FITE Da_Huge_D vs Fulkerson

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Ribak
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RE: Turn 111

Post by Ribak »

What the heck?
Berlins is probably the best protected city of the world right now [:D]

Thx for the End-of-Turn upload, gives a good insight.
1.Ýour airplanes are way too near to the front, I would only try to keep them in reach with my ground-troops, but dont let them fly over soviet territory.
2. Mix the Hungarian troops with some German divisions, dont let them defend the whole area south of Il'men lake.
3. Take that one hex of Leningrad, for Christ's sake! [;)] It's so close!
4. If you dont take Stalingrad before the winter, I would propose a drawback (maybe straight from Rostov to the North?). Dangerous tanks east of Rostov ...
5. Youre doin great! [&o]
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larryfulkerson
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RE: Turn 111

Post by larryfulkerson »

ORIGINAL: Ribak
What the heck?
Berlin is probably the best protected city of the world right now
Have you seen what Dave has in Moscow right now? All that's missing is the tactical Nukes.

By the way, I published the AAR for turn 111. Just go to

http://65.101.188.183

to see it.

I'm getting ready to attack toward Stalingrad. Heavy losses are guarenteed.
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
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Ribak
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RE: Turn 111

Post by Ribak »

I'm a little bit sceptic about the attack on Stalingrad - you really think its gonna work?
I mean otherwise your whole war is in danger, if Dave surrounds the tired troops in this area ...

It's possible if the Romanians do a good job [:D]
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larryfulkerson
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RE: Turn 112

Post by larryfulkerson »

ORIGINAL: Ribak
I'm a little bit sceptic about the attack on Stalingrad - you really think its gonna work?
I mean otherwise your whole war is in danger, if Dave surrounds the tired troops in this area ...
It's possible if the Romanians do a good job [:D]
During turn 112 I pushed a little bit with the Romanians and got across the river in a couple of places. So yeah, it might work after all. Maybe I should rest my dudes a little before I ask them to do the impossible again.
I posted my AAR for turn 112 at my web site which is here:

http://65.101.188.183

Also, I've had a request for the scenario DNO so I thought I'd start a second copy of the Web server I'm using and have the root directory the one for the scenarios I have for TOAW III. You can find my scenarios here:

http://65.101.188.183:443

Download whatever you want, it's free.
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
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Da_Huge_D
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Turn 112 update

Post by Da_Huge_D »

Turn 112

*Battle For Stalingrad Begins...*

15. July - 18. July 1942
------------------------------------------------------------------------------------------
So, battle for Stalingrad has began. And i'm bringing more armies & corps into Stalingrad front by every turn to reinforce the city. I made some counter-attacking with my Tank corps intoto Larry's panzer-spearheads, they was pushed back little bit.

I'm little worried about Axis mass of troops. In this area, there is Rumanian army-group (contains 2 armies and 1 reserve army), several panzer-groups and two german armies... Seems like Fulkerson really wants that city. LOL.
Image

Here's picture of some danger situation in here south. Now these are only two last railroads connecting Caucasus. I'll lose Railroad B soon, so then my last hope is railroad A. So i gotta keep mind these things, i don't want lose connection to Caucasus so i really need to protect railroad A. I can keep reinforcing Stalingrad with connecting railroad.
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pionier
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RE: Turn 112 update

Post by pionier »

Over Sibiria you still got railroad connection. ;-)
Ribak
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RE: Turn 112 update

Post by Ribak »

@Da Huge:

1st sreenshot: 4 tank corps and 2 garde mech corps - DEFENDING?
You gotta be joking mate [;)]
If you just want to keep your line, mix "normal" armies (ergo IDs) with tank corps and concentrate your garde at the "hot spots".
Otherwise Stalingrad will be German in notime.

And of course Karri's propose: counterattack at different locations!
You gotta think like Stalin, Rifle squads (... to be honest, everything [:D]) are replaceable!

Ps: Keep in mind - these are just propositions.
Da_Huge_D
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RE: Turn 112 update

Post by Da_Huge_D »

ORIGINAL: Ribak

@Da Huge:

1st sreenshot: 4 tank corps and 2 garde mech corps - DEFENDING?
You gotta be joking mate [;)]
If you just want to keep your line, mix "normal" armies (ergo IDs) with tank corps and concentrate your garde at the "hot spots".
Otherwise Stalingrad will be German in notime.

And of course Karri's propose: counterattack at different locations!
You gotta think like Stalin, Rifle squads (... to be honest, everything [:D]) are replaceable!

Ps: Keep in mind - these are just propositions.

Cmon, i know. But i have run out of regular armies (i have currently about 3 of them reconstituting) so i just don't have regular armies. 9. Separate Army is coming soon to replace them. Fronts are just so damn wide just now.
And now i'm attacking in south, centre and north. Where else i should attack? LOL.
Karri
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RE: Turn 112 update

Post by Karri »

Wait...are you keeping your armies actually together? I just throw whatever I get wherever I need it.
Ribak
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RE: Turn 112 update

Post by Ribak »

Isn't there a supply bonus?
Da_Huge_D
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RE: Turn 112 update

Post by Da_Huge_D »

ORIGINAL: Karri

Wait...are you keeping your armies actually together? I just throw whatever I get wherever I need it.
Yes? I have played against you so i bet you know it. Also playing with your style it's much more senseless and less-histoical idiotic playing IMO. It's like playing classic boardgame risk. X units attack vs. Z and Y. Units are faceless.

It's more nice and "historical" to play with units & etc. sticked together. Also supply keeps up better etc. Looks better in AAR too.

You can "throw" your units where you want to, i don't care. I understand if you really want win game. I don't play this game with cut-throat mode either, so it's not big loss if i lose this game. I like more "roleplaying" you know...
This is not god-damn chess.
Karri
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RE: Turn 112 update

Post by Karri »

Yes, my play style is without a doubt idiotic. However, as you can see from the post it included a question mark, hence making it a question, not a statement or an advice and even less a demand to change your play style. I'll refrain to commenting simply on Larrys side from now on.
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Panama
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RE: Turn 112 update

Post by Panama »

6th Rifle Division: June 22, 1941 in the 4th Army at Brest. Remnants retreated and joined 13th Army on 25 July 1941. April 1942 40th Army. November 1942 10th Reserve Army. January 1943 6th Army. August 1943 1st Guards Army. February 1944 until end of 1944 'usually' under 53rd Army. 40th Army in early 1945. March to May 1945 1st Guards Mech Group. Sent to Far East to 53rd Army against the Japanese.

This is by no means an exception. The Soviets moved their divisions from army to army as much or more than the Germans. It makes sense to move them around as the situation dictates. The Soviets were not robotic 'Elmers' who could not act in a flexible manner. Karri's play style is representative of how the Soviets thought and is far from 'idiotic'. Moving divisions from army to army as needed is smart.

Having divisions on internal support is historically inaccurate and contrary to how the entire war was fought.
Da_Huge_D
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RE: Turn 112 update

Post by Da_Huge_D »

ORIGINAL: Panama

6th Rifle Division: June 22, 1941 in the 4th Army at Brest. Remnants retreated and joined 13th Army on 25 July 1941. April 1942 40th Army. November 1942 10th Reserve Army. January 1943 6th Army. August 1943 1st Guards Army. February 1944 until end of 1944 'usually' under 53rd Army. 40th Army in early 1945. March to May 1945 1st Guards Mech Group. Sent to Far East to 53rd Army against the Japanese.

This is by no means an exception. The Soviets moved their divisions from army to army as much or more than the Germans. It makes sense to move them around as the situation dictates. The Soviets were not robotic 'Elmers' who could not act in a flexible manner. Karri's play style is representative of how the Soviets thought and is far from 'idiotic'. Moving divisions from army to army as needed is smart.

Having divisions on internal support is historically inaccurate and contrary to how the entire war was fought.
True. True. Also that's why TOAW need some kind of command hierarchy like HoI3. Would be very excellent addition. But still i like to play with my way, units sticked together, unless there's some way to 'transfer' unit into different formation.
barman
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RE: Turn 112

Post by barman »



http://65.101.188.183:4444

Download whatever you want, it's free



Larry, the link doesn't seem to work






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larryfulkerson
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RE: Turn 112

Post by larryfulkerson »

ORIGINAL: Ribak
Isn't there a supply bonus?
I'm not sure that the Soviets would benefit from a supply bonus for keeping your units together since they are so many and the HQ unit itself can only be at one spot at a time but I kinda like keeping my units together myself. I'm not so sure the Germans kept their units together in the real deal but I'm trying to do it in this game. I've noticed that Dave does too. I think I do that because it seems to make the game more 'real' to me and gives me one more detail to keep track of ( and I like that ) and whether or not I get a supply boost is just a bonus for me.

Um........@barman you say the link is down? D'oh. I checked it just now ( 09:14 am Tucson time ) and grabbed a screenshot to show you that the site is up and running. *I* have to use the link-back address to access it because my computer and the Qwest modem are linked together my using the 'real' link, the link you guys use would just go from my computer to my Qwest modem and stop there since the 'real' link is simply the address of the Qwest modem ( which forwards outside TCP/IP packets to my computer just fine thank you very much ) and TCP/IP packets from my computer to the modem are designed to leave the modem going outbound not inbound. At any rate, it worked just now and I'd ask you to try it again please.

EDIT: NOTE: you can download MyWebServer.jar, and startup.bat as well and start your own webserver on your computer if you want to.

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parzival
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RE: Turn 112

Post by parzival »

Why did u decide to attack Stalingrad and not Moscow+ Leningrad. Now your front line becomes extremely long, maybe overextended?
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larryfulkerson
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RE: Turn 113

Post by larryfulkerson »

ORIGINAL: parzival
Why did u decide to attack Stalingrad and not Moscow+ Leningrad. Now your front line becomes extremely long, maybe overextended?
I'm like a stream of water flowing into the easy spots and flowing around the hard spots. I guess. More to the point: My thinking was that at one time, earlier in the game I had more units than Dave did and a long long front line made sense. Now that it's later in the game and we both have roughly the same number of units that little detail doesn't argue for a long long front line but Stalingrad is the 'closest' objective left to me and my troops so I thought I'd go for it.
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
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Bamilus
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RE: Turn 113

Post by Bamilus »

Larry,

The scenario link http://65.101.188.183:4444 doesn't work for me either :(
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parzival
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RE: Turn 113

Post by parzival »

But the German units come in regiments and the Russian units in divisions. So if u have the same number of units as your opponent, your front line is then weaker, I think? Or is one German regiment equal to one Russian division?
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