AE Naval and OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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JWE
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RE: AE Naval and OOB Issues

Post by JWE »

Thanks Harald. We’ll get as many as possible into DaBigBabes. We’ll probably mess with the proposed class changes some. Just fyi, here’s how we are defining merchant classes. There’s two groups, older and modern. Oldies have plumb bows, counter sterns, old style superstructure, tall thin funnels. Modern vessels have clipper bows, cruiser sterns, modern superstructure, shorter fatter funnels. They are paired up, and go in lpl ranges: 475-525’, 425-450’, 350-395’, 300-340’. Anything smaller than 300’ gets put into one of several ‘small’ classes going all the way down to about 100’. Here’s the (general) breakout, and a pic showing how the models differ – if we can’t find a picture of a given ship, we generally take 1928-30 as the break point between old and modern and assign it accordingly.

Southwest Cargo – 490’
Dominion L Cargo – 490’
Dominion M Cargo - 425’
Pacific L Cargo - 365’
Pacific M Cargo - 315’

Euro L Cargo – 500’
Empire L Cargo – 500’
Euro K Cargo – 435’
Euro M Cargo – 380’
Euro D Cargo - 330’


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JWE
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RE: AE Naval and OOB Issues

Post by JWE »

Also, we limited the “troopers” to those ship classes/groups that actually were affirmatively converted into troopships (Kotas, Poelaus, etc..). But don’t forget that any xAK with reasonable cargo capacity can also “troop” by cross loading. Your typical Euro K/Dominion M can carry over 900 troops cross loaded in cargo. Many vessels were used interchangeably as troopers and bulk carriers. Even though a ship might have been used to ‘troop’, it may well not have been affirmatively converted to the function; think the system models this fairly well and obviates the need to define certain vessels as a “troop” version – because once you convert, you can’t go back.

Mention all this so you will understand why we may not put some ships into the classes you suggest. We will, of course, evaluate them all, paying close attention to your suggestions. I have a friend from the Netherlands Antilles in the workgroup who is always on my brookie to make the Dutch perfect, as is Don Bowen. What you are doing for us is something special. Although we may have to tweak your suggestions a bit to have them fit into the game paradigm, believe me we are carefully listening. Please don’t stop.

Ciao. John
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Dutch_slith
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RE: AE Naval and OOB Issues

Post by Dutch_slith »

ORIGINAL: JWE

Thanks Harald. We’ll get as many as possible into DaBigBabes. We’ll probably mess with the proposed class changes some. Just fyi, here’s how we are defining merchant classes. There’s two groups, older and modern. Oldies have plumb bows, counter sterns, old style superstructure, tall thin funnels. Modern vessels have clipper bows, cruiser sterns, modern superstructure, shorter fatter funnels. They are paired up, and go in lpl ranges: 475-525’, 425-450’, 350-395’, 300-340’. Anything smaller than 300’ gets put into one of several ‘small’ classes going all the way down to about 100’. Here’s the (general) breakout, and a pic showing how the models differ – if we can’t find a picture of a given ship, we generally take 1928-30 as the break point between old and modern and assign it accordingly.

My proposed class changes were based on a) Shipowners (like KPM gets the Pacific-look) b) wether it is rated as passenger or general cargo c) GRT.
No doubt, your definition is much more sophisticated.
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Dutch_slith
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RE: AE Naval and OOB Issues

Post by Dutch_slith »

ORIGINAL: JWE

Also, we limited the “troopers” to those ship classes/groups that actually were affirmatively converted into troopships (Kotas, Poelaus, etc..). But don’t forget that any xAK with reasonable cargo capacity can also “troop” by cross loading. Your typical Euro K/Dominion M can carry over 900 troops cross loaded in cargo. Many vessels were used interchangeably as troopers and bulk carriers. Even though a ship might have been used to ‘troop’, it may well not have been affirmatively converted to the function; think the system models this fairly well and obviates the need to define certain vessels as a “troop” version – because once you convert, you can’t go back.

My intention was to limit the "troopers" as well. Far too many ships transporting livestock were designated as xAP, which they are not.

ORIGINAL: JWE

Mention all this so you will understand why we may not put some ships into the classes you suggest. We will, of course, evaluate them all, paying close attention to your suggestions. I have a friend from the Netherlands Antilles in the workgroup who is always on my brookie to make the Dutch perfect, as is Don Bowen. What you are doing for us is something special. Although we may have to tweak your suggestions a bit to have them fit into the game paradigm, believe me we are carefully listening.

Ciao. John

In the past I felt the class-decision, was somehow by chance. Now I think it's an individual decision to classify a given ship.
ORIGINAL: JWE

Please don’t stop.

Glad I could help. Just wanted to put in all the missing vessels. And at least the whereabouts of all those ships is now as close as it could be.

Harald
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Dutch_slith
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RE: AE Naval and OOB Issues

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RE: AE Naval and OOB Issues

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Kon. Marine updated!
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Dutch_slith
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RE: AE Naval and OOB Issues

Post by Dutch_slith »

KPM updated!
Rotterdamsche lloyd updated!
JCJL updated!
HAL updated!
Nederland updated!
Oceaan updated!
VNS updated!
La Corona updated!

Sloet van de Beele added
Olivia added
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Dutch_slith
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RE: AE Naval and OOB Issues

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FG Class (Fak Fak, Flores, Garoet, Grissee)

All demolished on building slip. This class was almost identical to ABCDE Class (that is: Alor, Aroe, Bantam, Bogor, Ceram, Cheribon, Digoel, Djampea, Djember, Djombang, Endeh and Enggano)


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Dutch_slith
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RE: AE Naval and OOB Issues

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Barentsz

AR (Repair Ship)




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Dutch_slith
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RE: AE Naval and OOB Issues

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Boissevain

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Dutch_slith
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RE: AE Naval and OOB Issues

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Tegelberg



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Dutch_slith
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RE: AE Naval and OOB Issues

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Ruys



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Dutch_slith
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RE: AE Naval and OOB Issues

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P 4 (after the war)

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Dutch_slith
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RE: AE Naval and OOB Issues

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P 5 - P 8
P 9 - P 16
P 17 - P 22 (P 23)

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Dutch_slith
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RE: AE Naval and OOB Issues

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Merak

AKE later coverted to AGP





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geiramk
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RE: AE Naval and OOB Issues

Post by geiramk »

Was this old lady ever considered for inclusion in the game?
http://en.wikipedia.org/wiki/Greek_cruiser_Georgios_Averof
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cantona2
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RE: AE Naval and OOB Issues

Post by cantona2 »

ORIGINAL: Saltcreep

Was this old lady ever considered for inclusion in the game?
http://en.wikipedia.org/wiki/Greek_cruiser_Georgios_Averof


She's in CHS for Witp stock
1966 was a great year for English Football...Eric was born

geiramk
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RE: AE Naval and OOB Issues

Post by geiramk »

OK. Shame I can't have her around in AE, as I love oddballs for adding flavour. What's CHS, by the way?
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treespider
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RE: AE Naval and OOB Issues

Post by treespider »

ORIGINAL: Saltcreep

OK. Shame I can't have her around in AE, as I love oddballs for adding flavour. What's CHS, by the way?

AE's Uncle...

CHS was an original mod done for WitP. Many of the contributors to CHS were/are on the AE team.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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JWE
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RE: AE Naval and OOB Issues

Post by JWE »

ORIGINAL: Saltcreep
Was this old lady ever considered for inclusion in the game?
http://en.wikipedia.org/wiki/Greek_cruiser_Georgios_Averof
Yes, considered, but not not done. However, her ship image is at bitmap # 0395, in case someone wanted to add her in.
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