[Release]Star Wars Mod- ROTS Update!

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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lordxorn
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RE: [Release]Star Wars Mod ver 1.0

Post by lordxorn »

ORIGINAL: Dadekster

You are THE MAN!! for doing this. Mandolorians...omg omg omg [&o]

I won't even ask what bio pic you'd use for them.

[:D]

Yes the story line for a Mandolorian come back in the Second great Galactic War is epic and needs to be told. [:D]
Plus their long lost ancestors made some of the best technology.

Since you asked, would it look something like this?
Image
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2guncohen
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RE: [Release]Star Wars Mod ver 1.0

Post by 2guncohen »

[:D] Looks very sweet!!!

@Lordxorn I found some good stuff :

Starships

location to the share
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Pocus
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RE: [Release]Star Wars Mod ver 1.0

Post by Pocus »

Just to keep you posted, I'm nearly finished with a small mod adding 20 portraits from Star Wars, it does not include shipsets but race portrait, ship names and reworking of the races files. It can help for a complete mod [;)]

I'll give the file sunday (I'm way till that)

Image

Image

Image
AGEOD Team
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2guncohen
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RE: [Release]Star Wars Mod ver 1.0

Post by 2guncohen »

@ pocus

Its funny I was working on the same Idea !!!

[;)]



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lordxorn
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RE: [Release]Star Wars Mod ver 1.0

Post by lordxorn »

Keep me posted, that will help save alot of time, so I can focus on the ships and bases. Why don't you two break down the races you will customize, the race class, the Empire is 0, the rebels will be 1, then start with 2.

Also I was planning on tweaking the dialog to sound like the Star Wars races, which is customizable.
Dadekster
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RE: [Release]Star Wars Mod ver 1.0

Post by Dadekster »

ORIGINAL: lordxorn

ORIGINAL: Dadekster

You are THE MAN!! for doing this. Mandolorians...omg omg omg [&o]

I won't even ask what bio pic you'd use for them.

[:D]

Yes the story line for a Mandolorian come back in the Second great Galactic War is epic and needs to be told. [:D]
Plus their long lost ancestors made some of the best technology.

Since you asked, would it look something like this?
Image

That pic is the very definition of BADASS [8D] This is why I love the Star Wars universe, just the incredible amount of material that is out there. It might not be as high brow as Trek, but then I didn't want to be Cap Kirk as a little kid either [;)]

This is the first game I have ever bothered to really post about etc but I, like many others have been playing PC games a looooong time as in I used to have an Apple IIGS [:'(] That said I've been around the net once or twice. What are the rules regarding using material for a game like this? Are you protected in what you use for mods as it is considered something akin to 'hobby' and not commerical use? I'd like to help out, just not sure what I could contribute as I don't want to get anyone in trouble.

Other than that, love what I am seeing here as usual.
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2guncohen
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RE: [Release]Star Wars Mod ver 1.0

Post by 2guncohen »

ORIGINAL: lordxorn

Keep me posted, that will help save alot of time, so I can focus on the ships and bases. Why don't you two break down the races you will customize, the race class, the Empire is 0, the rebels will be 1, then start with 2.

Also I was planning on tweaking the dialog to sound like the Star Wars races, which is customizable.

Oke,

It will take me a week with some luck.

I am working mostly on art, about the Empire & The Mandalorians and the Hutts.
Not allot but it adds to the content.

@pocus ^^ I propose you send it upp to Lordxorn.
@Lordxorn ^^ You can sort it out I gues ?

Ah, btw. my pett project, I told you about (the modified planetary base [:)])
Its not ready yet, and I have no idea how it will look ingame ... I hope it will look good!

Ow, You know what I miss in the game-music sounds ?

Voice's of Darth vader or the Emperor, saying something like : The force is Strong in this one [:D] That would realy be fun!!!






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lordxorn
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RE: [Release]Star Wars Mod ver 1.0

Post by lordxorn »

That said I've been around the net once or twice. What are the rules regarding using material for a game like this? Are you protected in what you use for mods as it is considered something akin to 'hobby' and not commerical use? I'd like to help out, just not sure what I could contribute as I don't want to get anyone in trouble.

As long as you don't try and benefit financially of say selling a Star Wars mod to DW owners, you should be good. Also make sure and credit all the images you borrow.
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Igard
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RE: [Release]Star Wars! Preview

Post by Igard »

ORIGINAL: Igard

I noticed upon starting the game that the size of the Victory Star Destroyers (Destroyer role ships) was a bit small. So I redesigned them to a size of 330 and tried to make the Carrack cruisers (escorts) and Nebulon B Frigates (Frigates) a bit smaller. After retrofitting, it looked a bit odd still. Some Victory class ships were still the same size even though the display stated them as 330! I don't think this is a problem with the mod though (another DW quirk). So I scrapped the defective ships and each ship built after has been to the correct spec.[:)]

After playing around for a bit I've found that I'm still experiencing this same bug. It seems that DW is making my frigates way larger than they should be. For example, if I make a frigate size 200, and a destroyer size 300, the frigate will appear larger than the destroyer.

I have been able to work around this a bit by making my frigates much smaller (around 125), but it's kind of a nuisance having them so weak.

Is anyone else experiencing this bug? I haven't had this bug with the 2 other mods I've used. Conflictx's BSG mod and drillerman's Star Trek mod. I have also tried changing the size of the images, but that has no effect, so it seems that this is DW interpreting the size of frigates wrong.

When starting a new game, it is apparent that the frigate is dwarfing the much larger destroyer. Here's a screen to illustrate:



Image
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Shark7
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RE: [Release]Star Wars! Preview

Post by Shark7 »

Igard, the size of the .png doesn't matter, the game fixes it so that they are all scaled the same (IE you can use 200 x 200 or 300 x 300, but the game always renders it the same size 200 x 200). You have to actually make the ship take up less space in the .png to get the size to scale right...that is make more transparent area.

Basically, if you want to scale the ships, you need to do it in the render. Render them all the same size, but scale the ships so that each one is a different size in the reder itself.

I hope I was able to clarify that.
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drillerman
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RE: [Release]Star Wars! Preview

Post by drillerman »

I can confirm this. Just make all the models the same size. They will resize automatically. IF you want the models to not go blurry close up just make them larger. The star trek shipset I did was around 512x512.
Huh?
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2guncohen
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RE: [Release]Star Wars! Preview

Post by 2guncohen »

Or,

You have to try out the idea I came upp  off making a group of ships.
To make it more realistic in size.

Lordxorn, implemented it very nice in the star wars- Mod.
Thats the only way I found, to make it nicer to the eye...

I hope it is not hardcoded. [&o]
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Igard
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RE: [Release]Star Wars! Preview

Post by Igard »

Thanks for all the quick replies.

drillerman, I tried changing the canvas sizes to 500x500 for all the ships, unfortunately no effect. Your Star Trek mod works fine though, all the ships are scaled correctly.

Shark7, that sounded like a great suggestion, remarkably it also had no effect. I thought reducing the size of the ship's outline on the canvas would make it look tiny but it had no effect. To make sure I was even editing the correct .png's I went and put a big X on top of the destroyer.png, and there it was, my Victory star destroyer with a big X on it, but no change at all to the scale!!??

2gunchohen, that's a nice idea, but I can tell the outcome will result in the same sizes of triangles. I'd like to figure out what this is doing to make the scales so funny.

Frankly, I'm bamboozled. I can only guess that this is a bug I'm having. Basically, It's scaling the destroyer too small and the frigate too large. The Escorts look a bit large too and I'd say the cruisers and the capitals look about right.

I'll carry on for now, it's still playable and fun. I'm open to any suggestions. Should I post this on the tech support forum? I'm not sure if the 2E's are looking at mod issues yet?

Thanks, all.[:)]
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Shark7
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RE: [Release]Star Wars! Preview

Post by Shark7 »

I wasn't completely sure if that would work. It *should*, but apparently it doesn't. I do know the game rescales it.
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Challenger1978
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RE: [Release]Star Wars! Preview

Post by Challenger1978 »

Lordxorn you still want a save with a world destroyer ? You can get if from here if you want it.
 
http://www.mediafire.com/?ixm4tdkdunn
 
Your mod is installed and its running on patch 1.0.4.5
 
Its not a proper game though i started a game then opened the editor and read all the white writing for locations until i found the world destroyer. You'll find the world destroyer as the flag ship in 2nd fleet.   
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2guncohen
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RE: [Release]Star Wars! Preview

Post by 2guncohen »

Its been a While I hard something from Lordxorn.

Ow Dear ... [&o]
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lordxorn
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RE: [Release]Star Wars! Preview

Post by lordxorn »

ORIGINAL: 2guncohen

Its been a While I hard something from Lordxorn.

Ow Dear ... [&o]

Sorry guys, I have been super busy with my US Army Reserve Annual Training, so please be patient. I am reading the forums, and keeping abreast. [:D]

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2guncohen
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RE: [Release]Star Wars! Preview

Post by 2guncohen »

 He is alive !!! [:D]


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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

Hello, I took your Imperial Tie Fighters and shrunk them down and put 10 of them into an image.  I did it as a test to see if the system would crash.  You are welcome to the image if you wish.  Let me know.  I intend to do the same thing my Clone Wars mod with the ARC-170, and replace my 'Escort' with it.  Wish we had one or two more military ships in the system like a corvette.  But I make do...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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lordxorn
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RE: [Release]Star Wars! Preview

Post by lordxorn »

ORIGINAL: tjhkkr

Hello, I took your Imperial Tie Fighters and shrunk them down and put 10 of them into an image.  I did it as a test to see if the system would crash.  You are welcome to the image if you wish.  Let me know.  I intend to do the same thing my Clone Wars mod with the ARC-170, and replace my 'Escort' with it.  Wish we had one or two more military ships in the system like a corvette.  But I make do...

Cool, I was thinking the same, how do they look scaled in the game? Yeah more classes would be cool.

Also you mentioned Clone Wars mod, if you would like we can combine them in a single Star Wars mod as a another race.

This should make having to switch between theme less of a pain.

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