[Release] Lordxorn's Weapons Effects Mod

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lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

[Release] Lordxorn's Weapons Effects Mod

Post by lordxorn »

I modified the weapons with the following premise in mind,

1) Size is power. The bigger the weapon looks, the more powerfull.

2) Color is power. The weapons all have their own color based on their tier.

3) This allows the player to instantly recognize generally what type of weapons are in use.

I also think I got the dimensions down pat to give the lasers more momentum by cutting their length in half. In my opinion the lasers were too long, therefore looked like they moved slower, and also overwhelmed all other graphics.

Comments are appreciated. [:D]

Here is a sample of the new weapons, area effect weapons are untouched.

Image

Sample of the beam_2 in action, along with the new torpedo effect.

Image

The File weapons.zip

Before installing make sure you back up your c:\Matrix Games\Distant Worlds\images\effects\weapons folder.

Then extract the weapons.zip to c:\Matrix Games\Distant Worlds\images\effects making sure you overwright all files.

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Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [Release] Lordxorn's Weapons Effects Mod

Post by Igard »

Just judging from the screen shot, this looks ideal for a Star Wars mod.

Nice job.[:)]

Now we need for the devs to make a customization folder for the effects, so that we can use this in a theme.[;)]
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lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: [Release] Lordxorn's Weapons Effects Mod

Post by lordxorn »

ORIGINAL: Igard

Just judging from the screen shot, this looks ideal for a Star Wars mod.

Nice job.[:)]

Now we need for the devs to make a customization folder for the effects, so that we can use this in a theme.[;)]

I have been looking into a Star Wars mod, the problem is the lack of accessible top down schematics. If anyone knows of any good sites it may help me get this one out.
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Magpius
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Location: Melbourne, Australia

RE: [Release] Lordxorn's Weapons Effects Mod

Post by Magpius »

there are a heap of star wars models (with texture maps) in the google sketchup's 3dwarehouse. any view can be rendered out...sketchup is free.
some of the rebel frigates look great from certain angles, but look really odd from above.


"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: [Release] Lordxorn's Weapons Effects Mod

Post by lordxorn »

ORIGINAL: Agent S

there are a heap of star wars models (with texture maps) in the google sketchup's 3dwarehouse. any view can be rendered out...sketchup is free.
some of the rebel frigates look great from certain angles, but look really odd from above.


Thanks for the tip, forgot all about sketch up. There are some really good models in there, I will do test with them and see how they look in game. I will work on the Empire first. [:D]
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the1sean
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Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: [Release] Lordxorn's Weapons Effects Mod

Post by the1sean »

lol, great mod, love the screenshot with the sdf1!!!
d.erlemeyer@gmx.de
Posts: 17
Joined: Fri Apr 30, 2010 12:39 pm

RE: [Release] Lordxorn's Weapons Effects Mod

Post by d.erlemeyer@gmx.de »

Thankee sai, those are looking fine.
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Tanaka
Posts: 5167
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: [Release] Lordxorn's Weapons Effects Mod

Post by Tanaka »

ORIGINAL: lordxorn

I modified the weapons with the following premise in mind,

1) Size is power. The bigger the weapon looks, the more powerfull.

2) Color is power. The weapons all have their own color based on their tier.

3) This allows the player to instantly recognize generally what type of weapons are in use.

I also think I got the dimensions down pat to give the lasers more momentum by cutting their length in half. In my opinion the lasers were too long, therefore looked like they moved slower, and also overwhelmed all other graphics.

Comments are appreciated. [:D]

Here is a sample of the new weapons, area effect weapons are untouched.

Image

Sample of the beam_2 in action, along with the new torpedo effect.

Image

The File weapons.zip

Before installing make sure you back up your c:\Matrix Games\Distant Worlds\images\effects\weapons folder.

Then extract the weapons.zip to c:\Matrix Games\Distant Worlds\images\effects making sure you overwright all files.


Anyone have this to re-upload?
Image
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tjhkkr
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RE: [Release] Lordxorn's Weapons Effects Mod

Post by tjhkkr »

Lord Xorn signs on periodically... hopefully he will see this and get it; you could always PM him as well.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [Release] Lordxorn's Weapons Effects Mod

Post by Igard »

As, Tj says, I'd drop him a PM.
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