Detailed combat reporting

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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ComradeP
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RE: German units designations

Post by ComradeP »

So the player is encouraged to create as large a formation as possible, as Corps weigh less than Divisions relative to the combat power their TOE includes. Sounds reasonable, a flood of Guards Brigades flowing across the map wouldn't be preferable from a balance perspective.
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RE: German units designations

Post by Hard Sarge »

ORIGINAL: ComradeP

So the player is encouraged to create as large a formation as possible, as Corps weigh less than Divisions relative to the combat power their TOE includes. Sounds reasonable, a flood of Guards Brigades flowing across the map wouldn't be preferable from a balance perspective.

you are reading things into what is not being said

you have C&C issues, so you don't want to make as many as you can, or as large as you can

a Army with 30 Inf Corps in it, is going to be massively strong, it just isn't going to be able to do anything

also, 90 Brigs isn't going to be too strong, but you will want a combo of each

as I was trying to offer in my post to 66, I am also trying to get my C&C under control, my Army is too large, too massive for my sub Armies to control, plus, my middle Fronts have taken a pounding, I got Corps that are never solid Divs in numbers, but since there is a major battle going on, I can't afford to just sit back and refit the whole Front/S

hassle, much easier to see and do, then try to explain
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RE: German units designations

Post by Hard Sarge »

again, some things I am not sure if you have seen

this is something you don't want to see, in good weather !, during mud and blizzard, it will show up more



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RE: German units designations

Post by Hard Sarge »

for, what ever reason, those LW bases are out of fuel, or bombs or something !

also, I got a Armor Corps, which I need it to be ready for action the next week, and it is kind of far away from the Railhead, so time for a air drop

anything that can carry supplies are sent out

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RE: German units designations

Post by Hard Sarge »

need less to say, transports are what you want, but, in a pinch, any bomber will do

fighters are to help some of the bombers/transports return home

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RE: German units designations

Post by Hard Sarge »

of course, the LW don't play fair, and sends in some fighters from a different area, where they got supplies !, but, losses were not too bad

the first mission got me my fuel, the 2nd mission I send in supplies (and out of planes, so no 3rd mission)

2nd mission ran into better fighter cover, so losses were heavier, I think 34 or so, but, my Armor Corps is resupplied

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RE: German units designations

Post by Hard Sarge »

Sweet

IL-2's on rocket attack !

Yaks Strafing

A-20s bombing



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RE: German units designations

Post by Hard Sarge »

well, if you know, my computer may of died this morning, so i am messing with my laptop, while I find out what  I got to do


so, my last game I was shot from is finished, so time to start up a new one, and as we got a new exe to work with...

Oh My

playing as SU, in 1942, AI got nasty on me, 16 Divs trapped, lost 92,000 on the opening attack, and the AI is pulling out of some of my normal traps, greesh, can't have fun in the north, while the AI beats up on me in the south this time around

for a bit, I am only going to be able to talk/write about what is going on, take me a while to get the laptop set up like my normal computer


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RE: German units designations

Post by Captain B »

Hard Sarge,

Just want to make sure I understand, you are playing as the SU in 1942 and the initial German attack pocketed 92k of your troops? It will be interesting to see how well the AI continues the attack!

Thanks.
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RE: German units designations

Post by Hard Sarge »

Naw. the AI killed, wounded or captured 92,000, it trapped 16 more Divs (if full, around 180-190,000 trapped)

I broke the pocket, but all that means is, it will form again, or kill off those Divs on there next turn

oddly, the AI is pulling back from Moscow, and from the east of Leningrad

for me, i would rather see it clean up the line up north, the pull out around Moscow,, may be a good move, other then what it left behind

I pinched off part of it's southern drive, but all that means in dead troops for me, but, it may slow the drive down a wee bit

first time though this one, I didn't pull any of my reserve armies, the 2nd time, by turn 5, i had pulled in 5 of them, this time, i have had to pull 5 or 6

 of them on the first turn

last two games, I moved the Transcasua Front, up to the front line, this time, I am holding them back under Rostov and the Don

for battles, the AI was 44 and 6, on my turn I was 6 and 1 (needless to say the SU don't have many chances to snap back)

the Northwestern and Western Fronts look like they may get a chance to do some damage, shortly, Volholov front looks like it is falling into a trap, worried about them, don;t like the way the AI pulled back, it looks, smells, feels like a trap

I also, have formed up 9 Divs of Inf and 2 Gun Brigs

battle starts with Gemman troops around 3,230,000 men and the SU with 6,270,000

my air losses, are around 770 the first week, embearassed to mention what the Axis lost, and I overran two of his fields for half of them !!!!


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RE: German units designations

Post by Hard Sarge »

hmmmmm, trapped 14 divs and 1 corps this time around, 78,000 losses

454 planes, but i got 250 (he is sending out his trannies)

but looks like some of my pockets held, got to make the German pay, when you can, where you can
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RE: German units designations

Post by Hard Sarge »

turn 3 was a blood bath, the North belongs to me, the south to the Ge

what I got to do, is make as many small pockets and take out numbers, and force the Ge to shift his troops, which will stop my attacks, but also slow his advance

I am already setting up a line for stalingrad
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RE: German units designations

Post by chrisdrost »

The game looks great but why are numbers displayed as text (left alligned and no commas) making it difficult to read large numbers?
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RE: German units designations

Post by Hard Sarge »

not sure if that is a finished idea, or what we are working with right now, it may change, any thing we show may change (for what it is worth, I agree)
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RE: German units designations

Post by Hard Sarge »

well, battle been going well, week 3, lost 64,000, week 4, 55,000, week 5 69,000 and week 6 66,000 (ahhh, of course, it is week 7, so, am missing something some where)

The Ge has not really been able to really complete any of it's pockets, but, that keeps my troops too close to the front, so most of the ones that get trapped, end up broken or killed

I have been able to hold the southern shoulder, and pulled out most of my troops, locked below Rostov, but easy to flank, if the Ge wants, but think it is going to head East

got a northern shoulder, but, in between, got a massive hole, some of my troops were stuck, and can't run away, so others are standing in place, to try and help them get away

my Reserve Armies are sitting in Stalingrad digging in, as the rest slowing (LOL) try to reach them

it is Aug 8th, in the south, they going though me like...

can't stop em

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RE: German units designations

Post by Hard Sarge »

a little closer, my shoulder does not look so good when you close in

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RE: German units designations

Post by Hard Sarge »

wow, didn't expect the Ge to react like that !

(oh well, screen capture didn't take, but the Ge moved most of there troops south)

I want them to bang there head against the defences at Stalingrad
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RE: German units designations

Post by ComradeP »

If FOW is off, as it seems to be, are there really no garrisons in any of the cities the Germans hold? The Sicherungs divisions seem to be mostly in the field.
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RE: German units designations

Post by Hard Sarge »

when testing, i find it very HARD to tell what the AI is doing, if I can't see it at work, so yea, I test with FOW off

to be honest, I heavn't really been looking into the backfield during this game, keep my focus on the front line

but, the way I am playing, I may of put a lot of pressure on his line, and it is pulling anything/everything it can, to try and keep his line intact, while it tries to keep his off in action (remember, that the AI does not really have a goal, once it starts the attack, the Russian AI on defence, knows it wants to protect this, guard this river, form this line, the Ge AI is basicly just attack (part of being in alpha, and what we are working on)
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RE: German units designations

Post by Hard Sarge »

okay I am not sure of the rules after 41, but from what i see, it cities behind the front line that needs to be garrisoned, not sure how, cities already taken are going to be worked into the rules
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