UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

We'll be updating the public beta today and I think you guys will like the changes.
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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

Here's what's coming in Beta 2:

- Mass Retrofit button put back into Ships and Bases screen
- new research station designs fixed
- upgrading designs names them as "Old Design Name Mk2", etc
- Fleet system patrolling: select a fleet and right-click a system or star to patrol all of your colonies and bases in the system
- Fixed the NaN issue with income
- Manually controlled ships now automatically repair as well as refuel
- Improved auto-refueling for manually controlled ships so that will always refuel (e.g. when blockading a planet)
- Games will no longer start with ships that you cannot build (i.e. too big)
Erik Rutins
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jscott991
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by jscott991 »

ORIGINAL: Erik Rutins

Here's what's coming in Beta 2:

- Mass Retrofit button put back into Ships and Bases screen
- new research station designs fixed
- upgrading designs names them as "Old Design Name Mk2", etc
- Fleet system patrolling: select a fleet and right-click a system or star to patrol all of your colonies and bases in the system
- Fixed the NaN issue with income
- Manually controlled ships now automatically repair as well as refuel
- Improved auto-refueling for manually controlled ships so that will always refuel (e.g. when blockading a planet)
- Games will no longer start with ships that you cannot build (i.e. too big)

Nice changes.
Sigh
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Sigh »

Well I cant help but applauding the change list (of beta2) nice changes (if they work).
And I even use the same ship naming convention
Tyranicus
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Tyranicus »

I am liking where these updates are going! Im hopin for carriers in a future update[:)]
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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

Elliot managed to fit two more fixes into today's Beta 2 update. Once we finish a quick internal test, we'll upload it for you all to look at as well.

- GxBO crash resolved
- Detached mining station bug fixed!
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EisenHammer
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by EisenHammer »

ORIGINAL: Erik Rutins

Elliot managed to fit two more fixes into today's Beta 2 update. Once we finish a quick internal test, we'll upload it for you all to look at as well.

- GxBO crash resolved
- Detached mining station bug fixed!

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JasmoVT
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by JasmoVT »

Great work Erik. Thanks for the timeliness. Betas are always a challenge.
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bstarr
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by bstarr »

Is this patch going to make any changes as to how the game creates worlds, decreasing the amount of Ocean worlds out there?

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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

Yes, it does rebalance that as well.
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Webbco
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Webbco »

Nice one Elliot!
Litjan
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Litjan »

Can´t wait to try it, and you guys are even adding more of the much desired improvements, very nice. I think the naming convention change and the "system patrol" are going to make this game so much more enjoyable!

Jan

nammafia
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by nammafia »

Your continuing support validates my purchase of this enjoyable game. Thank you.

Hopefully, fleet sector or way-point patrol will be added in the future as well.
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VarekRaith
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by VarekRaith »

murteas
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by murteas »

Excellent!   Looking forward to beta 2.

Thank you for your continued support. This was my first Matrix purchase, and I'm sure it won't be the last.
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Zakhal
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Zakhal »

Beta2 sounds excellent. Cant wait.
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mbar
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by mbar »

I'm looking forward to the better ship and fleet control. Nice!
code99
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by code99 »

this is getting better and better, awesome work guys, keep it up !!

Lorini
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Lorini »

Would it be possible to add currency signs to the income or even just commas? The numbers are tiny and it's not easy to tell the difference between 56290 and 5629 sometimes. 56,290 and 5,829 make it much clearer.
Lamb Chop
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Lamb Chop »

Screw DW's....
GoodOldgames.com released Moo2 Bundle that runs on xp/Vista win7.

Whoever designed DW did a good job but they got dragged down by an extremely "unskilled" programmer with no vision and idea about UI.

Just my 2 cents...

Armada and now this. I am learning to stay clear of anything carrying Matrix Games label in the future.

ability to patch a game fast is not a quality. It is a stop gap measure.
If they were so easy to fix, why was this game released as it was?
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