Da Babe's Lite bug list

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

Da Babe's Lite bug list

Post by Bradley7735 »

Hi guys,

I love the Lite version of Da Babes. I wanted to post an oob error I found. You can do with it what you will. I know you're not making changes every time someone finds something, but you can add this to the list.

Ship 9450 Van Der Lijn. Starts the game at base 1150. The problem is the base is land locked. I can't get her out of the hex. I imagine the problem will be fixed when Japan over runs Java. ;)

Also, I don't know if this subject has ever been discussed, but.... Has anyone thought of putting some sys or eng damage on Sealion or Seadragon at 12/7/41? I know both of them were in drydock when the war started, with most of their equipment sitting on the dockside. They couldn't make water for at least 12 hours after the war started (Sealion took a bomb hit that destroyed her.) But, Seadragon took a day longer to get to sea than the other subs. I thought 5 Sys or 5 Eng damage would be appropriate. Anyway, just a thought.

Thanks again for the awesome scenario.

bc
The older I get, the better I was.
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JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Da Babe's Lite bug list

Post by JWE »

Hi Bradley,

I'll sure add it to the list. Glad you are having fun with Da Babes. Don't really want to add SysDam; not because it isn't a good idea, it is a good one. It's just because there would be soooo many others that also lend themselves to the same argument, and that's a can of worms that don't need to get opened. Hope you understand. [;)]
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