Detailed combat reporting

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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RE: German units designations

Post by Hard Sarge »

cut the pocket, as I would expect the enemy to try on me

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RE: German units designations

Post by Hard Sarge »

take what they give me, and start small

(I tend to go for the large, moble pocket, and that ends up taking time, and space, if not done well, so going for small pockets when and where I can, even better, since it is not part of the main focus of my attacks)

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RE: German units designations

Post by Hard Sarge »

ahhh, long turn, about time for the sack, got to head into work tonight

cut some more pockets, but this is what you like to see, when you trying for pockets, shattered two units and overran a airfield full of IL-2s



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RE: German units designations

Post by Hard Sarge »

two more pockets, what you want is to get the enemy into the open, once you crack the main line, they are not dug in anymore, can be a royal pain to have to dig them out, once they are dug in



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RE: German units designations

Post by Hard Sarge »

this one hurts, and is frustating, so close, but can't trap them guards, but, they should get caught next week :)

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RE: German units designations

Post by Hard Sarge »

units killed during the first week, not too bad

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RE: German units designations

Post by Hard Sarge »

and losses in troops, oddly, I didn't get many WIA, either dead, or, well, dead

not a good trade off for the first week, pretty close, but, had to do a lot of digging

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RE: German units designations

Post by Hard Sarge »

looks like some fighting too place

that is a shock


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RE: German units designations

Post by Hard Sarge »

at least, it don't hurt my time table for that area, but shocking to see the Russian's free that pocket

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RE: German units designations

Post by Hard Sarge »

well, as I said, will catch that Corps next week

a double shock, the Russians freed 3 pockets !

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RE: German units designations

Post by Hard Sarge »

but they couldn't free all of them

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RE: German units designations

Post by Hard Sarge »

week two was a bloodbath, 250,000 men lost

close to 1000 aircraft

and the Russians pulled there chestnuts out of the fire twice !



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RE: German units designations

Post by ComradeP »

Those clusters of seemingly immobile units near some of the major cities, are those part of one of those "defence zones" mentioned by Joel?
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RE: German units designations

Post by Hard Sarge »

those should be the reserve armies, some are active some are static, most are kind of lousy, so better to let them sit and build up and gain some morale, but at times that is very HARD to do, also, closer to the front, are two Tank Armies
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RE: German units designations

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well, don't think I can keep up the damage, unless I break though some place

but doing heavy damage while I am at it

very Heavy Russian Troop numbers in the south, so that is almost a stalemate, but the north is starting to break up (so expect a chunk of the southern force to be rushing north)

(one thing to remember, I wouldn't blame the losses on the AI, this a very nasty start line for both sides)

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RE: German units designations

Post by Hard Sarge »

part of the Russian counter attack during week 3, they shoved back some good units too !

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RE: German units designations

Post by Hard Sarge »

finally running down some of the Corps

Unit losses have been very Heavy this time around

700,000 men in losses so far for the Russian, they gave up trying to close out my pocket, which almost gave me a chance for a huge pocket, but couldn't close it off, but may get a couple next week

got Rostov trapped, if I can hold the line

across the Ketch

drive to the Fins is slow, but steady

my line is very brittle

the Russian is starting to give up, and fall back

no help/gain in Victory points yet

lost 33 Ju 52's, but got most of my Armor some fuel, need a big pocket



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RE: German units designations

Post by Hard Sarge »

got to say, been waiting for this, it is what I would of done as the Russian, happy to see the AI thought so also !

I want Rostov, but I may have to give it right back

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RE: German units designations

Post by Hard Sarge »

the almost pocket, turned into a pocket the other way, but, I should be able to open it, and it still may hurt the Russian afterward, but good move

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RE: German units designations

Post by Hard Sarge »

now for the shocker, the Russian has gone over to the Off

this one may be tricky

if I can break the shoulders, he may lose more then he planned on, but, it takes a lot of pressure off the rest of his line

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