"WiF Master"

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Sewerlobster
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RE: "WiF Master"

Post by Sewerlobster »

ORIGINAL: abj9562

So only five hundred orders needed to start work and a thousand to actually produce it?

Yes, after they get 500 they'll finalize the proof. When they get 1000 they'll print, charge and send. It seems to be the paradigm for quality boardgame production. ADG, GMT, Valley Games and others are only committing to the cost of publishing after 500 or 1000 pre-orders are placed.
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composer99
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RE: "WiF Master"

Post by composer99 »

ORIGINAL: Froonp

The khaki that is shown at ADG's webpage is this one :

[Edit: image removed check Patrice's post #16]

And don't they look great? [:)]
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RE: "WiF Master"

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Extraneous

ORIGINAL: abj9562

As a kid my dad's khaki's (usaf) were a light tancolor.
Dictionary.com has it as:
a light yellowish brown

In the early part of my military service they were still a light brown. I guess it depends on how each country and military branch defines it.


Khaki
Etymology: Hindi & Urdu khâkî dust-colored, from khâk dust, from Persian
Date: 1857
1 a: a khaki-colored cloth made usually of cotton or wool and used especially for military uniforms b: a garment of this cloth; especially: a military uniform —usually used in plural
2: a light yellowish brown


United States Marine Corps (Vietnam era)

Tropical uniforms (Tropical uniforms, Trops, or Pinks)

These were khaki (that faded with age to a pinkish-khaki) colored light weight and had to be dry cleaned while the regular khaki uniforms were washed and starched.

Tropical uniforms will be phased out of service on December 31, 2010.
The khaki that is shown at ADG's webpage is this one :

Image
How does this color compare to the USSR units?

Depending on the printing run, the WIF Classic USSR background color had some slight variations, but was fundamentally a light brown.
Steve

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SLAAKMAN
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RE: "WiF Master"

Post by SLAAKMAN »

Oh Hell yes!!! WiF Master is here!!! Halleleujah!!! [&o]
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
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Sewerlobster
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RE: "WiF Master"

Post by Sewerlobster »

ORIGINAL: Shannon V. OKeets
How does this color compare to the USSR units?

Depending on the printing run, the WIF Classic USSR background color had some slight variations, but was fundamentally a light brown.

I think this khaki is quite light enough to differentiate from the Soviet brown much the way the CW & French blues were no trouble. At least I hope so.
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paulderynck
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RE: "WiF Master"

Post by paulderynck »

I'd describe the soviet counters as dark orange or rust, so should not present a problem.

I hate to ask this... what are the chances of seeing khaki CW units in MWiF? (Without chemical or herbal assistance) [;)]
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RE: "WiF Master"

Post by Shannon V. OKeets »

ORIGINAL: paulderynck

I'd describe the soviet counters as dark orange or rust, so should not present a problem.

I hate to ask this... what are the chances of seeing khaki CW units in MWiF? (Without chemical or herbal assistance) [;)]
The bitmap graphics for air and naval units are anti-aliased against the background color for the owning country. This is why captured naval units are depicted with a horizontal stripe (that does not overlie the bitmapped graphics). Changing a country's color can be done by modifying the data in a CSV file, but none of the naval or air units would change. To change the air and naval units would require re-shooting the graphics for those units (converting the ADG graphic images used for printing the counters into a format readable by MWIF).

EDIT: I am also concerned about differentiating the colors of major powers for players who have trouble telling colors apart (e.g., the printed USA and USSR counters can be problematic for some players).
Steve

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michaelbaldur
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RE: "WiF Master"

Post by michaelbaldur »

I have always hated the dark blue CW colour. I can remember many times where we need to near study the counters to see the names of the ships ... 

I like the khaki colour.

just placed my order for the khaki in flames .... now there are at least one pre order
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Joseignacio
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RE: "WiF Master"

Post by Joseignacio »

To be true, i think the colours are irrelevant. I wonder how Franco would feel with his pink coloured corps...  (for example)


It's a game and the colours should not be all greenish/brownish as they were mostly in the real world, for reasons of aesthetic and also easier visualization.
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RE: "WiF Master"

Post by Skanvak »

Is making the color customizable in the program this hard?

Best regards

Skanvak
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composer99
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RE: "WiF Master"

Post by composer99 »

It's not the colours that are the issue, it's the air/naval unit bitmaps (see Steve's post #27).

As Steve notes, changing colours of units is trivial: you change a value in a CSV file.

But the bitmap backgrounds, which are in the current colour schema, won't change.
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RE: "WiF Master"

Post by Shannon V. OKeets »

ORIGINAL: composer99

It's not the colours that are the issue, it's the air/naval unit bitmaps (see Steve's post #27).

As Steve notes, changing colours of units is trivial: you change a value in a CSV file.

But the bitmap backgrounds, which are in the current colour schema, won't change.
The air and naval unit bitmaps are anti-aliased.

Technically what is done is that the edges of the plane's/ship's image are made fuzzy by mutating them to match the background color. If you zoom-in using a bitmap editor, these images look rather strange. But at a zoomed-out level, the images become crisper that they would appear without anti-aliasing.

Changing the background color requires recreating the bitmaps from their original image and anti-aliasing them against the new background color.

I played around with using non-anti-aliased images early-on in this project and they looked like garbage.
Steve

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Sewerlobster
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RE: "WiF Master"

Post by Sewerlobster »

I do not think that the CW blue will be any problem in MWif because both zoom-ability and the font design will make them quite easy to read. But for WiF the khaki is really outstandingly clearer for those who are increasingly far sighted, or my personal bane --- who need the brightest light to see contrast comfortably. I hate playing games in a dim room, and my opponents love to needle me about how many lights I like to have in my gaming area.
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paulderynck
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RE: "WiF Master"

Post by paulderynck »

I share your pain. My computer glasses are a diopter lower than my WiFing ones and when I get them mixed up, it is a definite "what the hell?" moment. And all the bright light means running fans when the room gets too warm so it's great to see ADG joining the ranks of environmentally responsible companies.
Paul
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RE: "WiF Master"

Post by warspite1 »

ORIGINAL: paulderynck

..........it's great to see ADG joining the ranks of environmentally responsible companies.
Warspite1

Tee Hee! [:)]

BTW, to those who have ordered some/all of the 1000 Project items, I sent an e-mail to ADG enquiring whether they could let us know how the pre-ordering is going (and thus how soon we may get our mits on the goodies). No promises, but HR says he will look at possibly installing a counter on the web page. If that can be done that would be good.
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RE: "WiF Master"

Post by Froonp »

ORIGINAL: SewerStarFish

I do not think that the CW blue will be any problem in MWif because both zoom-ability and the font design will make them quite easy to read.
I can confirm that the CW blue is not a problem in MWiF.

Just look at Warspite1's or paulderynck's or composer99's avatar above.
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