ORIGINAL: Bullwinkle58
ORIGINAL: Jim D Burns
ORIGINAL: Bullwinkle58
You defend it with ships, not troops. AE is as much or more a naval game as one of ground-pounding.
That's just absurd. I shouldn't have to worry about Japan landing along a 1000km+ long sheer cliff face period. This isn't command and conquer, it's supposed to be a game about history.
Jim
If that portion of Oz is 1000km long and all cliffs, then you have a problem with the map, not the game engine. The map has impassable mountains as a hex terrain option.
If it's not all cliffs (I don't know), then yes, you could invade there, and yes, you need to be prepared to stop the invasion on the sea side. Or wait patiently for him to come ashore, recover disruption, and then march many hexes to your base, where he'll STILL have to assault you and your fort level, same as if he'd come into the base hex. All he's done is avoid your CD. And the Oz CD isn't very good. But he ought to have that option, if he's willing to try it with low supply access.
Ah Bullwinkle, you know how much I admire your posts, particularly when you attempt to pull that rabbit out of the hat, but on this theme we part. You might recall my post of some months ago (in a discussion about CD capabilities on Hawaii) regarding cliffs, mangrove swamps, tides etc limiting invasion sites in real life but not being captured by the game engine. So I won't repeat myself here, however a few enlightening points about the Great Australian Bight might be useful.
Ever wondered why the AE game map has no dot bases (let alone a real base) between Esperance and Ceduna? That is because there is nothing there to support any permanent human establishment. Basically:
(a) no beaches, certainly nothing wide enough to support the amphibious TF unload rates of AE
(b) predominantly vertical cliffs which could be scaled by individuals reprising the role of mountain goats but no possibility of getting vehicles/artillery tubes etc up on to the plateau
(c) a distinct lack of drinkable water to support a battalion, let alone an AE invasion force from a 100 ship sized Amphibious TF (or 2 or 3 such TFs as employed by AE players). Would have to be a pretty tough choice for a commander to make, do I carry water or ammo (remembering just how heavy water is in comparison to carrying a 100 rounds of small arms ammo in addition to C rations all the time moving up to the plateau like a mountain goat) sufficient to see me through the AE engine 3-4 days minimum to walk from one road/trail less hex to the next. I hope we all remember what brought about the disaster of the battle of Hattin in 1187 AD, and they only had to cross 10 miles of waterless terrain
(d) its a pretty strong and cold swell coming up from Antarctica which intersects the coast along the Great Australian Bight
If the conditions were suitable, you would find the odd fishing village to take advantage of the economic bounty of tuna fishing etc. Instead its not until you reach Spencer Gulf (in AE map terms, Whyalla) that you find any meaningful human activity at Port Lincoln. In real life there are small outposts between Ceduna and Port Lincoln, but on the Great Australian Bight between Ceduna and Esperance, you may as well have a gigantic national park (which are found in reality).
Of course if really pressed[:D], I'll detail why in general I concur with Jim D Burns. In WITP classic, landing on a non base/dot hex was extremely gamey, IMHO, in AE it is almost but IMHO not yet quite acceptable to do so.
Oh, and just to add a very important point overlooked by the posts commenting on D-day. In the whole of northern France, in circumstances where the entire coastal infrastructure is held by the enemy, there are only 2, yes count them, suitable ports to sustain (remember we aren't talking about a Dieppe style raid) the projected Allied army - Cherbourg and Brest. To land within 46 statute miles of those ports (to put it into AE hex context) meant allowing the Germans to use the geography of the Cotentin and Brittany peninsulas to easily bottle up (at minimal cost to the Germans in terms of not having to pull reserves away from Germany or the Eastern Front) the Allies and force a frontal attack (think of the fighting in the hedges, now project that fighting occurring even further back before you hit open territory). The next really good port is Antwerp (if you overlook the difficulty of the Scheldt) - those ports in Haute Normandie, Picardie and Belgium are small and no major effort was made to subsequently capture them, remember that Patton relied upon Brest to supply him and the point of the Ardennes in December 1944 was to capture Antwerp.
Alfred