Very Important Consideration

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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swatter555
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Very Important Consideration

Post by swatter555 »

I think ToW has a decent AI, but a crippling fault in the game is the AIs use of naval resources. Whenever I play the Allies, the AI puts up a good fight for about a year and then its naval resources are pretty much exhausted for the rest of the game. One of the AIs key vulnerabilities is ground based airstrikes. I like having ground based airstrikes, but the AI gets decimated over time, especially considering how much it commits itself. I don't complain without offering solutions, so here goes:

1.) Sea Zones need to have air superiority also. Whenever an air unit does a naval strike, an air superiority calculation is made taking into consideration both sides fighter units in range, leading to possible loss of strength and/or turning away of the attacking tac bomber.

2.) The AI should try hard to establish air superiority in sea zones it plans to operate in.

I think this will make the naval part of the game much better and challenging.
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cpdeyoung
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RE: Very Important Consideration

Post by cpdeyoung »

This is an important point as the attacks from land based air are murderous.  I like your idea, and I encourage adding "coastal" and "high seas" subzones, with only "coastal" being attackable from land.
 
Chuck
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Hairog
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RE: Very Important Consideration

Post by Hairog »

I concur. Good idea.
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borsook79
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RE: Very Important Consideration

Post by borsook79 »

It is a good point. Another great fault of AI is that it creates very tight multi-line fronts. With e.g. 3 rows of units they have nowehere to retreat to, and very often is the reason for most AI losses.
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AH4Ever
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RE: Very Important Consideration

Post by AH4Ever »

ORIGINAL: cpdeyoung

This is an important point as the attacks from land based air are murderous.  I like your idea, and I encourage adding "coastal" and "high seas" subzones, with only "coastal" being attackable from land.

Chuck

Ultimately more sea zones would be an improvement but while we are waiting. How about a modification that drastically reduces the chance of land based air units finding targets in the first place. This would simulate the range limitations which are not currently a factor.

I'm thinking if it can be modded it would most likely be in const.csv


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swatter555
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Joined: Tue Mar 19, 2002 8:06 am

RE: Very Important Consideration

Post by swatter555 »

Ill keep an eye out for a line in the const file.
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