Detailed combat reporting
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RE: German units designations
So the player is encouraged to create as large a formation as possible, as Corps weigh less than Divisions relative to the combat power their TOE includes. Sounds reasonable, a flood of Guards Brigades flowing across the map wouldn't be preferable from a balance perspective.
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RE: German units designations
ORIGINAL: ComradeP
So the player is encouraged to create as large a formation as possible, as Corps weigh less than Divisions relative to the combat power their TOE includes. Sounds reasonable, a flood of Guards Brigades flowing across the map wouldn't be preferable from a balance perspective.
you are reading things into what is not being said
you have C&C issues, so you don't want to make as many as you can, or as large as you can
a Army with 30 Inf Corps in it, is going to be massively strong, it just isn't going to be able to do anything
also, 90 Brigs isn't going to be too strong, but you will want a combo of each
as I was trying to offer in my post to 66, I am also trying to get my C&C under control, my Army is too large, too massive for my sub Armies to control, plus, my middle Fronts have taken a pounding, I got Corps that are never solid Divs in numbers, but since there is a major battle going on, I can't afford to just sit back and refit the whole Front/S
hassle, much easier to see and do, then try to explain

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RE: German units designations
again, some things I am not sure if you have seen
this is something you don't want to see, in good weather !, during mud and blizzard, it will show up more

this is something you don't want to see, in good weather !, during mud and blizzard, it will show up more

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RE: German units designations
for, what ever reason, those LW bases are out of fuel, or bombs or something !
also, I got a Armor Corps, which I need it to be ready for action the next week, and it is kind of far away from the Railhead, so time for a air drop
anything that can carry supplies are sent out

also, I got a Armor Corps, which I need it to be ready for action the next week, and it is kind of far away from the Railhead, so time for a air drop
anything that can carry supplies are sent out

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RE: German units designations
need less to say, transports are what you want, but, in a pinch, any bomber will do
fighters are to help some of the bombers/transports return home

fighters are to help some of the bombers/transports return home

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RE: German units designations
of course, the LW don't play fair, and sends in some fighters from a different area, where they got supplies !, but, losses were not too bad
the first mission got me my fuel, the 2nd mission I send in supplies (and out of planes, so no 3rd mission)
2nd mission ran into better fighter cover, so losses were heavier, I think 34 or so, but, my Armor Corps is resupplied

the first mission got me my fuel, the 2nd mission I send in supplies (and out of planes, so no 3rd mission)
2nd mission ran into better fighter cover, so losses were heavier, I think 34 or so, but, my Armor Corps is resupplied

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RE: German units designations
Sweet
IL-2's on rocket attack !
Yaks Strafing
A-20s bombing

IL-2's on rocket attack !
Yaks Strafing
A-20s bombing

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RE: German units designations
well, if you know, my computer may of died this morning, so i am messing with my laptop, while I find out what I got to do
so, my last game I was shot from is finished, so time to start up a new one, and as we got a new exe to work with...
Oh My
playing as SU, in 1942, AI got nasty on me, 16 Divs trapped, lost 92,000 on the opening attack, and the AI is pulling out of some of my normal traps, greesh, can't have fun in the north, while the AI beats up on me in the south this time around
for a bit, I am only going to be able to talk/write about what is going on, take me a while to get the laptop set up like my normal computer
so, my last game I was shot from is finished, so time to start up a new one, and as we got a new exe to work with...
Oh My
playing as SU, in 1942, AI got nasty on me, 16 Divs trapped, lost 92,000 on the opening attack, and the AI is pulling out of some of my normal traps, greesh, can't have fun in the north, while the AI beats up on me in the south this time around
for a bit, I am only going to be able to talk/write about what is going on, take me a while to get the laptop set up like my normal computer

RE: German units designations
Hard Sarge,
Just want to make sure I understand, you are playing as the SU in 1942 and the initial German attack pocketed 92k of your troops? It will be interesting to see how well the AI continues the attack!
Thanks.
Just want to make sure I understand, you are playing as the SU in 1942 and the initial German attack pocketed 92k of your troops? It will be interesting to see how well the AI continues the attack!
Thanks.
There is no problem too big that can't be solved with the proper use of high explosives
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RE: German units designations
Naw. the AI killed, wounded or captured 92,000, it trapped 16 more Divs (if full, around 180-190,000 trapped)
I broke the pocket, but all that means is, it will form again, or kill off those Divs on there next turn
oddly, the AI is pulling back from Moscow, and from the east of Leningrad
for me, i would rather see it clean up the line up north, the pull out around Moscow,, may be a good move, other then what it left behind
I pinched off part of it's southern drive, but all that means in dead troops for me, but, it may slow the drive down a wee bit
first time though this one, I didn't pull any of my reserve armies, the 2nd time, by turn 5, i had pulled in 5 of them, this time, i have had to pull 5 or 6
of them on the first turn
last two games, I moved the Transcasua Front, up to the front line, this time, I am holding them back under Rostov and the Don
for battles, the AI was 44 and 6, on my turn I was 6 and 1 (needless to say the SU don't have many chances to snap back)
the Northwestern and Western Fronts look like they may get a chance to do some damage, shortly, Volholov front looks like it is falling into a trap, worried about them, don;t like the way the AI pulled back, it looks, smells, feels like a trap
I also, have formed up 9 Divs of Inf and 2 Gun Brigs
battle starts with Gemman troops around 3,230,000 men and the SU with 6,270,000
my air losses, are around 770 the first week, embearassed to mention what the Axis lost, and I overran two of his fields for half of them !!!!
I broke the pocket, but all that means is, it will form again, or kill off those Divs on there next turn
oddly, the AI is pulling back from Moscow, and from the east of Leningrad
for me, i would rather see it clean up the line up north, the pull out around Moscow,, may be a good move, other then what it left behind
I pinched off part of it's southern drive, but all that means in dead troops for me, but, it may slow the drive down a wee bit
first time though this one, I didn't pull any of my reserve armies, the 2nd time, by turn 5, i had pulled in 5 of them, this time, i have had to pull 5 or 6
of them on the first turn
last two games, I moved the Transcasua Front, up to the front line, this time, I am holding them back under Rostov and the Don
for battles, the AI was 44 and 6, on my turn I was 6 and 1 (needless to say the SU don't have many chances to snap back)
the Northwestern and Western Fronts look like they may get a chance to do some damage, shortly, Volholov front looks like it is falling into a trap, worried about them, don;t like the way the AI pulled back, it looks, smells, feels like a trap
I also, have formed up 9 Divs of Inf and 2 Gun Brigs
battle starts with Gemman troops around 3,230,000 men and the SU with 6,270,000
my air losses, are around 770 the first week, embearassed to mention what the Axis lost, and I overran two of his fields for half of them !!!!

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RE: German units designations
hmmmmm, trapped 14 divs and 1 corps this time around, 78,000 losses
454 planes, but i got 250 (he is sending out his trannies)
but looks like some of my pockets held, got to make the German pay, when you can, where you can
454 planes, but i got 250 (he is sending out his trannies)
but looks like some of my pockets held, got to make the German pay, when you can, where you can

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RE: German units designations
turn 3 was a blood bath, the North belongs to me, the south to the Ge
what I got to do, is make as many small pockets and take out numbers, and force the Ge to shift his troops, which will stop my attacks, but also slow his advance
I am already setting up a line for stalingrad
what I got to do, is make as many small pockets and take out numbers, and force the Ge to shift his troops, which will stop my attacks, but also slow his advance
I am already setting up a line for stalingrad

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RE: German units designations
The game looks great but why are numbers displayed as text (left alligned and no commas) making it difficult to read large numbers?
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RE: German units designations
not sure if that is a finished idea, or what we are working with right now, it may change, any thing we show may change (for what it is worth, I agree)

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RE: German units designations
well, battle been going well, week 3, lost 64,000, week 4, 55,000, week 5 69,000 and week 6 66,000 (ahhh, of course, it is week 7, so, am missing something some where)
The Ge has not really been able to really complete any of it's pockets, but, that keeps my troops too close to the front, so most of the ones that get trapped, end up broken or killed
I have been able to hold the southern shoulder, and pulled out most of my troops, locked below Rostov, but easy to flank, if the Ge wants, but think it is going to head East
got a northern shoulder, but, in between, got a massive hole, some of my troops were stuck, and can't run away, so others are standing in place, to try and help them get away
my Reserve Armies are sitting in Stalingrad digging in, as the rest slowing (LOL) try to reach them
it is Aug 8th, in the south, they going though me like...
can't stop em

The Ge has not really been able to really complete any of it's pockets, but, that keeps my troops too close to the front, so most of the ones that get trapped, end up broken or killed
I have been able to hold the southern shoulder, and pulled out most of my troops, locked below Rostov, but easy to flank, if the Ge wants, but think it is going to head East
got a northern shoulder, but, in between, got a massive hole, some of my troops were stuck, and can't run away, so others are standing in place, to try and help them get away
my Reserve Armies are sitting in Stalingrad digging in, as the rest slowing (LOL) try to reach them
it is Aug 8th, in the south, they going though me like...
can't stop em

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RE: German units designations
a little closer, my shoulder does not look so good when you close in


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RE: German units designations
wow, didn't expect the Ge to react like that !
(oh well, screen capture didn't take, but the Ge moved most of there troops south)
I want them to bang there head against the defences at Stalingrad
(oh well, screen capture didn't take, but the Ge moved most of there troops south)
I want them to bang there head against the defences at Stalingrad

RE: German units designations
If FOW is off, as it seems to be, are there really no garrisons in any of the cities the Germans hold? The Sicherungs divisions seem to be mostly in the field.
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RE: German units designations
when testing, i find it very HARD to tell what the AI is doing, if I can't see it at work, so yea, I test with FOW off
to be honest, I heavn't really been looking into the backfield during this game, keep my focus on the front line
but, the way I am playing, I may of put a lot of pressure on his line, and it is pulling anything/everything it can, to try and keep his line intact, while it tries to keep his off in action (remember, that the AI does not really have a goal, once it starts the attack, the Russian AI on defence, knows it wants to protect this, guard this river, form this line, the Ge AI is basicly just attack (part of being in alpha, and what we are working on)
to be honest, I heavn't really been looking into the backfield during this game, keep my focus on the front line
but, the way I am playing, I may of put a lot of pressure on his line, and it is pulling anything/everything it can, to try and keep his line intact, while it tries to keep his off in action (remember, that the AI does not really have a goal, once it starts the attack, the Russian AI on defence, knows it wants to protect this, guard this river, form this line, the Ge AI is basicly just attack (part of being in alpha, and what we are working on)

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RE: German units designations
okay I am not sure of the rules after 41, but from what i see, it cities behind the front line that needs to be garrisoned, not sure how, cities already taken are going to be worked into the rules
