Supply view?

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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borsook79
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Supply view?

Post by borsook79 »

If there a chance of adding to the game a supply view that would give exact supply level for every visible hex?
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
Anraz
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RE: Supply view?

Post by Anraz »

Theoretically in future it is possible, but  ATM I`m far from promising it due to crunch time, I mean finishing of Storm over the Pacific makes us  totally busy.
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borsook79
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RE: Supply view?

Post by borsook79 »

ORIGINAL: Anraz

Theoretically in future it is possible, but  ATM I`m far from promising it due to crunch time, I mean finishing of Storm over the Pacific makes us  totally busy.
That is of course understandable but maybe SoP would benefit from it too? :)
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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cpdeyoung
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RE: Supply view?

Post by cpdeyoung »

That would be a nice addition.  Remember that the supply for a mech or armored unit will be different than for infantry.  Perhaps the best idea would be a graphic display that shows each type of unit's supply in the display.  With some effort, which means time, this would be a very cool addition.
 
The effect of ZoC will also complicate things, but I think this would be an effort worth doing.
 
Chuck
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borsook79
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RE: Supply view?

Post by borsook79 »

ORIGINAL: cpdeyoung

That would be a nice addition.  Remember that the supply for a mech or armored unit will be different than for infantry.  Perhaps the best idea would be a graphic display that shows each type of unit's supply in the display.  With some effort, which means time, this would be a very cool addition.

The effect of ZoC will also complicate things, but I think this would be an effort worth doing.

Chuck
It could show supply for the currently selected unit, i.e. the player would see what exact supply that unit would have should it be placed on a given hex.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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cpdeyoung
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RE: Supply view?

Post by cpdeyoung »

That should be very "do-able".  It would be fun to have a "sandbox" mode where you could set an "undo" point and then move units about.  No enemy unit discovery would be possible, but you could shape up your desired positions, and then go back into "reality" mode at your "undo" point  and try an obtain these positions.  The discovery of enemy units would be turned back on, with their ability to screw things up.
 
I know nothing like this is going to happen soon, but it would be cool I think.
 
Chuck
 
PS : Your supply view would help with the "I flew to a single hex island, and now can't fly out!" problem.
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borsook79
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RE: Supply view?

Post by borsook79 »

ORIGINAL: cpdeyoung

PS : Your supply view would help with the "I flew to a single hex island, and now can't fly out!" problem.

Indeed, if the original idea is to complex to implement, we could just have a key that displays in red all the OOS hexes.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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