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Erik Rutins
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RE: Latest Update Plans

Post by Erik Rutins »

Any chance of a save showing that, Davor?
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HsojVvad
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RE: Latest Update Plans

Post by HsojVvad »

Sadly no. When I hit the quick save, it saved over it to my horror. Oh how I wish there was a sepearte save for quick saves. If it ever happens again, I will save it to a sepearte save. Like I said, because the moons were basically side by side in orbit, I thought it was a slow burn to get there. Once I ordered it to another planet in the system and then back again, it sped up, warped to that system then warped back at a speed of 7. Still slow but better than 2, and finally colonized.
Fishman
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RE: Latest Update Plans

Post by Fishman »

ORIGINAL: Sliverine

apparently why colony ships limp is maybe due to their poor rated acceleration? acceleration and top speed are kinda not the same...?
No, they definitely limp, because they DON'T accelerate. They just STAY at less than their top speed despite not being anywhere close.
astote
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RE: Latest Update Plans

Post by astote »

any eta on this update? forum/mod pages are looking a little dead.
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Erik Rutins
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RE: Latest Update Plans

Post by Erik Rutins »

As stated in the first post, we are aiming for a public beta around the 19th.
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astote
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RE: Latest Update Plans

Post by astote »

woops, must have skimmed over that. dang you guys are fast. good job. 
martok
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RE: Latest Update Plans

Post by martok »

Erik,

I don't have a save game for it right now either, but I can confirm it does happen distressingly often where colony ships are slow as molasses when they drop out of hyperspace and revert to regular Newtonian space. It's as if over half their engines broke in transit or something....

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Resan
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RE: Latest Update Plans

Post by Resan »

ORIGINAL: jam3

Please please please make the name changing on update stop in the ship designer. Easily the single most frustrating part of the game at the moment.

/signed

Hands down my biggest annoyance with the game atm.[:@]
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Erik Rutins
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RE: Latest Update Plans

Post by Erik Rutins »

We have that on our list, but we don't know yet if we'll get to it on this update. If not this one, we'll definitely fix it in the next one.
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Pocus
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RE: Latest Update Plans

Post by Pocus »

Will this case still be there in the next patch:

I had a small colony (20 M or so people) in a system with a huge colony of another empire. A frigate of mine was around, and started hunting pirates in the system, around the planet of the big colony (of the other Empire), saving de facto the life of 2 freighters ships of this empire.

I got contacted diplomatically by the said empire, he asked me to stop having military ships in his system!! [:-]
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Fishman
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RE: Latest Update Plans

Post by Fishman »

See, this is why I just research Universal Communicators and get right down to the business of convincing the locals to join me, instead.
Sliverine
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RE: Latest Update Plans

Post by Sliverine »

Oh yea, the AI is pretty paranoid at times but i suppose thats normal. After all even tho policemen catch thieves and are generally a nice bunch, you wouldnt want one poking his nose around your house would you :D
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Fishman
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RE: Latest Update Plans

Post by Fishman »

This particular behavior is essentially a clash of values systems. The AI gets royally bent out of shape if even a single frigate happens to be flying about in a border system. A human player simply wouldn't care much, if at all, because a lone frigate is incapable of doing anything to them and clearly does not represent a threatening force...and in any event, merely removing it from the "system" has ZERO USEFUL EFFECT, since if it were really up to anything hostile, it could just lurk right outside the system, out of your ability to complain about it, but just as close, if not closer, than it was before!

Meanwhile, the AI is completely unable to understand why you might be incensed by the presence of an unarmed colony ship in your system.
Oldguard1970
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RE: Latest Update Plans

Post by Oldguard1970 »

ORIGINAL: Fishman

.....
Meanwhile, the AI is completely unable to understand why you might be incensed by the presence of an unarmed colony ship in your system.

Of course! The AI is, after all, alien. We are not supposed to understand it. [:D]
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ASHBERY76
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RE: Latest Update Plans

Post by ASHBERY76 »

Updated list>?
Interesting
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RE: Latest Update Plans

Post by Interesting »

Im very anxious for this next update.

Lots of much needed changes.

Thanks for the developing team.
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Tacit_Exit
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RE: Latest Update Plans

Post by Tacit_Exit »

Will the patch fix problems in old saves?

eg: I have a save where the ghost empire bug happens about 30s in, will applying the patch stop it happening or will bugfixes only apply to new games?
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Baleur
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RE: Latest Update Plans

Post by Baleur »

ORIGINAL: astote

woops, must have skimmed over that. dang you guys are fast. good job. 

Fast? mount & blade warband as gotten like 10 patches since release (after Distant Worlds). AI War gets at least 1-2 patches a week.
With the amount of broken stuff in Distant Worlds, i wouldnt call a beta on the 19'th "fast"
Oldguard1970
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RE: Latest Update Plans

Post by Oldguard1970 »

Wow! We sure have different expectations. I side with the gamers who think Matrix does a fine job of offering grand and timely support.

As a small aside, from my limited previous experience messing around with software, I think it is wise to bundle multiple fixes into a single patch rather than issuing lots of smaller patches. Corrections to one "bug" can often cause unintended problems. When we bundled our fixes, we tended to be able to do a bit more testing. In addition, it minimizes the users' aggravation as they try to figure out if they are fully patched or not.

ORIGINAL: Baleur

ORIGINAL: astote

woops, must have skimmed over that. dang you guys are fast. good job. 

Fast? mount & blade warband as gotten like 10 patches since release (after Distant Worlds). AI War gets at least 1-2 patches a week.
With the amount of broken stuff in Distant Worlds, i wouldnt call a beta on the 19'th "fast"
"Rangers Lead the Way!"
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