Oh, don't get me wrong. I am hugely impressed with the game as is. Even in the Alpha state.
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Just for the record - all constructive critics is very welcomed and in fact my words on Jon's initial strategy were exactly as yours [:)]
Moderators: Joel Billings, Sabre21
Oh, don't get me wrong. I am hugely impressed with the game as is. Even in the Alpha state.
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It was every bit as well defended by reserves and entrenchments as Kursk was a year later.
Stalin was expecting the Germans to go for it and prepared for it accordingly.
ORIGINAL: PyleDriver
I think I'd do better agianst a human. The AI has 3 big advantages. First an attack and defence bonus. Second it sees past FoW. Third they have a full move mp factor... So I cant fool it, and if I do everyone and there mother is there...I will say the AI is one tough cookie now. Its placing reserves in key spots and stopping alot of drives from going far.
ORIGINAL: Flaviusx
Stalin had 10 reserve armies set aside in depth and in echelon around Moscow, not just piled up in the front facing directly west. Pretty much doing for Moscow what the Steppe Front did for Kursk the next year.
Point in fact those reserve armies mostly stood in place in that deep reserve until he was certain that the Germans were heading south -- a decision he didn't make until after Voronezh fell. He actually did expect them to swing north from there and could've deployed to counter that. Those forces wound up going to Stalingrad and the surrounding area instead (including 2 tank armies, among others. Chuikov's 62nd was one of these reserve armies, by the way.)
Edit: in a different world, Chuikov might just as well found himself fighting tooth and nail over the ruins of the Kremlin...I wonder where the 62nd army is at in this game?
ORIGINAL: jimh009
ORIGINAL: PyleDriver
I think I'd do better agianst a human. The AI has 3 big advantages. First an attack and defence bonus. Second it sees past FoW. Third they have a full move mp factor... So I cant fool it, and if I do everyone and there mother is there...I will say the AI is one tough cookie now. Its placing reserves in key spots and stopping alot of drives from going far.
Can you elaborate on the 3 AI advantages? What kind of attack/defense bonus? What do you mean it sees past FOW? And can you explain the full MP factor?
I think it's good that the AI has "some help," so no arguments from me. But it would be nice to know exactly what that help entails!


ORIGINAL: PyleDriver
Zorch the fort levels are low in the areas I'm pressing, they only have so much time to form defences...Sath what do you mean by atm?


