WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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bspeer
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RE: WitPTracker AE Release 1.5.1 Available

Post by bspeer »

The first load takes a little while, what is the message in the dos screen when you run the batch file ?

It says press any key to continue and then just sits, how long is "a little while?" I suspect I am a bit impatient.
bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring
bspeer
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RE: WitPTracker AE Release 1.5.1 Available

Post by bspeer »

Yeah, be sure you're running it from the .bat file so you can see errors. If you run by double-clicking the .jar file, you won't see any errors.

I'll check tonight, thanks!
bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring
floydg
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RE: WitPTracker AE Release 1.5.1 Available

Post by floydg »

ORIGINAL: bspeer
The first load takes a little while, what is the message in the dos screen when you run the batch file ?

It says press any key to continue and then just sits, how long is "a little while?" I suspect I am a bit impatient.

If everything is right, when it first starts, it should show "Initializing WitPTracker AE database". It'll sit there for a while before the main screen appears. It could be 1-2 minutes for a fast PC with lots of memory or 10 minutes at the opposite end of the spectrum.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
bspeer
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RE: WitPTracker AE Release 1.5.1 Available

Post by bspeer »

If everything is right, when it first starts, it should show "Initializing WitPTracker AE database". It'll sit there for a while before the main screen appears. It could be 1-2 minutes for a fast PC with lots of memory or 10 minutes at the opposite end of the spectrum.

Well everything is not right...I click to open the Jar File and nothing happens.
bs

"That’s impossible! The Americans only know how to make razor blades." Hermann Göring
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n01487477
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RE: WitPTracker AE Release 1.5.1 Available

Post by n01487477 »

ORIGINAL: bspeer
If everything is right, when it first starts, it should show "Initializing WitPTracker AE database". It'll sit there for a while before the main screen appears. It could be 1-2 minutes for a fast PC with lots of memory or 10 minutes at the opposite end of the spectrum.

Well everything is not right...I click to open the Jar File and nothing happens.
Don't run from the jar file, you need to run the program from the witptracker.bat file as there are memory settings needed contained in the batch (bat) file.

I'd also delete all the trackerdb files and start again.

bushman777
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RE: WitPTracker AE Release 1.5.1 Available

Post by bushman777 »

bspeer

I had the issue you are having and I found by putting(copying) the java.exe in the same folder as witptracker fixed my problem. I am also using the latest java if you have doubts that the version of java you are using may be the problem. I am using Win7 x64 for your info.
Hope that helps. [:)]
Also if you plan on using combat reports (another tool for witpae not related to witptracker), you will probably have to do the same thing again with the java.exe file.

Bushman
CaptDave
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RE: WitPTracker AE Release 1.5.1 Available

Post by CaptDave »

If your machine is on the low end of physical memory, you'll end up doing a lot of swapping to your page file on disk -- trust me on this one! [:D]

It can take on the order of 10 minutes to load everything, and then processing will slow down after you've gone through several screens. Closing the app will also take a few minutes, but more like only 3. You'll know it's closed when you get back to the command window and the "press any key to continue" prompt.
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Zemke
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RE: WitPTracker AE Release 1.5.1 Available

Post by Zemke »

If two separate games use the same password, (easy to remember for me) does tracker know they are different games? I mean you would think tracker would, as each file is a different number.
"Actions Speak Louder than Words"
floydg
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RE: WitPTracker AE Release 1.5.1 Available

Post by floydg »

ORIGINAL: Zemke_4

If two separate games use the same password, (easy to remember for me) does tracker know they are different games? I mean you would think tracker would, as each file is a different number.

You'll need separate installation folders for each game, as the two games can't share the same database file.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Stugots
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RE: WitPTracker AE Release 1.5.1 Available

Post by Stugots »

Havent been able to load up tracker anymore. Not sure whats up. Should just delete my database and start s new one or is there a fix? This is the message i get.


C:\Program Files (x86)\WITPAETracker>java -Xms384m -Xmx512m -jar "WitPTracker.ja
r"
WitP Tracker AE tables loaded in 130 seconds
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap spa
ce
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknow
n Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at witptracker.MapPanel$Map.<init>(MapPanel.java:347)
at witptracker.MapPanel.<init>(MapPanel.java:199)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:748)
at witptracker.GUIMain$5.run(GUIMain.java:831)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

C:\Program Files (x86)\WITPAETracker>pause
Press any key to continue . . .
floydg
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RE: WitPTracker AE Release 1.5.1 Available

Post by floydg »

It needs more memory (ran out building the map).

Change the command line to something like:
[font="Courier New"]java -Xms512m -Xmx640m -jar "WitPTracker.jar"[/font]


Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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MAARTENR
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RE: WitPTracker AE Release 1.5.1 Available

Post by MAARTENR »

Wrong topic sorry.
Image
Stugots
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RE: WitPTracker AE Release 1.5.1 Available

Post by Stugots »

Thanks thats the ticket.

As i get father into the game will i need to upgrade the memory usage again? And if so do i need to stick to a certain number of increments going higher? 128 being the difference in the upgrade of memory.
floydg
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RE: WitPTracker AE Release 1.5.1 Available

Post by floydg »

ORIGINAL: Stugots

Thanks thats the ticket.

As i get father into the game will i need to upgrade the memory usage again? And if so do i need to stick to a certain number of increments going higher? 128 being the difference in the upgrade of memory.

Theoretically, as you get further you will not need to increase memory. We're looking at ways to decrease the memory usage. In fact, the next release will have the ability to disable the map, freeing up a significant amount of memory and a lot of the start-up time.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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n01487477
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RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: treespider

Trying to build a base list for my mod...unfortunately it seems Tracker will not replace some of the section headers I overwrote when I put in bases...

Example Loc Data Slot 221 has the Header JAPAN in the stock scenario... I placed a base into this slot as well as 217, 218,219 and 220....Tracker reads 217-220 and enters the new base names however 221 it retains JAPAN

Same thing happens with several other slots that were used as Section headers in the stock scenario data....

Fixed Treespider,
and I'll make a new region-def file to go with your mod ... should be in the next release. When the program initialises the first time from now on, all bases will be assigned to the same region. The user will have to load the region-def's manually... which is what has to happen anyway...

Still working on the loadup time issues for those that have many turns loaded. Would the last 30 turns be enough for the Industry-Global Histories ? With the option to see it all ?
Regards
Damian
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CapAndGown
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RE: WitPTracker AE Release 1.0

Post by CapAndGown »

According to tracker, I should be able to convert Mutsuki 2/42 class DDs to APDs (and perhaps Es thereafter). But when I actually look at the ships, this conversion is not listed. And, according to tracker, if I take the next upgrade after 2/42, I will not be able to make conversions then. So I want to know what is going on here. Is it possible to convert a Mutsuki to and APD or E? And if so, which version of the Mutsuki can do the conversion?
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Nomad
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RE: WitPTracker AE Release 1.0

Post by Nomad »

According to the editor, for scenario 1, you should be able to convert both the 12/41 and the 2/42 Mutsuki to APDs.

BTW, the 12/42 APD Mutsuki converts to the E Mutsuki.
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CapAndGown
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RE: WitPTracker AE Release 1.0

Post by CapAndGown »

ORIGINAL: Nomad

According to the editor, for scenario 1, you should be able to convert both the 12/41 and the 2/42 Mutsuki to APDs.

BTW, the 12/42 APD Mutsuki converts to the E Mutsuki.

I wonder if this is a different patch than I am using? I started this game using patch number 2. Tracker says the upgrade is available, but it doesn't show on the ship display. [:(]
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n01487477
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RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: cap_and_gown

ORIGINAL: Nomad

According to the editor, for scenario 1, you should be able to convert both the 12/41 and the 2/42 Mutsuki to APDs.

BTW, the 12/42 APD Mutsuki converts to the E Mutsuki.

I wonder if this is a different patch than I am using? I started this game using patch number 2. Tracker says the upgrade is available, but it doesn't show on the ship display. [:(]
If the ship Class has been changed by a patch then Tracker doesn't pick this up, we only read the ship class (which contains the conversions) at the initial load up. I just loaded up a turn Mutsuki (1412 (12/42) + 1413 (2/42)) converts one way to APD (1417).

The 1418 APD Mutsuki converts to E class 1419 (avail 1/43), but there doesn't seem to be any 1418 APD's available and you can't convert to this class (1418) ... I'll dig deeper to see if this binding is defunct. --- i was wrong see posts below

Unfortunately, Tracker doesn't look at total paths as I couldn't work out the tree structure sufficiently when I coded it ... I'll look at it again.
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Nomad
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RE: WitPTracker AE Release 1.0

Post by Nomad »

The 1417( APD ) upgrades to the 1418( APD ) as of 12/42. And then the 1418 upgrades to the 1419( E ) as of 1/43
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