[Release] Star Trek - Total Conversion v1.0

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GaryChildress
Posts: 6931
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: [WIP] Star Trek - Federation Ship & Base set

Post by GaryChildress »

I don't remember the exact message. I closed out of the message almost as soon as it popped up. It was something like the usual "Your computer may contain viruses" and then it asked me if I wanted to scan the computer. I clicked "Cancel" but it proceeded to do a mock scan anyway. It happened about the time I started to DL the pack. I know sometimes legitimate websites get adware that on them that attacks your computer. I was having the same problem with CivFanatics website for a while. It's a perfectly legit website but one of its advertisers loaded scareware, probably without anyone realizing it.
GaryChildress
Posts: 6931
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: [WIP] Star Trek - Federation Ship & Base set

Post by GaryChildress »

Here's a pop up which was behind some of my other screens. Definitely a scareware attack. Whether or not it was caused by this website may be a little hard to determine unless someone else gets the same message. [:(]

May I suggest chopping your file in half so that you can upload it here on the Matrix forums? It is probably the best ship graphic set I've seen so far.

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Conflictx
Posts: 42
Joined: Thu Apr 08, 2010 8:53 am
Location: Belgium

RE: [WIP] Star Trek - Federation Ship & Base set

Post by Conflictx »

ORIGINAL: Gary Childress
May I suggest chopping your file in half so that you can upload it here on the Matrix forums? It is probably the best ship graphic set I've seen so far.


I'll give it a try. If anyone else gets that message I'll also remove the link, but I repeatedly refreshed the download link, and clicked the download several times without getting a message.
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by Fishman »

ORIGINAL: FerretStyle
Just one gripe, those shadows don't look right... I mean there is no actual shadowing in game so it seems out of place.
Shadows in SPACE never look right, anyway. The reason being that space is alternatively really bright, and really dark, with little in between. When it is really bright, without any atmosphere to diffuse the light, you get really harsh shadows because the light only comes from select directions: Either the headlights on your spacesuit, or nearest bright objects. When it is really dark, you can't see a thing. So what you'd see if shadowing in SPACE is really bright hilights and really dark darkness. There's no diffuse lighting like on Earth.
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D.W.O.H
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Joined: Mon Apr 05, 2010 8:21 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by D.W.O.H »

i got that scareware too

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Democratic Worlds Of Humanity.
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D.W.O.H
Posts: 49
Joined: Mon Apr 05, 2010 8:21 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by D.W.O.H »

I downloaded it & wheres all the star trek ships?

I see the audio & effects but in the units folder i dont see anything star trek related?
Democratic Worlds Of Humanity.
Nabobalis
Posts: 24
Joined: Fri Apr 02, 2010 8:33 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by Nabobalis »

I didn't get that.

But for some reason, the race is still called Human and the race details are not correct but I have the UFP flag.
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D.W.O.H
Posts: 49
Joined: Mon Apr 05, 2010 8:21 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by D.W.O.H »

nevermind I had a retarded moment their
Democratic Worlds Of Humanity.
swatter555
Posts: 199
Joined: Tue Mar 19, 2002 8:06 am

RE: [WIP] Star Trek - Federation Ship & Base set

Post by swatter555 »

DLing them now, great work!
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Magpius
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Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: [WIP] Star Trek - Federation Ship & Base set

Post by Magpius »

[&o]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Conflictx
Posts: 42
Joined: Thu Apr 08, 2010 8:53 am
Location: Belgium

RE: [WIP] Star Trek - Federation Ship & Base set

Post by Conflictx »

ORIGINAL: Nabobalis
But for some reason, the race is still called Human and the race details are not correct but I have the UFP flag.

I decided to let the race name be humans as U.F.P. didnt really work out in game.
The new empire is called the U.F.P.'s
We formally request that you declare war on the U.F.P.'s
Just doesnt sound right, and changing the race details is something im looking to change, but i dont have anything yet to edit the .mhtml files.

Changed file host to Rapidshare.
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: [WIP] Star Trek - Federation Ship & Base set

Post by Joram »

Looks awesome, really does.  Regarding UFP, why not just "The Federation" then?  Hmm, not sure if that is any better or not.
swatter555
Posts: 199
Joined: Tue Mar 19, 2002 8:06 am

RE: [WIP] Star Trek - Federation Ship & Base set

Post by swatter555 »

You dont want to change the race name, because there can be several human races in the game at once, all possessing different govts and such.
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Baleur
Posts: 373
Joined: Mon Jan 18, 2010 9:48 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by Baleur »

Wow, amazing lighting, amazing shading, amazing... [&o]
dawilko
Posts: 87
Joined: Mon Feb 25, 2008 8:45 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by dawilko »

How dose one go about modifying the race bonuses?

For those who don't know
\Distant Worlds\Customization\Star Trek\races.txt
Chet Guiles
Posts: 253
Joined: Thu Jun 13, 2002 9:30 pm
Location: Southern CA

RE: [Release] Star Trek - Total Conversion v1.0

Post by Chet Guiles »

Thanks. Love the Star Trek Mods!
Tophat1815
Posts: 1824
Joined: Mon Jan 16, 2006 4:11 pm

RE: [Release] Star Trek - Total Conversion v1.0

Post by Tophat1815 »

Any chance you can do a B5 mod? Those Trek ships look great!!!!!!
Shelldrake
Posts: 11
Joined: Mon Jan 18, 2010 12:47 pm

RE: [Release] Star Trek - Total Conversion v1.0

Post by Shelldrake »

ORIGINAL: Tophat1812

Any chance you can do a B5 mod? Those Trek ships look great!!!!!!


+1 I would kill for a B5 mod!
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jscott991
Posts: 528
Joined: Wed Apr 22, 2009 10:45 pm

RE: [WIP] Star Trek - Federation Ship & Base set

Post by jscott991 »

Very cool.

But the Nebula isn't really a troop transport.

How hard would it be to use the different pictures for different ships? (Forgive me if that's an idiotic question, but I'm not that familiar with the ship designer yet and I know a lot of things reset when you upgrade a design.)
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