Reluctant Admiral Feedback

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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FatR
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RE: Reluctant Admiral Feedback

Post by FatR »

It shouldn't, and I prefer playing with airgroup problems to doing all of the Turn 1 pilot micromanagement over again)). Anyway, just post the version with all of the fixes, completed art and so on here, when it is finished, and we'll update, these bugs do not influence the opening turns.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

ORIGINAL: FatR

It shouldn't, and I prefer playing with airgroup problems to doing all of the Turn 1 pilot micromanagement over again)). Anyway, just post the version with all of the fixes, completed art and so on here, when it is finished, and we'll update, these bugs do not influence the opening turns.

Over in my AAR Juan said we can make the changes and NOT have to do a re-start. YEA!!!

All the Art should now be fixed. I've fixed the Air Groups and will send the file over to Juan.

Juan--When that gets to you, could you add the different Agano artwork you mentioned above?

Think this should take care of things for a while and we can then simply work through the scenario and list issues, comments, and/or needs on this Thread. Thanks to those of you who have found these issues!
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

All corrected files have now been sent to Juan. No re-start! This is a very GOOD thing...
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

OK. We are fixed. Everything detailed above is taken care of. If there are more issues they start after this Posting.

Thanks Juan.

I've been told to run the current turn and then download the changes for the next turn. This makes sense to me. Does it sound right?

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Tone
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RE: Reluctant Admiral Feedback

Post by Tone »

Have finished checking scenario 70. can only find 2 other issues. At Etorofu TF 1 DD Akigumo an TF 18 Yugumo have 0 fuel. Should be not problem. they will automatic refuel at start of turn. but will be of use operation points when they refuel. Thank you.

No Allied opponent yet. as Mogami have new pilot training for AE.
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

I found that too. Just refuel them and they will still move without issue. Think there is a ship in Babeldoap like that too...
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FatR
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RE: Reluctant Admiral Feedback

Post by FatR »

I noticed that some units moved to Central Pacific (Truk and Marshalls) still have preparation for targets in DEI. Is this a bug or a feature?


As a side note, the biggest problem with starting a PBEM is impossibility of a test run without spending several hours on duplicating orders... I'm trying a few unconventional moves and can only hope they'll work.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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JuanG
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RE: Reluctant Admiral Feedback

Post by JuanG »

You can do test runs by saving just before you hit "finish" for the the turn, saving hitting it and saving it to a different slot. You can then open this last save, set up an allied password, and go from there. When youre satisfied, go back to the first save, and make any changes you need, then proceed as normal.
FatR
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RE: Reluctant Admiral Feedback

Post by FatR »

ORIGINAL: Tone

Have finished checking scenario 70. can only find 2 other issues. At Etorofu TF 1 DD Akigumo an TF 18 Yugumo have 0 fuel. Should be not problem. they will automatic refuel at start of turn. but will be of use operation points when they refuel. Thank you.
Actually no, a brief testing demonstrated that unless they are refueled manually, KB refuses to move. This probably should be fixed.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
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Joined: Fri Oct 23, 2009 10:04 am
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RE: Reluctant Admiral Feedback

Post by FatR »

ORIGINAL: JuanG

You can do test runs by saving just before you hit "finish" for the the turn, saving hitting it and saving it to a different slot. You can then open this last save, set up an allied password, and go from there. When youre satisfied, go back to the first save, and make any changes you need, then proceed as normal.
OK, thanks! Stupid me, didn't think that is possible to set an Allied password for himself. That should be very helpful with fine-tuning the turn 1 attack.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
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RE: Reluctant Admiral Feedback

Post by FatR »

Also, 41st AA regiment is placed at Chungking. Not really the healthiest place for it to be.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

I spotted the 41st AA there and MOVED it. Drat! Must not have applied the change. That goes onto the list...
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

ORIGINAL: FatR

ORIGINAL: Tone

Have finished checking scenario 70. can only find 2 other issues. At Etorofu TF 1 DD Akigumo an TF 18 Yugumo have 0 fuel. Should be not problem. they will automatic refuel at start of turn. but will be of use operation points when they refuel. Thank you.
Actually no, a brief testing demonstrated that unless they are refueled manually, KB refuses to move. This probably should be fixed.

I refueled manually and that TF hit PH without issue.

Starting List for Reworking:
1. 41st AA Regiment moved to new location
2. Refuel those two DDs at the start

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FatR
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RE: Reluctant Admiral Feedback

Post by FatR »

Also, I see that Japan still has ARDs from Juan's mods. Is this an oversight? Seems too good to be true.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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JuanG
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RE: Reluctant Admiral Feedback

Post by JuanG »

No, those were added in patch 3 to stock. Theyre small 3000ton capacity ARDs (though the limit has no meaning ingame, thus needs an HR) compared to the large 40000ton ones in my mods.
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

Those ARDs are great. As noted WAAAAAY back in the first Mod Thread, I also built 4 AKE, 4 AR, 2 AS, 2 ARD for a Fleet support boost. Yamamoto fought for more support and didn't get it in 1940. He does here!

Also need to add to the list:
3. SS with 1st Turn Move Bonus. I gave about 6 SS around PH, 6 SS around Malaya, and 5 Ro- the bonus but for some reason they did not do it. Have to look and figure it out.
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John 3rd
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RE: Reluctant Admiral Feedback

Post by John 3rd »

4. Replace Adm Yamamoto in Combined Fleet with someone he would have supported.
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FatR
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RE: Reluctant Admiral Feedback

Post by FatR »

One more bug, and this time it's mine fault - forgot to change the upgrade path of A6M2 to A6M5 from Sen Baku. I'm not going to pester my esteemed opponent, yubari, with updating the mod files anymore (while this is a very big problem, I already gamed the system with the plane production enough to feel guilty), but this probably should be changed for future versions.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: Reluctant Admiral Feedback

Post by FatR »

ORIGINAL: JuanG

No, those were added in patch 3 to stock. Theyre small 3000ton capacity ARDs (though the limit has no meaning ingame, thus needs an HR) compared to the large 40000ton ones in my mods.
I'm going to abstain from repairing ships larger than DDs in them, then.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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