invading colonies properly

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teri
Posts: 13
Joined: Mon Apr 26, 2010 3:24 pm

invading colonies properly

Post by teri »

after invading a colony i set the taxes to 0. but most of the time they revolt back to their old empire. are there other ways to prevent this?
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: invading colonies properly

Post by Fishman »

Take out the rest of the system at the same time, otherwise the cultural defection effect causes them to switch back. If all else fails, blow up the planet.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: invading colonies properly

Post by taltamir »

that is a big problem in my opinion and I complained about it :)

I suggest you invade the best planets first. Aim for the whole system at once if you can, but if not the best planets first...

Keep your reputation good, this will benefit morale on the newly conquered planet.

End the war after conquering some choice targets but before they flip... not being at war with their race improves their morale.
I do not have a superman complex; for I am God, not Superman.
HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: invading colonies properly

Post by HsojVvad »

That is why we need to have martial law on a planet. If you have 10 or 20 ground troops on the planet, it should be under control. No happiness, but no rebellion either. Mind you, you will pay through the nose for maintenance costs, but that is the way it should be. Keeping a planet from revolting dosn't come cheap.

Maybe even have 2 different type of troops. You have your normal ground troops, and martial troops, wich work the same to quell rebellion but cost 10% in maintenance costs but have only 10% of the defenceive value as well. Can't be used to assault a planet at all.
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: invading colonies properly

Post by Fishman »

You needed way more than those 10-20 troops on that planet anyway, otherwise some asshole AI will jack it in a random transport fly-by.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: invading colonies properly

Post by taltamir »

ORIGINAL: Davor

That is why we need to have martial law on a planet. If you have 10 or 20 ground troops on the planet, it should be under control. No happiness, but no rebellion either. Mind you, you will pay through the nose for maintenance costs, but that is the way it should be. Keeping a planet from revolting dosn't come cheap.

Maybe even have 2 different type of troops. You have your normal ground troops, and martial troops, wich work the same to quell rebellion but cost 10% in maintenance costs but have only 10% of the defenceive value as well. Can't be used to assault a planet at all.

my idea is that troops are either "native" or "alien"...
in a newly conquered world, all troops are alien (or maybe, have a home planet), as time passes they convert from alien to native at a set rate. Rebellion is impossible until a certain ratio between native and alien troops exists... and if it occurs, then the two fight it out.
ORIGINAL: Fishman

You needed way more than those 10-20 troops on that planet anyway, otherwise some asshole AI will jack it in a random transport fly-by.

the thing is, if you have 10 troops on it... it will rebel and those 10 troops will join the rebels. For some reason my human marines (from a democracy) feel like immediately joining up with the bug race hive mind... don't ask me why.
I do not have a superman complex; for I am God, not Superman.
Bartje
Posts: 308
Joined: Tue Apr 27, 2010 6:48 pm
Location: Netherlands
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RE: invading colonies properly

Post by Bartje »

Yes, that seems quite wrong, has this been adressed as a bug yet? Or does it still need reportin'?

Get it squashed, like all the other bugs!


bwhaahah!
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: invading colonies properly

Post by Fishman »

ORIGINAL: taltamir

the thing is, if you have 10 troops on it... it will rebel and those 10 troops will join the rebels. For some reason my human marines (from a democracy) feel like immediately joining up with the bug race hive mind... don't ask me why.
Well, that's for planets you just conquered. Planets you are planning to hold against the AI need to be heavily betroopened, because the AI is very good at landing troops on planets, even with a starbase present.
Jaimoe_MatrixForum
Posts: 59
Joined: Sun Feb 25, 2007 3:59 am

RE: invading colonies properly

Post by Jaimoe_MatrixForum »

ORIGINAL: taltamir



the thing is, if you have 10 troops on it... it will rebel and those 10 troops will join the rebels. For some reason my human marines (from a democracy) feel like immediately joining up with the bug race hive mind... don't ask me why.

Mind control. Aren't hive minds run by telepathy?
Wayston
Posts: 18
Joined: Sat Apr 17, 2010 7:48 pm

RE: invading colonies properly

Post by Wayston »

best is to invade them all at once idd, there shouldn't be cultural revolutions when you're at war with the race; in fact sufficient troops on the planet should stop revolutions too
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