Weaponry

Welcome to the new war raging across hundreds of light years at once, with mechanized Titans as the main fighting force.

Moderator: MOD_TitansOfSteel

PrinceCorrin
Posts: 299
Joined: Tue Oct 09, 2001 8:00 am
Location: Bossier City, Louisiana
Contact:

Post by PrinceCorrin »

They chew on and penetrate your armor and spit battery acid on your internal components.
I see your lips moving, but all I hear is: Blah Blah Blah, I'm a friggin moron.
mutt2050
Posts: 33
Joined: Tue Jun 18, 2002 7:57 pm
Location: Missouri,USA

Post by mutt2050 »

Well, the worst part about killer snails is they're all slimy and gross, but I am sure someone will come up with a salt cannon to combat them.
rosary
Posts: 845
Joined: Mon Oct 08, 2001 8:00 am
Location: U.S.A.
Contact:

Post by rosary »

I was thinking a garlic and butter gun. But I guess Salt gun would work theoretically.
Thorgrim
Posts: 1732
Joined: Thu Oct 11, 2001 8:00 am
Location: Portugal
Contact:

Post by Thorgrim »

I like them in the summer with a cold beer myself.
Iceman
mutt2050
Posts: 33
Joined: Tue Jun 18, 2002 7:57 pm
Location: Missouri,USA

Post by mutt2050 »

Great now we have to come up with a beer cannon.
PrinceCorrin
Posts: 299
Joined: Tue Oct 09, 2001 8:00 am
Location: Bossier City, Louisiana
Contact:

Post by PrinceCorrin »

I prefer Tequila myself, with a healthy amount of tabasco sauce for added punch. It's called a Prairie Fire, and I'm the only person I know who likes them. :D
But beer is good too. You tap, I'll pump.
I see your lips moving, but all I hear is: Blah Blah Blah, I'm a friggin moron.
Thexder
Posts: 17
Joined: Fri Jul 12, 2002 2:00 am
Location: Moscow, Russia

Post by Thexder »

Hi! I'm back!

Acid ammo will damage ToS slowly, not instant. And car battery acid is relativetly weak acid, in weapon may be concentrated H2SO4 may be used.

And new idea: greanade multi launcher- it'll be like super-short range misseles, but do more damage(simply replace rocket engine and fuel with bigger warhead).
Thexder Kn'Thrak von Kilrah
whitefirefox
Posts: 346
Joined: Sat Aug 17, 2002 12:23 am
Location: none of your business

Post by whitefirefox »

you mean an RPG luancher?
(for the fools among us Rocket Propelled Grenade)
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
PrinceCorrin
Posts: 299
Joined: Tue Oct 09, 2001 8:00 am
Location: Bossier City, Louisiana
Contact:

Post by PrinceCorrin »

*AHEM*
Machine Guns anyone?
I see your lips moving, but all I hear is: Blah Blah Blah, I'm a friggin moron.
whitefirefox
Posts: 346
Joined: Sat Aug 17, 2002 12:23 am
Location: none of your business

Post by whitefirefox »

i prefer vulcan cannons a chainguns *pulls out his avp2 minigun* :D
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
Thexder
Posts: 17
Joined: Fri Jul 12, 2002 2:00 am
Location: Moscow, Russia

Post by Thexder »

Yea a sort of RPG.

And about miniguns:
I want something like GSh-6-23 avia-cannos (It's being used in Russian aviation).
It fires 23mm rounds at 12000rpm(not a typo), or 200 per second,
and weights only about 150kgs.
It's not a god weapon, it's a REAL weapon.
Thexder Kn'Thrak von Kilrah
whitefirefox
Posts: 346
Joined: Sat Aug 17, 2002 12:23 am
Location: none of your business

Post by whitefirefox »

ill take 2 industrial sized ones for my left and right arm 2 large ones for the left and right torso and 2 smaller ones to mount on my titans head plz thank you *goes out and massacres a city* woohoooo! they work! :D :cool: :p
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
Korgmeister
Posts: 141
Joined: Sat Nov 17, 2001 10:00 am
Location: Melbourne, Australia
Contact:

Post by Korgmeister »

(Been reading my KJV bible too much)

Thou shalt not mount weapons that useth ammunition in thine Titan's Head or in the servo that doth contain thine Engine.

For to so so is to invite much wailing and gnashing of teeth when the inevitable ammo explosion doth relieve thine titan of it's head, or even if the engine explodeth with the secondary damage.

OK?
Korgmeister - Mad scientist of pessimistic ToS design and unluckiest ToS player in history.

Please note that all comments that any weapon, design, tactic etc are better are: FROM AN ENTIRELY SUBJECTIVE POINT OF VIEW and should be recieved in such light
whitefirefox
Posts: 346
Joined: Sat Aug 17, 2002 12:23 am
Location: none of your business

Post by whitefirefox »

nah id rather keep the ammo in the center back torso (which would be neat if we could put ammo for different weapons in different places)
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
Thexder
Posts: 17
Joined: Fri Jul 12, 2002 2:00 am
Location: Moscow, Russia

Post by Thexder »

I think external weapons will be nice:
if you have no enought crits you can place wepon outside the location, but you'll have to armor it additionally.

And some special inderect-only fire wepon: vertical heavy missile launcher, it'll launch one BIG(damage 20-25) missile always using inderect fire(with some bonus +5 or +10), and size of approximately LRM12
Thexder Kn'Thrak von Kilrah
whitefirefox
Posts: 346
Joined: Sat Aug 17, 2002 12:23 am
Location: none of your business

Post by whitefirefox »

well what about having ammo slots that don't have to be in areas that the gun is in because to me that kinda makes sense (a pistol has a clip in it holding bullets but something like a chaingun has a pack of bullets on the back of a guy or in a box not connected directly to the gun) and it would give me an actual use for the center back torso other than using it as a titan junk draw so to speak
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
discord
Posts: 60
Joined: Tue Oct 15, 2002 3:42 am
Location: sweden

Post by discord »

well, onto suggestions.

#1 external(modularized) weapons, like stuff in holsters, guns or close combat weapons, removes the annoying choice between hands and close combat weapon, and would also free up some for "magazines. atleast it would be a nice change....although to be honest i dont think this would sit well with the current mechanics, even if i would like it....would take to much recoding, might be added as "alternate setting" for 3.0 or something, kinda anime style, but it would need serious rework on the 'how does a mech work' to get the correct anime feel for it....

#2 definitly more close combat weapons, and btw. how come a lowtech primitive chainsaw does more damage then a power axe?....hmm, diamond edged sawblade? would work....anyway, i want SWORDS!(wich could be created using chainsaw technique easy enough).

#3 30mm chainguns(or similar stuff), these babies rip armor to shreds, actualy asfar as i know, they are the most effective damage dealing things we got right now...on this side of nukes an'****.....and they SPEW out grenades, the ammo actualy weighs ALOT more then the weapon....hmm, on second thought, these would prolly not be liked....to effective, even if they would weigh alot for them to have any staying power....selectable burst fire....different fire modes, i miss these things...not likely to appear in 2.0....but perhaps in 3.0....

#4 (not a weapon, but a suggestion), (stealthy)deployable sensors, to make better use of missiles, would ofcourse require scanner linking, as usual.

#5 (again, not a weapon) what kind of reactor do these things run on? fusion? fission? wichever it SHOULD generate heat....(another variable, wich would make for more of a choice in things) and a coolant system would prolly use peltier thingies, add electricity, makes one side hot, the other cold.....ahwell, the power consumption would prolly not be very high...

#6 nah, dont think i got any more ideas right now.....dont worry, i got plenty more moronic ideas inside my really sleepy skull, just cant remember'em right now.

//discord
whitefirefox
Posts: 346
Joined: Sat Aug 17, 2002 12:23 am
Location: none of your business

Post by whitefirefox »

#7 hover jets instead of jump jets-generates no actual lift but instead propels a titan along the grounds surface (requiring skill checks or something for take off and over terrain like forests and hills or water) it could propel a heavier class like heavy or assualt at the same speed as a light or recon at the cost of heat, energy, and somesort of fuel like a jumpjet

EDIT:

#8 "jet classes" that use longer lasting jumpjets to stay in the air more permanently and use air-to-ground/air-to-air weaponry while also moving faster than lights or recons but at a max weight of something like a recon or light (or possibly lighter) and sacrificing armor and normal weapon systems for something lighter like A-T-G bombs or S.R.M. or L.R.M. missles that carry lesser amounts of ammo

........just a thought that is do-able......................
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
discord
Posts: 60
Joined: Tue Oct 15, 2002 3:42 am
Location: sweden

Post by discord »

and just as a after thought, i really miss mechwarrior elemental class.(light power armors, about 1 metric ton.)

//discord
Korgmeister
Posts: 141
Joined: Sat Nov 17, 2001 10:00 am
Location: Melbourne, Australia
Contact:

Post by Korgmeister »

My my, someone's been busy reading up on their Mekton Zeta, haven't they?

Let's face it, the only anime inspired thing in ToS is the AI Rookies :p (Look ma! I'm 16 and with no training, but I can still singlehandedly defeat waves of murderous veterans!)

And frankly I think it's probably better that way. The way ToS works is very finely balanced, and adding stylised elements from Anime would almost certainly screw that up.

I like hoverjets, though. Something that allows the bigger titan classes to move quickly in a striaght line over fairly level terrain would be useful...if only to run away ;)
Korgmeister - Mad scientist of pessimistic ToS design and unluckiest ToS player in history.

Please note that all comments that any weapon, design, tactic etc are better are: FROM AN ENTIRELY SUBJECTIVE POINT OF VIEW and should be recieved in such light
Post Reply

Return to “Titans of Steel - Warring Suns”