Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Chet Guiles
Posts: 253
Joined: Thu Jun 13, 2002 9:30 pm
Location: Southern CA

RE: Master Wishlist Thread

Post by Chet Guiles »

When the AI asks you for permission to build a variety of ships it selects the best places to build each if them. When you want to build ships yourself you have to designate the specific station or plants on which to build each. An excellent feature would be to permit the player to specify a number of ships to be built, but allow the AI to select the best places to build them.

I am not sure we have enuf info about each planet and spaceport to make those allocations manually.

Also I would suggest that in thelower left panel there be some way to cycle through exploration ships separate from colony ships, since you do not normally have to manage the colony ships once they have been assigned a target, but need to pay attention to exploration ships which seem unduly sensitive to monster attacks, btw, so that the job they are assigned actually gets done.

Cheers.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Master Wishlist Thread

Post by taltamir »

need an option to search for resources on planets you already own... I am trying to find my planets that produce certain resources and there doesn't seem to be any automated way of doing so.
I do not have a superman complex; for I am God, not Superman.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Master Wishlist Thread

Post by taltamir »

the AI designed spaceports should include warp inhibitors.
I do not have a superman complex; for I am God, not Superman.
sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: Master Wishlist Thread

Post by sbach2o »

ORIGINAL: taltamir

need an option to search for resources on planets you already own... I am trying to find my planets that produce certain resources and there doesn't seem to be any automated way of doing so.

Go to Expansion Planner. For the lower list box there is a filter that is called something like 'resource locations of empire'. It is the bottom-most option where you select between colonization and resource targets.

This is really cool in that it not only shows a comprehensive list of your settled and mined planets or asteroids. It shows for each settled planet a symbol with the majority race there. Wanted to quickly browse through all your planets settled by quameno because you want to colonize a bunch of ocean worlds? Here you can find the closest colonies (if you are so inclined to select the locations to build them manually).
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Master Wishlist Thread

Post by taltamir »

ORIGINAL: sbach2o
ORIGINAL: taltamir

need an option to search for resources on planets you already own... I am trying to find my planets that produce certain resources and there doesn't seem to be any automated way of doing so.

Go to Expansion Planner. For the lower list box there is a filter that is called something like 'resource locations of empire'. It is the bottom-most option where you select between colonization and resource targets.

This is really cool in that it not only shows a comprehensive list of your settled and mined planets or asteroids. It shows for each settled planet a symbol with the majority race there. Wanted to quickly browse through all your planets settled by quameno because you want to colonize a bunch of ocean worlds? Here you can find the closest colonies (if you are so inclined to select the locations to build them manually).

awesome, I haven't noticed that before.
I do not have a superman complex; for I am God, not Superman.
sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: Master Wishlist Thread

Post by sbach2o »

ORIGINAL: taltamir

awesome, I haven't noticed that before.

It's not only you. I stumbled over the list a long time after starting with DW. Then remembered that there was a list giving the majority race per planet somewhere, but couldn't find it. I stumbled over it again just recently.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Master Wishlist Thread

Post by taltamir »

well, I was looking in the screen of my colonies, not in the expansion screen...
I do not have a superman complex; for I am God, not Superman.
deanco2
Posts: 75
Joined: Thu Apr 01, 2010 4:53 am

RE: Master Wishlist Thread

Post by deanco2 »

Greater control over the auto design.  As it stands it's all or nothing.  End result, either I upgrade 2 dozen ships by hand every time an advance is made, which is time consuming, or I hand design a few ships that get 'upgraded' automatically when a new component is available, and I have to redesign them over again.

It would be nice to activate and deactivate the auto design by categories, military ships, research bases, etc etc.  I trust the AI to build my research bases, but I really don't want him messing with my military designs.

If deactivated, the AI should never touch those designs.
User avatar
Tacit_Exit
Posts: 82
Joined: Mon Apr 12, 2010 9:29 am

RE: Master Wishlist Thread

Post by Tacit_Exit »

How about some terrestrial bugs to go with the space bugs. Something to sharpen our ground troops on and foil expansion a little more.

Maybe there could be some uninhabitable planets that constantly regenerate them that could be used as training grounds
User avatar
Tacit_Exit
Posts: 82
Joined: Mon Apr 12, 2010 9:29 am

RE: Master Wishlist Thread

Post by Tacit_Exit »

I think resort bases are really cool, adds a little variety to the galaxy, more stuff like this is needed.

A similar theme could be criminal internment facilities, only buildable at sites with negative scenery (insert name of unsettling galaxy site here). Maybe a empirewide happiness bonus or reduction in corruption could result from these?
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Master Wishlist Thread

Post by Fishman »

What's wrong with just reusing the research base? I mean, we have this nice research station next to the black hole. I'm sure there's lots of interesting research potential to be had with a supply of test subjects.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Master Wishlist Thread

Post by taltamir »

how about various "unique" precrafted galactic "scenery" which is a target for resorts?

example, a double planet / double star, an ancient and unexplained giant ring structure in space, etc.
I do not have a superman complex; for I am God, not Superman.
Rustyallan
Posts: 193
Joined: Tue Apr 27, 2010 6:35 am

RE: Master Wishlist Thread

Post by Rustyallan »

cross-post as requested

Could we get a slider at the start with some presets that would automatically adjust the other sliders for easy, normal, hard, and beat this buddy!?  And Previous settings to just run through another game with any adjustments you had made so you don't need to make them again...

This would help new players who don't understand how the others affect difficulty as well as let more experienced players pick a baseline to start with.
AMF
Posts: 25
Joined: Wed Mar 31, 2010 2:48 pm

RE: Master Wishlist Thread

Post by AMF »

Please please please make it so the game names moons after the planets they orbit. The moon around Arax 7 should NOT be ZT829, but instead should be Arax 7a.

Maybe I'm the only one who finds this utterly infuriating and illogical, but my mind finds it so hard to deal with this naming scheme as it is...

thanks in advance...
Rustyallan
Posts: 193
Joined: Tue Apr 27, 2010 6:35 am

RE: Master Wishlist Thread

Post by Rustyallan »

Maybe I'm the only one who finds this utterly infuriating and illogical, but my mind finds it so hard to deal with this naming scheme as it is...

I'm not sure about illogical, but it's definitely frustrating trying to figure out what system XN6263 is in. Especially on the screens that show the planet/moon name, but not the system name.
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: Master Wishlist Thread

Post by Pocus »

Now that the official 1.04 patch is out, I dearly hope that some interface issues will be addressed. Here is my short list:

1. when a fleet completes an order, a message should be issued. This is done for single ship, not for fleets and is very misleading.
2. when a ship is selected, the destination must be show, or a line traced to the destination. Knowing that my ship is moving to coordinate 3521.0 / 7851.8 don't help me much... Particularly when I set a point in space (strat map) or dispose my fleet tactically before an important assault (solar view).
3. game should start paused after loading a game. Loading take a long time... often I do something ... but the game will run asap it is loaded!
4. Ships don't do passing fire if they are set on a target (almost a bug!)
5. Add a 'No Tech Brokering option' please. It is existing in many major games and is very needed here too. (not an interface issue, right)
6. On the star overview, if the exploited resources were shown in another color than the non exploited ones, this would render the view much more useful... i.e I want to find what are the remaining Irridium spots in my empire... I don't want to see them all, only the ones still not used.
AGEOD Team
hidden_asbestos
Posts: 18
Joined: Thu May 06, 2010 8:24 am

RE: Master Wishlist Thread

Post by hidden_asbestos »

Hi, thanks for continuing to support this great game. There are a few requests that I'd like to make to improve the game's interface:

1. Can you make it so the view rectangle on the mini-map can be dragged around smoothly instead of requiring individual clicks to update it's position. The current system is somewhat disorienting, especially if you click too far from the current point. I also find it's easy to accidentally bring up the Galaxy map when I didn't mean to.

2. Can you add 'easing' to the zooming when using the mouse wheel rather than making large direct adjustments to the zoom factor. A small amount of linear interpolation on the zoom would, I think, help with the feeling of disorientation. I'm not looking for something that would be intrusive, but currently the large steps of the mouse wheel makes the game feel more jumpy than it actually is.

3. I'd like add my vote to being able to run DW in a window (say at 1024x768), the monitor on this PC is pretty large and for such a potentially hands-off game it would be great to be able to move it to one side while I work on something else and not have it fill the whole screen.


User avatar
scotten_usa
Posts: 303
Joined: Fri Dec 09, 2005 4:52 pm

RE: Master Wishlist Thread

Post by scotten_usa »

ORIGINAL: Pocus
2. when a ship is selected, the destination must be show, or a line traced to the destination. Knowing that my ship is moving to coordinate 3521.0 / 7851.8 don't help me much... Particularly when I set a point in space (strat map) or dispose my fleet tactically before an important assault (solar view).

I'm only a few hours into playing DW, but this is my #1 request so far. Where are my ships headed?
AMF
Posts: 25
Joined: Wed Mar 31, 2010 2:48 pm

RE: Master Wishlist Thread

Post by AMF »

ORIGINAL: ScottenChi
ORIGINAL: Pocus
2. when a ship is selected, the destination must be show, or a line traced to the destination. Knowing that my ship is moving to coordinate 3521.0 / 7851.8 don't help me much... Particularly when I set a point in space (strat map) or dispose my fleet tactically before an important assault (solar view).

I'm only a few hours into playing DW, but this is my #1 request so far. Where are my ships headed?

I second this. Absolutely necessary change.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Master Wishlist Thread

Post by taltamir »

an option for all diplomatic messages to appear on a sidebar rather then popups, and NOT pause the game...
The constant interruptions are annoying. Also, show the empire color and flag and a brief description of what type of message it is, so I know which ones to look at and which to ignore.
I do not have a superman complex; for I am God, not Superman.
Post Reply

Return to “Distant Worlds 1 Series”