Hairog's Questions for Developers for WWIII 1946

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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

I've hit a stopping point in my abilities to mod this game.

This file will work fine on my XP computer but crashes on my Window 7. I don't know what the deal is.

If anyone wants to try and work with this scenario let me know. I have no problem if someone else can continue it's development.

A few more things need to be done.

We need to have the US get delayed forces of 50 divisions and enough invasion points to land them anywhere in the world. I would estimate a time frame of 6 months or less to reconstitute the aborted invasion of Japan forces and get them in position.

The Soviets should get a delayed 50 divisions from Manchuria at some point.

I don't know how to delay stuff. I tried and it crashed or they never showed up.

Unless you really know what your doing with special events I would just as soon not have many at all. At this point I don't think the diplomatic aspect of the game would be too important.

I believe the forces involved are pretty near what the JCS plans predicted. Of course the initial placement is my idea and you can change it all you want.

The US needs more Naval units. At the start they should have 9 CV, 7BB, CA enough to represent 50. On a delayed release another 6 CV and 13 BB should be available. I already have some in the build cue.

When I try and mess with the navy the game crashes.

The AI is a total mystery to me but if you can do it...

Soviet

5 divisions go for Scandinavia
35 for Paris with secondary efforts to Antwerp, Le Havre, Caen, Brest, Bordeaux
5 lyons to Marseilles
15 Dijon to Pepignan

Then on to Spain for the majority.

The Allies should do a fighting retreat and build up in the Pyrenees and dig in. Also Sicily should be a fallback location.

We'll work on the Middle East next..

I really appreciate your help. I think this could be a real fun scenario.

OH one more thing. The Soviets are making way too many PPs per turn. Close to 300. I boosted the US PPs but they still are only getting 225 or so. We need to lower the Soviet PPs to around 100 or less. I looked at all the cities but didn't want to lower them anymore. The PPs on the Caucasus were not touched during the war were they? So I didn't want to mess with them.

My theory from my readings is that the Soviets were at the break even point. Their huge standing army was using up most of their available resources in 1946. It was use it or lose it time yet the PPs do not reflect this.

Anyway see what you think.

I guess you have to email me to get the file. I don't see anyway to attach it here. hkellogg36@gmail.com
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

Too bad this could have been fun.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

From discussions on other sites about a Soviet attack in late summer 1945, it seems to boil down to two camps of thought.

1. Sheer numbers of the Soviet troops would overwhelm their former allies and easily put Western Europe under the communist boot.

2. The strategic bombing capabilities used tactically in operations such as the carpet bombing of Operations Cobra would win the day for the allies in the short run and then they would bomb the crap out of the USSR and force their submission.

How can we model this tactical use of strategic bombers in this scenario? Can they be given some kind of power besides the Abomb or similar to the Abomb to attack non-city hexes and wipe out units say 1 hex or more behind the frontline to simulate carpet bombing? How often should this be allowed?

Maybe we should just give them more Abombs say one a month and call it carpet bombing.I would think that eventually the Soviets would try to devise a counter to this tactic by developing one of their prototypes (Bi-1, Bi-6) or using captured German technology (missiles, ME 163, X4 wire guided missile, ME 262).

How can we simulate this? Can we use the fighters tech level somehow to simulate ground to air missiles or short range rocket planes etc?


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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

I'm still working working on this. In trying out the scenario the US supply was mostly out of Gronigen and Antwerp. The next turn they lost Gronigen and immediately dropped from 22+ supply to 2-5. They are right next to Antwerp, Brussels etc. as you will see from the screen shots. What happened besides losing Gonigen? It wasn't even close to most of the units. The British,etc. are getting 25+ out of Antwerp etc. why not the US?

Also this is the first time I've tried to transfer units from the US. How do you get air units to Europe. I zip them to Ireland where they promptly run out of supply and sit there.

One more problem. I need to transport US units to either Portugal, Spain or Southern France. I get them to the port and some of them will not get to unload even after 3 turns while others unload right away in the same exact port. Does it matter what kind of unit it is?

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doomtrader
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RE: Hairog's Questions for Developers for WWIII 1946

Post by doomtrader »

How do you get air units to Europe. I zip them to Ireland where they promptly run out of supply and sit there.
Strategic movement
One more problem. I need to transport US units to either Portugal, Spain or Southern France. I get them to the port and some of them will not get to unload even after 3 turns while others unload right away in the same exact port. Does it matter what kind of unit it is?
There should not be any problem with that, but you remember, that you need a clear space next to the port or in the port?
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cpdeyoung
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RE: Hairog's Questions for Developers for WWIII 1946

Post by cpdeyoung »

Harry,
 
Are you running supply convoys to Europe from the USA?  Perhaps you need to.
 
Are the USA and GB full allies?  Perhaps they are only both at war with the Soviet Union?
 
Chuck
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

ORIGINAL: doomtrader
How do you get air units to Europe. I zip them to Ireland where they promptly run out of supply and sit there.
Strategic movement
One more problem. I need to transport US units to either Portugal, Spain or Southern France. I get them to the port and some of them will not get to unload even after 3 turns while others unload right away in the same exact port. Does it matter what kind of unit it is?
There should not be any problem with that, but you remember, that you need a clear space next to the port or in the port?

You Can't fly bombers to England? I think you should take a look at this. It was done all the time of course. Don't do this in SOP please. For fighters and Tac yes but not for bombers.

There is plenty of room around the ports so that is not the problem.

I'll run some convoys Chuck. I don't see what that would change with just Groning changing hands. But we'll see.

How do you check and see if different sides are allies or not?

Thanks everyone. Off to try new stuff.
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RE: Hairog's Questions for Developers for WWIII 1946

Post by doomtrader »

Are the USA and GB full allies? Perhaps they are only both at war with the Soviet Union?

This might be the reason
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

Convoys did it for US supply.

Strategic bombers cannot be moved by strategic movement!?

Still having trouble landing some US troops in France and Spain. I will try something else but still haven't got a solution.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

I've been able to land only 1 out of 4 US land units in Spain and Southern France. They are all allies and at war with the Soviets. Any ideas of what I should be looking for to rectify this problem?
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RE: Hairog's Questions for Developers for WWIII 1946

Post by cpdeyoung »

Harry, what is stopping you?  Can your transport not enter the port?  If they get in, can they not unload?
 
Chuck
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

I'm in the port and chose the unit and it just won't let me unload even after several turns. The one that did unload did so just fine but I have three others that just sit there turn after turn.
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RE: Hairog's Questions for Developers for WWIII 1946

Post by cpdeyoung »

Does it say there is not enough room, no hexes free?  Check your alliance - coalition status again.  Weird.
 
Chuck
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

What should I look for in the alliances? I have them all the same for every allie. Maybe they have to be different?
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RE: Hairog's Questions for Developers for WWIII 1946

Post by doomtrader »

Send me the scenario, please
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

On my other computer. I'll so it tonight after work. Thanks Doom.
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

Crap I was messing around with the WWIII 1946 scenario and made one change to the consts and now it won't work.

All I did was to increase the strategic bomber range and I think I chose the wrong way to save the file. Anyway here is the consoleout.

loading_intro_movie_from_")data\intro.avi"... OK
loading_intro_movie_from_")data\into2.avi"... OK
loading_file_")data\gfx\logof.png" [1]... OK
loading_file_")data\gfx\logog.png" [1]... OK
Loading string base
Loaded 11439 strings
Loaded string base
loading_file_")data\gfx\cur.png" [1]... OK
loading_file_")data\gfx\console.png" [1]... OK
loading_file_")data\gfx\Flags\unknown.png" [1]... OK
loading_file_")data\gfx\GUI.png" [1]... OK
loading_file_")data\gfx\wallpaper_main.png" [1]... OK
loading_file_")data\gfx\wallpaper_preferences.png" [1]... OK
loading_file_")data\gfx\wallpaper_scenario.png" [1]... OK
----- Main Menu -----
----- SinglePlayer Menu -----
loading_file_")data\gfx\wallpaper_scenario.png" [1]... OK
loading_file_")data\scenarios\1939 Grand Campaign\image.png" [1]... OK
loading_file_")data\scenarios\HARRY\image.png" [1]... OK
Loading scenario from data\scenarios\HARRY
----- Scenario Settings Menu -----
loading_file_")data\gfx\wallpaper_scenariosettings.png" [1]... OK
Otwieram plik z pozosta�ymi danymi ze �cie�k�...
data\scenarios\HARRY\misc.csv
Otwarcie OK
Dodalem date: miesiac 5
Dodalem date: miesiac 5
Empty line...
Otwieram plik ze sta�ymi ze �cie�k�...
data\scenarios\HARRY\consts.csv
Otwarcie OK
------ Loading map ------
Map size: 265 x 180
Loading hexes data...
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

double post
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
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Hairog
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RE: Hairog's Questions for Developers for WWIII 1946

Post by Hairog »

Any chance of getting some help. I sure would like to get this project rolling again. I believe it's a simple fix I just need someone to take a look at it who knows what they are doing.
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RE: Hairog's Questions for Developers for WWIII 1946

Post by doomtrader »

What I need to help is to get the files.
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