This was awesome

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Alinroch
Posts: 13
Joined: Sun Apr 25, 2010 2:29 pm

This was awesome

Post by Alinroch »

Seriously devs, what happened last night made my day:

OK, so in early-mid game (about 20 colonies) I ran up against another empire, and I land-grabbed a planet in his system. So he was a little pissed, no big deal. I dropped a large base on my planet and so did he, promptly turned my attention elsewhere. But...

My planet was planet 4 and his was 5. The orbits were very close, but the planets weren't when I colonized. About 4 game-years later, my planet orbit caught up to his. Our freighters and escorts hit some overlap zone of spheres of influence.

Pandemonium. Instant war.

I mean seriously, how awesome is that. War due to overlapping orbits.
Astorax
Posts: 188
Joined: Sat Apr 10, 2010 10:50 pm

RE: This was awesome

Post by Astorax »

lol, that is pretty cool
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VarekRaith
Posts: 138
Joined: Sun Feb 21, 2010 6:39 pm
Location: Manassas, Virginia

RE: This was awesome

Post by VarekRaith »

ORIGINAL: Alinroch

Seriously devs, what happened last night made my day:

OK, so in early-mid game (about 20 colonies) I ran up against another empire, and I land-grabbed a planet in his system. So he was a little pissed, no big deal. I dropped a large base on my planet and so did he, promptly turned my attention elsewhere. But...

My planet was planet 4 and his was 5. The orbits were very close, but the planets weren't when I colonized. About 4 game-years later, my planet orbit caught up to his. Our freighters and escorts hit some overlap zone of spheres of influence.

Pandemonium. Instant war.

I mean seriously, how awesome is that. War due to overlapping orbits.

Neat. Some inexperienced freighter pilot freaked and opened fire.
[:D]
Dadekster
Posts: 141
Joined: Sun Apr 18, 2010 6:38 pm

RE: This was awesome

Post by Dadekster »

I've got two colonies on two moons around the same gas giant. Makes for some really good scenes as they drift by one another as they orbit the gas giant. :) I can only imagine the hissy fit with what you described.
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Grotius
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Location: The Imperial Palace.

RE: This was awesome

Post by Grotius »

I do love the fact that celestial objects actually *move* in this game. Usually they are static in 4X games.
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HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: This was awesome

Post by HsojVvad »

ORIGINAL: Grotius

I do love the fact that celestial objects actually *move* in this game. Usually they are static in 4X games.
I love it. So I am wundering what is next? Having a 100 galaxies with a 1000 stars with 10+ planets and 5 moons each all in motion? [:D]

Well now that would be a different game, I don't think I ever seen extrogalatic space travel. I think that would be to much eh?
Astorax
Posts: 188
Joined: Sat Apr 10, 2010 10:50 pm

RE: This was awesome

Post by Astorax »

It wouldn't be bad at first because it wouldn't have to keep track of anything until you actually explore/exploit it. After that though ...anyone have a spare Cray laying about they wanna get rid of?
Bartje
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RE: This was awesome

Post by Bartje »

This is awesome! War of the Worlds in its full literal meaning!
Dadekster
Posts: 141
Joined: Sun Apr 18, 2010 6:38 pm

RE: This was awesome

Post by Dadekster »

I shudder to think about full 3D and what kind of processing power they'd require. [X(]
Fishman
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Joined: Thu Apr 01, 2010 6:56 pm

RE: This was awesome

Post by Fishman »

ORIGINAL: Astorax

It wouldn't be bad at first because it wouldn't have to keep track of anything until you actually explore/exploit it. After that though ...anyone have a spare Cray laying about they wanna get rid of?
You don't have to actually "keep track" of anything at all. Calculation of a planet's position in the game is pretty trivial for a computer, as the planets do not actually gravitate or interact, they just travel around in circles on rails, meaning their position is easily determinable by a simple calculation.
Bartje
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RE: This was awesome

Post by Bartje »

Don't break the Immersion!!
 
Aww...
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